resolve conflicts

akkartik
Dec 12, 2024, 7:33 AM
ME5XRPZPAJJRBAMBUTJ23QAJCCFTOLXCTY5BRCQZYMXYBSCFIFYQC

Dependencies

Change contents

  • edit in main.lua at line 20
    [6.120][3.11:11](),[6.120][3.11:11](),[3.11][6.0:128](),[6.195][6.0:128](),[6.195][6.0:128]()
    -- Available modes: run, error
    if Mode == nil then -- might have already been initialized elsewhere
    Mode = 'run'
    end
  • edit in main.lua at line 203
    [4.311][4.311:348]()
    if Mode == 'error' then return end
  • resurrect zombie in main.lua at line 238
    [6.1203][2.27:228](),[6.1203][2.27:228]()
    if OS == 'iOS' then
    love.keyboard.setTextInput(true) -- magic. iOS is prone to losing textinput events.
    -- https://github.com/love2d/love/issues/1959
    end