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return edit.mouse_press(Editor_state, x,y, mouse_button)endfunction run.mouse_press(x,y, mouse_button) Cursor_time = 0 -- ensure cursor is visible immediately after it moves
return edit.mouse_press(Editor_state, x,y, mouse_button)
end
function run.mouse_press(x,y, mouse_button)
Cursor_time = 0 -- ensure cursor is visible immediately after it moves