clean up memory leak experiments

[?]
Jun 10, 2022, 8:46 PM
4YDBYBA4H77LGAJHWRKVQSUGSYFNXKINO3VHFSQLU2XE36EIGO5AC

Dependencies

  • [2] OGUV4HSA remove some memory leaks from rendered fragments
  • [3] TLOAPLBJ add a license
  • [4] VHQCNMAR several more modules
  • [5] TVCPXAAU rename
  • [6] FS2ITYYH record a known issue
  • [7] R5QXEHUI somebody stop me
  • [8] D2GCFTTT clean up repl functionality
  • [9] 3QNOKBFM beginnings of a test harness
  • [10] BULPIBEG beginnings of a module for the text editor
  • [11] XX7G2FFJ intermingle freehand line drawings with text
  • [12] BJ5X5O4A let's prevent the text cursor from ever getting on a drawing
  • [13] RSZD5A7G forgot to add json.lua
  • [14] LXTTOB33 extract a couple of files
  • [15] AVTNUQYR basic test-enabled framework
  • [16] T4FRZSYL delete an ancient, unused file
  • [17] 6LJZN727 handle chords
  • [18] VXORMHME delete experimental REPL
  • [19] BLWAYPKV extract a module
  • [20] OTIBCAUJ love2d scaffold
  • [21] 73OCE2MC after much struggle, a brute-force undo

