clean up memory leak experiments
[?]
Jun 10, 2022, 8:46 PM
4YDBYBA4H77LGAJHWRKVQSUGSYFNXKINO3VHFSQLU2XE36EIGO5ACDependencies
- [2]
OGUV4HSAremove some memory leaks from rendered fragments - [3]
TLOAPLBJadd a license - [4]
VHQCNMARseveral more modules - [5]
TVCPXAAUrename - [6]
FS2ITYYHrecord a known issue - [7]
R5QXEHUIsomebody stop me - [8]
D2GCFTTTclean up repl functionality - [9]
3QNOKBFMbeginnings of a test harness - [10]
BULPIBEGbeginnings of a module for the text editor - [11]
XX7G2FFJintermingle freehand line drawings with text - [12]
BJ5X5O4Alet's prevent the text cursor from ever getting on a drawing - [13]
RSZD5A7Gforgot to add json.lua - [14]
LXTTOB33extract a couple of files - [15]
AVTNUQYRbasic test-enabled framework - [16]
T4FRZSYLdelete an ancient, unused file - [17]
6LJZN727handle chords - [18]
VXORMHMEdelete experimental REPL - [19]
BLWAYPKVextract a module - [20]
OTIBCAUJlove2d scaffold - [21]
73OCE2MCafter much struggle, a brute-force undo
Change contents
- file deletion: main.lua.
local utf8 = require 'utf8'require 'app'require 'test'require 'keychord'require 'file'require 'button'local Text = require 'text'local Drawing = require 'drawing'local geom = require 'geom'require 'help'require 'icons'local mri = require 'MemoryReferenceInfo'-- run in both tests and a real runfunction App.initialize_globals()-- a line is either text or a drawing-- a text is a table with:-- mode = 'text',-- string data,-- a (y) coord in pixels (updated while painting screen),-- some cached data that's blown away and recomputed when data changes:-- fragments: snippets of rendered love.graphics.Text, guaranteed to not wrap-- screen_line_starting_pos: optional array of grapheme indices if it wraps over more than one screen line-- a drawing is a table with:-- mode = 'drawing'-- a (y) coord in pixels (updated while painting screen),-- a (h)eight,-- an array of points, and-- an array of shapes-- a shape is a table containing:-- a mode-- an array points for mode 'freehand' (raw x,y coords; freehand drawings don't pollute the points array of a drawing)-- an array vertices for mode 'polygon', 'rectangle', 'square'-- p1, p2 for mode 'line'-- p1, p2, arrow-mode for mode 'arrow-line'-- center, radius for mode 'circle'-- center, radius, start_angle, end_angle for mode 'arc'-- Unless otherwise specified, coord fields are normalized; a drawing is always 256 units wide-- The field names are carefully chosen so that switching modes in midstream-- remembers previously entered points where that makes sense.Lines = {{mode='text', data=''}}-- Lines can be too long to fit on screen, in which case they _wrap_ into-- multiple _screen lines_.---- Therefore, any potential location for the cursor can be described in two ways:-- * schema 1: As a combination of line index and position within a line (in utf8 codepoint units)-- * schema 2: As a combination of line index, screen line index within the line, and a position within the screen line.---- Most of the time we'll only persist positions in schema 1, translating to-- schema 2 when that's convenient.Screen_top1 = {line=1, pos=1} -- position of start of screen line at top of screenCursor1 = {line=1, pos=1} -- position of cursorScreen_bottom1 = {line=1, pos=1} -- position of start of screen line at bottom of screenSelection1 = {}Old_cursor1, Old_selection1, Mousepress_shift = nil -- some extra state to compute selection between mousepress and mousereleaseRecent_mouse = {} -- when selecting text, avoid recomputing some state on every single frameCursor_x, Cursor_y = 0, 0 -- in pixelsCurrent_drawing_mode = 'line'Previous_drawing_mode = nil-- values for testsFont_height = 14Line_height = 15Margin_top = 15Filename = love.filesystem.getUserDirectory()..'