resolve conflicts

akkartik
May 20, 2024, 7:01 AM
LPOO23FQ3LG5SVUQ6NRSSN633S7JPHSGNUEDQZQGU5X3X5GETGKQC

Dependencies

Change contents

  • edit in reference.md at line 91
    [2.1]
    [2.1]
    * `on.mouse_focus(in_focus)` -- called when the mouse pointer moves on or off
    the app window. `in_focus` will be `true` when mouse comes within the window
    area, and `false` when it goes off.
    (Based on [LÖVE](https://love2d.org/wiki/love.mousefocus).)
  • edit in reference.md at line 111
    [4.3781][3.8:267]()
    * `on.mouse_focus(in_focus)` -- called when the mouse pointer moves on or off
    the app window. `in_focus` will be `true` when mouse comes within the window
    area, and `false` when it goes off.
    (Based on [LÖVE](https://love2d.org/wiki/love.mousefocus).)
  • resolve order conflict in reference.md at line 111
    [2.756]
    [4.2270]
  • edit in main.lua at line 202
    [4.71]
    [2.757]
    end
    function App.mousefocus(in_focus)
    if Mode == 'error' then return end
    Cursor_time = 0 -- ensure cursor is visible immediately after it moves
    if on.mouse_focus then on.mouse_focus(in_focus) end
  • resolve order conflict in main.lua at line 224
    [2.1337]
    [3.270]
  • edit in main.lua at line 226
    [3.275][3.275:474](),[4.71][4.165:170](),[3.474][4.165:170](),[2.1337][4.165:170](),[4.165][4.165:170]()
    function App.mousefocus(in_focus)
    if Mode == 'error' then return end
    Cursor_time = 0 -- ensure cursor is visible immediately after it moves
    if on.mouse_focus then on.mouse_focus(in_focus) end
    end