no, make the scrollbar easier to acquire
Dependencies
- [2]
IP4LD33Dmouse events for scrollbar - [3]
N6JEX2X6remove an assertion - [4]
OV6FE23RMerge text0 - [5]
R2ASHK5Cfix a bad merge - [6]
MZ3DMYPDstart sketching out a scrollbar - [*]
2L5MEZV3experiment: new edit namespace
Change contents
- replacement in edit.lua at line 116
State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)assert(false) - replacement in 0040-on_editor_scrollbar_area at line 2
if x < Editor_state.right+20 then return endif x > Editor_state.right+40 then return endif x < Editor_state.right+15 then return endif x > Editor_state.right+45 then return end - replacement in 0038-on_editor_scrollbar at line 2
if x < Editor_state.right+20 then return endif x > Editor_state.right+40 then return endif x < Editor_state.right+15 then return endif x > Editor_state.right+45 then return end - replacement in 0034-draw_scrollbar at line 10
love.graphics.rectangle('fill', Editor_state.right+20, topy, 20, boty-topy)love.graphics.rectangle('fill', Editor_state.right+15, topy, 30, boty-topy)