resolve conflicts
Dependencies
- [2]
WQEP7P75bring version status up to date - [3]
ME5XRPZPresolve conflicts - [4]
JYAEYMKZget rid of a special case - [5]
QRUFNFPPMerge text0 - [6]
27JP3RRTresolve conflicts - [7]
LRDM35CEapp running again - [8]
3CMM7CXDresolve conflicts - [9]
DKDZZ6VUresolve conflicts - [10]
PJ5PQAQErecord support for multiple versions - [11]
ULKNZUZKresolve conflicts - [12]
SDRXK4X5move - [13]
F2P336NOresolve conflicts - [14]
BQH7ANWMresolve conflicts - [15]
45BU7IRVremove a local - [16]
36Z442IVback to commit 8123959e52f without code editing - [17]
442XD5KJmerge bugfix - [18]
NV4WC3K4new example: interactivity - [19]
T7QIIGQ6attempt at better error recovery - [*]
OTIBCAUJlove2d scaffold
Change contents
- resurrect zombie in main.lua at line 20
Supported_versions = {'11.5', '11.4', '11.3', '11.2'} -- put the recommended version first - edit in main.lua at line 21
- resurrect zombie in live.lua at line 417
love.graphics.setCanvas() -- undo any canvas we happened to be within, otherwise LÖVE seizes up