resolve conflicts

akkartik
Aug 19, 2025, 4:55 AM
WV2NJUISBUL33UBBNOGAFMCB3KW74VFXI5EIDBUXFUQMENP3GOGAC

Dependencies

  • [2] 7QBK5QAS resolve conflicts
  • [3] LPSPW23C resolve conflicts
  • [4] X6DXCO6K resolve conflicts
  • [5] VZPH3XJK update source editor
  • [6] SGMA5JLE save the list of tests in repo
  • [7] ED4Z6ORC cleaner API for file-system access
  • [8] FS2ITYYH record a known issue
  • [9] 2EELKVO2 resolve conflicts
  • [10] BRBXUGRG resolve conflicts
  • [11] F4RUTOND split up editor tests between LÖVE 11 and LÖVE 12
  • [12] RLCO2SNK wrap lines like lines2 forks
  • [13] FYJXSWXV resolve conflicts
  • [14] OTIBCAUJ love2d scaffold
  • [15] N2NUGNN4 include a brief reference enabling many useful apps
  • [16] A3PSROTJ reenable DPI scaling
  • [17] D43U7GQ4 alter on-disk representation (manifest files)
  • [18] VHUNJHXB Merge lines.love
  • [19] 4YDBYBA4 clean up memory leak experiments
  • [20] 3V2R6YS6 merge bugfix
  • [21] 6LJZN727 handle chords
  • [22] VXRYVZ74 Merge text.love
  • [23] VLTU33KW resolve conflicts
  • [24] RSZD5A7G forgot to add json.lua
  • [25] U3ILRRMO backport a critical patch for iOS
  • [26] RUB7L6GY resolve conflicts
  • [27] HKZATWO5 resolve conflicts
  • [28] XX7G2FFJ intermingle freehand line drawings with text
  • [29] 73OCE2MC after much struggle, a brute-force undo
  • [30] BJ5X5O4A let's prevent the text cursor from ever getting on a drawing
  • [31] K2X6G75Z start writing some tests for drawings
  • [32] KKMFQDR4 editing source code from within the app
  • [33] 3PSFWAIL Merge lines.love
  • [34] 2L5MEZV3 experiment: new edit namespace
  • [35] MBAJPTDJ resolve conflicts
  • [36] PJ5PQAQE record support for multiple versions
  • [37] PCHTG7YU resolve conflicts
  • [38] T4FRZSYL delete an ancient, unused file
  • [39] TVCPXAAU rename
  • [40] UEG224LH debug animations
  • [41] ML34DNND delete a stale file
  • [42] FDUYCS33 resolve conflicts
  • [43] ORKN6EOB Merge lines.love
  • [44] KMSL74GA support selections in the source editor
  • [45] 36Z442IV back to commit 8123959e52f without code editing
  • [46] T42Y5MLO explicitly specify app name
  • [47] R6MNUXDJ pijul bug
  • [48] JOPVPUSA editing source code from within the app
  • [49] AVTNUQYR basic test-enabled framework
  • [50] DHPAIM7J resolve conflicts
  • [51] CZ6X73VY merge bugfix
  • [52] 4Y2QDDAZ resolve conflicts
  • [53] 3QNOKBFM beginnings of a test harness
  • [54] 6VJTQKW7 start supporting LÖVE v12
  • [55] 66X36NZN a little more prose describing manual_tests
  • [56] 5255G4IV resolve conflicts
  • [57] MEWFN45R resolve conflicts
  • [58] OL7ZCZWD Merge text.love
  • [59] 5OVKHVY6 nice way to make on.* handlers more discoverable
  • [60] UZHSWA3D Merge text0
  • [61] CZQ3NJ4N Merge text0
  • [62] 57HKHZ7Z include the tool that's mentioned in representation.md
  • [63] LXTTOB33 extract a couple of files
  • [64] B4USRORM disable DPI scaling
  • [65] LWPFEZBI Merge lines.love
  • [66] BLWAYPKV extract a module
  • [67] JNJ4R56X support running tests multiple times
  • [68] VHQCNMAR several more modules
  • [69] VXORMHME delete experimental REPL
  • [70] LRDM35CE app running again
  • [71] BULPIBEG beginnings of a module for the text editor
  • [72] CE4LZV4T drop last couple of manual tests
  • [73] ZLJYLPOT Merge lines.love
  • [74] HZENSQEQ resolve conflicts
  • [75] VP5KC4XZ Merge lines.love
  • [76] 5T2AKBEX resolve conflicts
  • [77] R5QXEHUI somebody stop me
  • [78] I5OOVAZO resolve conflicts
  • [79] KKQKPGCI resolve conflicts
  • [80] D2GCFTTT clean up repl functionality
  • [81] SW5GN5LP suggest a default layout for freewheeling apps
  • [82] CD7JC76C resolve conflicts
  • [83] EZHO4TSW new file-system format for freewheeling apps
  • [84] 2DVVKKVA flesh out Readme
  • [85] 4SR3Z4Y3 document the version of LÖVE I've been using
  • [86] OGUV4HSA remove some memory leaks from rendered fragments
  • [87] GVOLLPQF bugfix: initial textinput event on iOS
  • [88] TLOAPLBJ add a license
  • [89] 2CFLXLIE Merge text.love