/lines.txt'-- undoHistory = {}Next_history = 1-- searchSearch_term = nilSearch_text = nilSearch_backup = nil -- stuff to restore when cancelling search-- resizeLast_resize_time = nil-- blinking cursorCursor_time = 0Initialize_done = falseBefore_done = falsemri.m_cConfig.m_bAllMemoryRefFileAddTime = falseend -- App.initialize_globalsfunction App.initialize(arg)love.keyboard.setTextInput(true) -- bring up keyboard on touch screenlove.keyboard.setKeyRepeat(true)if arg[1] == '-geometry' theninitialize_window_geometry(arg[2])table.remove(arg, 2)table.remove(arg, 1)elseinitialize_window_geometry()endinitialize_font_settings(20)if #arg > 0 thenFilename = arg[1]endprint('init', collectgarbage('count'))Lines = load_from_disk(Filename)print('load_from_disk', collectgarbage('count'))for i,line in ipairs(Lines) doif line.mode == 'text' thenCursor1.line = ibreakendendlove.window.setTitle('lines.love - '..Filename)if #arg > 1 thenprint('ignoring commandline args after '..arg[1])endInitialize_done = true--? if rawget(_G, 'jit') then--? jit.off()--? jit.flush()--? endend -- App.initializefunction initialize_window_geometry(geometry_spec)local geometry_initializedif geometry_spec thengeometry_initialized = parse_geometry_spec(geometry_spec)endif not geometry_initialized then-- maximize windowlove.window.setMode(0, 0) -- maximizeApp.screen.width, App.screen.height, App.screen.flags = love.window.getMode()-- shrink slightly to account for window decorationApp.screen.width = App.screen.width-100App.screen.height = App.screen.height-100endApp.screen.flags.resizable = trueApp.screen.flags.minwidth = math.min(App.screen.width, 200)App.screen.flags.minheight = math.min(App.screen.width, 200)love.window.updateMode(App.screen.width, App.screen.height, App.screen.flags)endfunction parse_geometry_spec(geometry_spec)local width, height, x, y = geometry_spec:match('(%d+)x(%d+)%+(%d+)%+(%d+)')if width == nil thenprint('invalid geometry spec: '..geometry_spec)print('expected format: {width}x{height}+{x}+{y}')return falseendApp.screen.width = math.floor(tonumber(width))App.screen.height = math.floor(tonumber(height))App.screen.flags = {x=math.floor(tonumber(x)), y=math.floor(tonumber(y))}return trueendfunction love.resize(w, h)--? print(("Window resized to width: %d and height: %d."):format(w, h))App.screen.width, App.screen.height = w, hLine_width = math.min(40*App.width(Em), App.screen.width-50)Text.redraw_all()Last_resize_time = love.timer.getTime()endfunction initialize_font_settings(font_height)Font_height = font_heightlove.graphics.setFont(love.graphics.newFont(Font_height))Line_height = math.floor(font_height*1.3)-- maximum width available to either text or drawings, in pixelsEm = App.newText(love.graphics.getFont(), 'm')-- readable text width is 50-75 charsLine_width = math.min(40*App.width(Em), App.screen.width-50)endfunction App.filedropped(file)App.initialize_globals() -- in particular, forget all undo historyFilename = file:getFilename()file:open('r')Lines = load_from_file(file)file:close()for i,line in ipairs(Lines) doif line.mode == 'text' thenCursor1.line = ibreakendendlove.window.setTitle('Text with Lines - '..Filename)endframe_index = 0function App.draw()frame_index = frame_index+1if frame_index % 10 == 0 thenprint(frame_index)endButton_handlers = {}love.graphics.setColor(1, 1, 1)love.graphics.rectangle('fill', 0, 0, App.screen.width-1, App.screen.height-1)love.graphics.setColor(0, 0, 0)-- some hysteresis while resizingif Last_resize_time thenif love.timer.getTime() - Last_resize_time < 0.1 thenreturnelseLast_resize_time = nilendendassert(Text.le1(Screen_top1, Cursor1))local y = Margin_top--? print('== draw')for line_index,line in ipairs(Lines) do--? print('draw:', y, line_index, line)if y + Line_height > App.screen.height then break end--? print('a')if line_index >= Screen_top1.line thenScreen_bottom1.line = line_indexif line.mode == 'text' and line.data == '' thenline.y = ybutton('draw', {x=4,y=y+4, w=12,h=12, color={1,1,0},icon = icon.insert_drawing,onpress1 = function()Drawing.before = snapshot()table.insert(Lines, line_index, {mode='drawing', y=y, h=256/2, points={}, shapes={}, pending={}})if Cursor1.line >= line_index