resolve conflicts
Dependencies
- [2]
GVX7YSQYinitial script after splitting up text-zoom - [3]
A3AXYFVAresolve conflicts - [4]
E2XJIARZswitch mouse icon over menu buttons - [5]
6RYG2FQJswitch all handlers to run either the app or editor - [6]
BQTHWI4Acheck slider state more precisely - [7]
HVXZLNCCsend errors from event handlers to output editor - [8]
DDWCYLPLexplicitly state stance on autosave - [9]
JV27LDDKsliders for font size and color settings - [10]
IP4LD33Dmouse events for scrollbar - [11]
NVZTMKERpartition handlers between screen regions - [12]
LGIEVJE6activate buttons for some time - [13]
UEG224LHdebug animations - [14]
Q4CJ4WWUswitch to a single global output editor - [15]
OC4P6P36greatly simplify slider implementation
Change contents
- edit in screens/main at line 17
local x, y = love.mouse.getPosition()if mouse_hover_on_any_button(ui_state, x,y) thenlove.mouse.setCursor(Hand_icon)elselove.mouse.setCursor(Arrow_icon)end - edit in 0004-on.update at line 10
local x, y = love.mouse.getPosition()if mouse_hover_on_any_button(Global_state, x,y) thenlove.mouse.setCursor(Hand_icon)elselove.mouse.setCursor(Arrow_icon)end - resurrect zombie in 0004-on.update at line 25
end - resolve order conflict in 0004-on.update at line 25
- replacement in 0004-on.update at line 26[4.283]→[4.283:451](∅→∅),[4.283]→[4.283:451](∅→∅),[3.240]→[5.699:704](∅→∅),[4.451]→[5.699:704](∅→∅),[5.3589]→[5.699:704](∅→∅),[5.699]→[5.699:704](∅→∅),[5.704]→[3.241:245](∅→∅),[5.1949]→[4.452:456](∅→∅),[5.1949]→[4.452:456](∅→∅)
local x, y = love.mouse.getPosition()if mouse_hover_on_any_button(Global_state, x,y) thenlove.mouse.setCursor(Hand_icon)elselove.mouse.setCursor(Arrow_icon)endendend[4.283]end