Change contents

  • file deletion: text_tests_love12.lua (----------)text_tests_love12.lua (----------)
    [5.2][5.0:45](),[5.2][5.0:45](),[5.45][5.46:46]()
    App.screen.check(y, 'I’m ad', 'screen:3')
    App.screen.check(y, 'hi ', 'baseline/screen:3')
    App.screen.check(y, 'hi ', 'screen:1')
    App.screen.check(y, 'jkl m', 'screen:2')
    App.screen.check(y, 'no p', 'screen:3')
    end
    function test_pagedown_never_moves_up()
    -- draw the final screen line of a wrapping line
    App.screen.init{width=Editor_state.left+30, height=60}
    Editor_state = edit.initialize_test_state()
    Editor_state.lines = load_array{'abc def ghi'}
    Text.redraw_all(Editor_state)
    y = y + Editor_state.line_height
    y = y + Editor_state.line_height
    -- after pagedown we scroll down the very long wrapping line
    edit.run_after_keychord(Editor_state, 'pagedown', 'pagedown')
    check_eq(Editor_state.screen_top1.line, 1, 'screen_top:line')
    end
    function test_click_past_end_of_screen_line()
    -- display a wrapping line
    App.screen.init{width=75, height=80}
    Editor_state = edit.initialize_test_state()
    -- 12345678901234
    Editor_state.lines = load_array{"madam I'm adam"}
    Text.redraw_all(Editor_state)
    Editor_state.cursor1 = {line=1, pos=1}
    Editor_state.screen_top1 = {line=1, pos=1}
  • edit in conf.lua at line 3
    [5.62][5.17:17](),[5.62][5.17:17](),[5.62][5.17:17]()
  • edit in app.lua at line 74
    [2.76][5.283:353](),[5.283][5.283:353](),[5.353][2.77:351](),[2.351][5.0:39](),[5.548][5.0:39](),[5.39][5.548:563](),[5.548][5.548:563](),[5.870][4.23:67]()
    love.window.setMode(width, height, flags)
    if OS == 'iOS' then
    love.keyboard.setTextInput(has_text_input) -- iOS recreates the window on setMode
    -- this property is part of the window
    -- https://github.com/love2d/love/issues/1959
    love.keyboard.setKeyRepeat(true)
    end
    end
    App.screen.resize = function(w, h, flags)
  • resolve order conflict in app.lua at line 74
    [2.76]
    [4.67]
  • replacement in app.lua at line 82
    [4.560][4.560:600]()
    w, h = love.window.toPixels(w, h)
    [4.560]
    [4.600]
    width, height = love.window.toPixels(width, height)
  • replacement in app.lua at line 84
    [4.608][4.608:645]()
    love.window.setMode(w, h, flags)
    [4.608]
    [4.645]
    love.window.setMode(width, height, flags)
    if OS == 'iOS' then
    love.keyboard.setTextInput(has_text_input) -- iOS recreates the window on setMode
    -- this property is part of the window
    -- https://github.com/love2d/love/issues/1959
    love.keyboard.setKeyRepeat(true)
    end
  • edit in app.lua at line 92
    [4.651]
    [5.1036]