Merge lines.love
[?]
Jan 30, 2023, 6:25 PM
K74U4BAUOQLNLAVGU7LB5QTXKTZMNK4AYIZEIJFJMXB6RCIO2KJACDependencies
- [2]
VBU5YHLRMerge lines.love - [3]
ICFNWHOLcreate a place for graphical log handlers - [4]
XX7G2FFJintermingle freehand line drawings with text - [5]
CE4LZV4Tdrop last couple of manual tests - [6]
AVTNUQYRbasic test-enabled framework - [7]
TVCPXAAUrename - [8]
JOPVPUSAediting source code from within the app - [9]
KMSL74GAsupport selections in the source editor - [10]
RSZD5A7Gforgot to add json.lua - [11]
ORKN6EOBMerge lines.love - [12]
A4BSGS2CMerge lines.love - [13]
KKMFQDR4editing source code from within the app - [14]
BJ5X5O4Alet's prevent the text cursor from ever getting on a drawing - [15]
3PSFWAILMerge lines.love - [16]
OTIBCAUJlove2d scaffold - [17]
VXORMHMEdelete experimental REPL - [18]
BLWAYPKVextract a module - [19]
3QNOKBFMbeginnings of a test harness - [20]
FS2ITYYHrecord a known issue - [21]
GUOQRUL7Merge lines.love - [22]
OGUV4HSAremove some memory leaks from rendered fragments - [23]
73OCE2MCafter much struggle, a brute-force undo - [24]
VP5KC4XZMerge lines.love - [25]
ZTZOO2OQMerge lines.love - [26]
TLOAPLBJadd a license - [27]
6LJZN727handle chords - [28]
K2X6G75Zstart writing some tests for drawings - [29]
T4FRZSYLdelete an ancient, unused file - [30]
VHUNJHXBMerge lines.love - [31]
66X36NZNa little more prose describing manual_tests - [32]
2L5MEZV3experiment: new edit namespace - [33]
ETXNVRPTMerge lines.love - [34]
DB7HJBHJMerge lines.love - [35]
D2GCFTTTclean up repl functionality - [36]
VHQCNMARseveral more modules - [37]
2CTN2IEFMerge lines.love - [38]
4YDBYBA4clean up memory leak experiments - [39]
LXTTOB33extract a couple of files - [40]
KG7YVGVRMerge lines.love - [41]
MD3W5IRAnew fork: rip out drawing support - [42]
BULPIBEGbeginnings of a module for the text editor - [43]
UTDSCN3GMerge lines.love - [44]
R5QXEHUIsomebody stop me
Change contents
- file deletion: log.lua log.lua
-- rendering graphical objects within sections/boxeslog_render = {}-- vim:noexpandtab - edit in source.lua at line 2
log_render = {} - edit in log.lua at line 34
-- rendering graphical objects within sections/boxeslog_render = {}