Merge lines.love
[?]
Jan 7, 2023, 1:47 AM
KG7YVGVRDJVCKZ3SZMNWO4QGYPVOT27DH7TBQGRUMPOUDVQ6J5XQCDependencies
- [2]
DB7HJBHJMerge lines.love - [3]
ZQDQLLCLbugfix - [4]
KKMFQDR4editing source code from within the app - [5]
MD3W5IRAnew fork: rip out drawing support - [6]
VO2ZVTWKMerge lines.love - [7]
FS2ITYYHrecord a known issue - [8]
73OCE2MCafter much struggle, a brute-force undo - [9]
JOPVPUSAediting source code from within the app - [10]
ETXNVRPTMerge lines.love - [11]
K2X6G75Zstart writing some tests for drawings - [12]
BJ5X5O4Alet's prevent the text cursor from ever getting on a drawing - [13]
RSZD5A7Gforgot to add json.lua - [14]
TVCPXAAUrename - [15]
CE4LZV4Tdrop last couple of manual tests - [16]
2L5MEZV3experiment: new edit namespace - [17]
GUOQRUL7Merge lines.love - [18]
6LJZN727handle chords - [19]
CQYKYJJUremember window positions across restart/ctrl+e - [20]
OGUV4HSAremove some memory leaks from rendered fragments - [21]
BLWAYPKVextract a module - [22]
VHQCNMARseveral more modules - [23]
D2GCFTTTclean up repl functionality - [24]
TLOAPLBJadd a license - [25]
3QNOKBFMbeginnings of a test harness - [26]
AVTNUQYRbasic test-enabled framework - [27]
66X36NZNa little more prose describing manual_tests - [28]
ORKN6EOBMerge lines.love - [29]
T4FRZSYLdelete an ancient, unused file - [30]
2CK5QI7Wmake love event names consistent - [31]
BULPIBEGbeginnings of a module for the text editor - [32]
DCO5BQWVMerge lines.love - [33]
OTIBCAUJlove2d scaffold - [34]
4YDBYBA4clean up memory leak experiments - [35]
VXORMHMEdelete experimental REPL - [36]
3PSFWAILMerge lines.love - [37]
LXTTOB33extract a couple of files - [38]
2CTN2IEFMerge lines.love - [39]
XX7G2FFJintermingle freehand line drawings with text - [40]
VHUNJHXBMerge lines.love - [41]
KMSL74GAsupport selections in the source editor - [42]
UTDSCN3GMerge lines.love - [43]
XGHCLIKBMerge lines.love - [44]
R5QXEHUIsomebody stop me - [45]
VP5KC4XZMerge lines.love
Change contents
- file deletion: run.lua run.lua
return edit.mouse_press(Editor_state, x,y, mouse_button)endfunction run.mouse_press(x,y, mouse_button)Cursor_time = 0 -- ensure cursor is visible immediately after it moves - replacement in run.lua at line 152
function run.mouse_pressed(x,y, mouse_button)function run.mouse_press(x,y, mouse_button) - replacement in run.lua at line 154
return edit.mouse_pressed(Editor_state, x,y, mouse_button)return edit.mouse_press(Editor_state, x,y, mouse_button)