resolve conflicts

akkartik
May 6, 2025, 10:51 PM
ZCIVNEFBEZO22YXQLNGTHULUAY62LZW7P36RPGQ5XZ2G25SUIM2QC

Dependencies

  • [2] GVOLLPQF bugfix: initial textinput event on iOS
  • [3] X5XUIB72 resolve conflicts
  • [4] RT6EV6OP delegate update events to drawings
  • [5] JOPVPUSA editing source code from within the app
  • [6] CYGNFOA5 Merge text0
  • [7] PX7DDEMO autosave slightly less aggressively
  • [8] 2L5MEZV3 experiment: new edit namespace
  • [9] KKMFQDR4 editing source code from within the app
  • [10] 2CTN2IEF Merge lines.love
  • [11] LRDM35CE app running again
  • [12] 2CK5QI7W make love event names consistent
  • [13] A42EMHOQ plumb through all supported args in LÖVE handlers
  • [14] XX7G2FFJ intermingle freehand line drawings with text
  • [15] AVTNUQYR basic test-enabled framework
  • [16] 2EELKVO2 resolve conflicts
  • [17] OAHNWDYG .
  • [18] ORKN6EOB Merge lines.love
  • [19] KVHUFUFV reorg
  • [20] LNUHQOGH start passing in Editor_state explicitly
  • [*] OTIBCAUJ love2d scaffold

Change contents

  • edit in main.lua at line 237
    [4.524]
    [2.27]
    function App.keychord_press(chord, key, scancode, is_repeat)
  • edit in main.lua at line 242
    [4.524][3.336:336](),[3.336][4.2031:2092](),[4.8][4.2031:2092]()
    function App.keychord_press(chord, key, scancode, is_repeat)
  • resolve order conflict in main.lua at line 242
    [2.228]
    [4.188176]