thenCursor1.line = Cursor1.line+1endend})if Search_term == nil thenif line_index == Cursor1.line thenText.draw_cursor(25, y)endendScreen_bottom1.pos = Screen_top1.posy = y + Line_heightelseif line.mode == 'drawing' theny = y+10 -- paddingline.y = yDrawing.draw(line)y = y + Drawing.pixels(line.h) + 10 -- paddingelse--? print('text')line.y = yy, Screen_bottom1.pos = Text.draw(line, Line_width, line_index)y = y + Line_height--? print('=> y', y)endendend--? print('screen bottom: '..tostring(Screen_bottom1.pos)..' in '..tostring(Lines[Screen_bottom1.line].data))if Search_term thenText.draw_search_bar()endif Initialize_done thenif not Before_done thenBefore_done = trueprint('before', collectgarbage('count'))collectgarbage('collect')mri.m_cMethods.DumpMemorySnapshot('./', '0', -1)frame_index = 0elseif frame_index == 1000 thenprint('after', collectgarbage('count'))collectgarbage('collect')mri.m_cMethods.DumpMemorySnapshot('./', '1', -1)mri.m_cMethods.DumpMemorySnapshotComparedFile("./", "Compared", -1,"./LuaMemRefInfo-All-[0].txt","./LuaMemRefInfo-All-[1].txt")os.exit(1)endendendfunction App.update(dt)Cursor_time = Cursor_time + dt-- some hysteresis while resizingif Last_resize_time thenif love.timer.getTime() - Last_resize_time < 0.1 thenreturnelseLast_resize_time = nilendendDrawing.update(dt)endfunction App.mousepressed(x,y, mouse_button)if Search_term then return endpropagate_to_button_handlers(x,y, mouse_button)for line_index,line in ipairs(Lines) doif line.mode == 'text' thenif Text.in_line(line, x,y) then-- delicate dance between cursor, selection and old cursor-- manual tests:-- regular press+release: sets cursor, clears selection-- shift press+release:-- sets selection to old cursor if not set otherwise leaves it untouched-- sets cursor-- press and hold to start a selection: sets selection on press, cursor on release-- press and hold, then press shift: ignore shift-- i.e. mousereleased should never look at shift stateOld_cursor1 = Cursor1Old_selection1 = Selection1Mousepress_shift = App.shift_down()Selection1 = {line=line_index, pos=Text.to_pos_on_line(line, x, y)}endelseif line.mode == 'drawing' thenif Drawing.in_drawing(line, x, y) thenDrawing.mouse_pressed(line, x,y, button)endendendendfunction App.mousereleased(x,y, button)if Search_term then return endif Lines.current_drawing thenDrawing.mouse_released(x,y, button)elsefor line_index,line in ipairs(Lines) doif line.mode == 'text' thenif Text.in_line(line, x,y) thenCursor1 = {line=line_index, pos=Text.to_pos_on_line(line, x, y)}if Mousepress_shift thenif Old_selection1.line == nil thenSelection1 = Old_cursor1elseSelection1 = Old_selection1endendOld_cursor1, Old_selection1, Mousepress_shift = nilendendend--? print('select:', Selection1.line, Selection1.pos)endendfunction App.textinput(t)for _,line in ipairs(Lines) do line.y = nil end -- just in case we scrollif Search_term thenSearch_term = Search_term..tSearch_text = nilText.search_next()elseif Current_drawing_mode == 'name' thenlocal drawing = Lines.current_drawinglocal p = drawing.points[drawing.pending.target_point]p.name = p.name..telseText.textinput(t)endsave_to_disk(Lines, Filename)endfunction App.keychord_pressed(chord)if Search_term thenif chord == 'escape' thenSearch_term = nilSearch_text = nilCursor1 = Search_backup.cursorScreen_top1 = Search_backup.screen_topSearch_backup = nilText.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leakselseif chord == 'return' thenSearch_term = nilSearch_text = nilSearch_backup = nilelseif chord == 'backspace' thenlocal len = utf8.len(Search_term)local byte_offset = utf8.offset(Search_term, len)Search_term = string.sub(Search_term, 1, byte_offset-1)Search_text = nilelseif chord == 'down' thenCursor1.pos = Cursor1.pos+1Text.search_next()elseif chord == 'up' thenText.search_previous()endreturnelseif chord == 'C-f' thenSearch_term = ''Search_backup = {cursor={line=Cursor1.line, pos=Cursor1.pos}, screen_top={line=Screen_top1.line, pos=Screen_top1.pos}}assert(Search_text == nil)elseif chord == 'C-=' theninitialize_font_settings(Font_height+2)Text.redraw_all()elseif chord == 'C--' theninitialize_font_settings(Font_height-2)Text.redraw_all()elseif chord == 'C-0' theninitialize_font_settings(20)Text.redraw_all()elseif chord == 'C-z' thenfor _,line in ipairs(Lines) do line.y = nil end -- just in case we scrolllocal event = undo_event()if event thenlocal src = event.beforeScreen_top1 = deepcopy(src.screen_top)Cursor1 = deepcopy(src.cursor)Selection1 = deepcopy(src.selection)patch(Lines, event.after, event.before)Text.