resolve conflicts
Dependencies
- [2]
7EJUTFDQwire up touch handlers - [3]
OD3WUB5Bresolve conflicts - [4]
36Z442IVback to commit 8123959e52f without code editing - [5]
LXFHXL2NMerge text.love - [6]
RHARLLIQMerge text0 - [7]
N2NUGNN4include a brief reference enabling many useful apps - [8]
THJX6RCJMerge text0 - [9]
WOVVBEQQdocument recent handlers - [10]
RXZQUKKRresolve conflicts - [*]
OTIBCAUJlove2d scaffold
Change contents
- edit in reference.md at line 91
* `on.mouse_focus(in_focus)` -- called when the mouse pointer moves on or offthe app window. `in_focus` will be `true` when mouse comes within the windowarea, and `false` when it goes off.(Based on [LÖVE](https://love2d.org/wiki/love.mousefocus).) - edit in reference.md at line 111
* `on.mouse_focus(in_focus)` -- called when the mouse pointer moves on or offthe app window. `in_focus` will be `true` when mouse comes within the windowarea, and `false` when it goes off.(Based on [LÖVE](https://love2d.org/wiki/love.mousefocus).) - resolve order conflict in reference.md at line 111
- edit in main.lua at line 202
endfunction App.mousefocus(in_focus)if Mode == 'error' then return endCursor_time = 0 -- ensure cursor is visible immediately after it movesif on.mouse_focus then on.mouse_focus(in_focus) end - resolve order conflict in main.lua at line 224
- edit in main.lua at line 226[3.275]→[3.275:474](∅→∅),[4.71]→[4.165:170](∅→∅),[3.474]→[4.165:170](∅→∅),[2.1337]→[4.165:170](∅→∅),[4.165]→[4.165:170](∅→∅)
function App.mousefocus(in_focus)if Mode == 'error' then return endCursor_time = 0 -- ensure cursor is visible immediately after it movesif on.mouse_focus then on.mouse_focus(in_focus) endend