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local main_run_frame = App.run_frame
-- one iteration of the event loop when showing an error
-- return nil to continue the event loop, non-nil to quit
local error_frame_keys_down = {}
function error_run_frame()
if love.event then
love.event.pump()
for name, a,b,c,d,e,f in love.event.poll() do
if name == 'quit' then
return a or 0
elseif name == 'keypressed' then
error_frame_keys_down[a] = true
-- C-c
if a == 'c' and (error_frame_keys_down.lctrl or error_frame_keys_down.rctrl) then
love.system.setClipboardText(Error_message)
end
elseif name == 'keyreleased' then
error_frame_keys_down[a] = nil
App.run_frame = main_run_frame
end
end
end
local dt = love.timer.step()
Current_time = Current_time + dt
live.update(dt)
love.graphics.origin()
love.graphics.clear(love.graphics.getBackgroundColor())
love.graphics.setColor(0,0,1)
love.graphics.rectangle('fill', 0,0, App.screen.width, App.screen.height)
love.graphics.setColor(1,1,1)
love.graphics.printf(Error_message, 40,40, 600)
love.graphics.present()
love.timer.sleep(0.001)
-- returning nil continues the loop
end