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leaksendelseif chord == 'C-y' thenfor _,line in ipairs(Lines) do line.y = nil end -- just in case we scrolllocal event = redo_event()if event thenlocal src = event.afterScreen_top1 = deepcopy(src.screen_top)Cursor1 = deepcopy(src.cursor)Selection1 = deepcopy(src.selection)patch(Lines, event.before, event.after)Text.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leaksend-- clipboardelseif chord == 'C-c' thenprint('C-c', collectgarbage('count'))for _,line in ipairs(Lines) do line.y = nil end -- just in case we scrolllocal s = Text.selection()if s thenApp.setClipboardText(s)endelseif chord == 'C-x' thenfor _,line in ipairs(Lines) do line.y = nil end -- just in case we scrolllocal s = Text.cut_selection()if s thenApp.setClipboardText(s)endsave_to_disk(Lines, Filename)elseif chord == 'C-v' thenfor _,line in ipairs(Lines) do line.y = nil end -- just in case we scroll-- We don't have a good sense of when to scroll, so we'll be conservative-- and sometimes scroll when we didn't quite need to.local before_line = Cursor1.linelocal before = snapshot(before_line)local clipboard_data = App.getClipboardText()local num_newlines = 0 -- hack 1for _,code in utf8.codes(clipboard_data) dolocal c = utf8.char(code)if c == '\n' thenText.insert_return()num_newlines = num_newlines+1elseText.insert_at_cursor(c)endend-- hack 1: if we have too many newlines we definitely need to scrollfor i=before_line,Cursor1.line doLines[i].screen_line_starting_pos = nilText.populate_screen_line_starting_pos(i)endif Cursor1.line-Screen_top1.line+1 + num_newlines > App.screen.height/Line_height thenText.snap_cursor_to_bottom_of_screen()end-- hack 2: if we have too much text wrapping we definitely need to scrolllocal clipboard_text = App.newText(love.graphics.getFont(), clipboard_data)local clipboard_width = App.width(clipboard_text)--? print(Cursor_y, Cursor_y*Line_width, Cursor_y*Line_width+Cursor_x, Cursor_y*Line_width+Cursor_x+clipboard_width, Line_width*App.screen.height/Line_height)if Cursor_y*Line_width+Cursor_x + clipboard_width > Line_width*App.screen.height/Line_height thenText.snap_cursor_to_bottom_of_screen()endsave_to_disk(Lines, Filename)record_undo_event({before=before, after=snapshot(before_line, Cursor1.line)})-- dispatch to drawing or textelseif love.mouse.isDown('1') or chord:sub(1,2) == 'C-' then-- DON'T reset line.y hereDrawing.keychord_pressed(chord)elseif chord == 'escape' and love.mouse.isDown('1') thenlocal drawing = Drawing.current_drawing()if drawing thendrawing.pending = {}endelseif chord == 'escape' and not love.mouse.isDown('1') thenfor _,line in ipairs(Lines) doif line.mode == 'drawing' thenline.show_help = falseendendelseif Current_drawing_mode == 'name' thenif chord == 'return' thenCurrent_drawing_mode = Previous_drawing_modePrevious_drawing_mode = nilelselocal drawing = Lines.current_drawinglocal p = drawing.points[drawing.pending.target_point]if chord == 'escape' thenp.name = nilelseif chord == 'backspace' thenlocal len = utf8.len(p.name)local byte_offset = utf8.offset(p.name, len-1)p.name = string.sub(p.name, 1, byte_offset)endendsave_to_disk(Lines, Filename)elsefor _,line in ipairs(Lines) do line.y = nil end -- just in case we scrollText.keychord_pressed(chord)endendfunction App.keyreleased(key, scancode)end - file move: MemoryReferenceInfo.lua. → MemoryReferenceInfo.lua.unused