Change contents

  • file deletion: main.lua. (----------)
    [3.2][2.17556:17589](),[2.17589][2.310:310]()
    local utf8 = require 'utf8'
    require 'app'
    require 'test'
    require 'keychord'
    require 'file'
    require 'button'
    local Text = require 'text'
    local Drawing = require 'drawing'
    local geom = require 'geom'
    require 'help'
    require 'icons'
    local mri = require 'MemoryReferenceInfo'
    -- run in both tests and a real run
    function App.initialize_globals()
    -- a line is either text or a drawing
    -- a text is a table with:
    -- mode = 'text',
    -- string data,
    -- a (y) coord in pixels (updated while painting screen),
    -- some cached data that's blown away and recomputed when data changes:
    -- fragments: snippets of rendered love.graphics.Text, guaranteed to not wrap
    -- screen_line_starting_pos: optional array of grapheme indices if it wraps over more than one screen line
    -- a drawing is a table with:
    -- mode = 'drawing'
    -- a (y) coord in pixels (updated while painting screen),
    -- a (h)eight,
    -- an array of points, and
    -- an array of shapes
    -- a shape is a table containing:
    -- a mode
    -- an array points for mode 'freehand' (raw x,y coords; freehand drawings don't pollute the points array of a drawing)
    -- an array vertices for mode 'polygon', 'rectangle', 'square'
    -- p1, p2 for mode 'line'
    -- p1, p2, arrow-mode for mode 'arrow-line'
    -- center, radius for mode 'circle'
    -- center, radius, start_angle, end_angle for mode 'arc'
    -- Unless otherwise specified, coord fields are normalized; a drawing is always 256 units wide
    -- The field names are carefully chosen so that switching modes in midstream
    -- remembers previously entered points where that makes sense.
    Lines = {{mode='text', data=''}}
    -- Lines can be too long to fit on screen, in which case they _wrap_ into
    -- multiple _screen lines_.
    --
    -- Therefore, any potential location for the cursor can be described in two ways:
    -- * schema 1: As a combination of line index and position within a line (in utf8 codepoint units)
    -- * schema 2: As a combination of line index, screen line index within the line, and a position within the screen line.
    --
    -- Most of the time we'll only persist positions in schema 1, translating to
    -- schema 2 when that's convenient.
    Screen_top1 = {line=1, pos=1} -- position of start of screen line at top of screen
    Cursor1 = {line=1, pos=1} -- position of cursor
    Screen_bottom1 = {line=1, pos=1} -- position of start of screen line at bottom of screen
    Selection1 = {}
    Old_cursor1, Old_selection1, Mousepress_shift = nil -- some extra state to compute selection between mousepress and mouserelease
    Recent_mouse = {} -- when selecting text, avoid recomputing some state on every single frame
    Cursor_x, Cursor_y = 0, 0 -- in pixels
    Current_drawing_mode = 'line'
    Previous_drawing_mode = nil
    -- values for tests
    Font_height = 14
    Line_height = 15
    Margin_top = 15
    Filename = love.filesystem.getUserDirectory()..'/lines.txt'
    -- undo
    History = {}
    Next_history = 1
    -- search
    Search_term = nil
    Search_text = nil
    Search_backup = nil -- stuff to restore when cancelling search
    -- resize
    Last_resize_time = nil
    -- blinking cursor
    Cursor_time = 0
    Initialize_done = false
    Before_done = false
    mri.m_cConfig.m_bAllMemoryRefFileAddTime = false
    end -- App.initialize_globals
    function App.initialize(arg)
    love.keyboard.setTextInput(true) -- bring up keyboard on touch screen
    love.keyboard.setKeyRepeat(true)
    if arg[1] == '-geometry' then
    initialize_window_geometry(arg[2])
    table.remove(arg, 2)
    table.remove(arg, 1)
    else
    initialize_window_geometry()
    end
    initialize_font_settings(20)
    if #arg > 0 then
    Filename = arg[1]
    end
    print('init', collectgarbage('count'))
    Lines = load_from_disk(Filename)
    print('load_from_disk', collectgarbage('count'))
    for i,line in ipairs(Lines) do
    if line.mode == 'text' then
    Cursor1.line = i
    break
    end
    end
    love.window.setTitle('lines.love - '..Filename)
    if #arg > 1 then
    print('ignoring commandline args after '..arg[1])
    end
    Initialize_done = true
    --? if rawget(_G, 'jit') then
    --? jit.off()
    --? jit.flush()
    --? end
    end -- App.initialize
    function initialize_window_geometry(geometry_spec)
    local geometry_initialized
    if geometry_spec then
    geometry_initialized = parse_geometry_spec(geometry_spec)
    end
    if not geometry_initialized then
    -- maximize window
    love.window.setMode(0, 0) -- maximize
    App.screen.width, App.screen.height, App.screen.flags = love.window.getMode()
    -- shrink slightly to account for window decoration
    App.screen.width = App.screen.width-100
    App.screen.height = App.screen.height-100
    end
    App.screen.flags.resizable = true
    App.screen.flags.minwidth = math.min(App.screen.width, 200)
    App.screen.flags.minheight = math.min(App.screen.width, 200)
    love.window.updateMode(App.screen.width, App.screen.height, App.screen.flags)
    end
    function parse_geometry_spec(geometry_spec)
    local width, height, x, y = geometry_spec:match('(%d+)x(%d+)%+(%d+)%+(%d+)')
    if width == nil then
    print('invalid geometry spec: '..geometry_spec)
    print('expected format: {width}x{height}+{x}+{y}')
    return false
    end
    App.screen.width = math.floor(tonumber(width))
    App.screen.height = math.floor(tonumber(height))
    App.screen.flags = {x=math.floor(tonumber(x)), y=math.floor(tonumber(y))}
    return true
    end
    function love.resize(w, h)
    --? print(("Window resized to width: %d and height: %d."):format(w, h))
    App.screen.width, App.screen.height = w, h
    Line_width = math.min(40*App.width(Em), App.screen.width-50)
    Text.redraw_all()
    Last_resize_time = love.timer.getTime()
    end
    function initialize_font_settings(font_height)
    Font_height = font_height
    love.graphics.setFont(love.graphics.newFont(Font_height))
    Line_height = math.floor(font_height*1.3)
    -- maximum width available to either text or drawings, in pixels
    Em = App.newText(love.graphics.getFont(), 'm')
    -- readable text width is 50-75 chars
    Line_width = math.min(40*App.width(Em), App.screen.width-50)
    end
    function App.filedropped(file)
    App.initialize_globals() -- in particular, forget all undo history
    Filename = file:getFilename()
    file:open('r')
    Lines = load_from_file(file)
    file:close()
    for i,line in ipairs(Lines) do
    if line.mode == 'text' then
    Cursor1.line = i
    break
    end
    end
    love.window.setTitle('Text with Lines - '..Filename)
    end
    frame_index = 0
    function App.draw()
    frame_index = frame_index+1
    if frame_index % 10 == 0 then
    print(frame_index)
    end
    Button_handlers = {}
    love.graphics.setColor(1, 1, 1)
    love.graphics.rectangle('fill', 0, 0, App.screen.width-1, App.screen.height-1)
    love.graphics.setColor(0, 0, 0)
    -- some hysteresis while resizing
    if Last_resize_time then
    if love.timer.getTime() - Last_resize_time < 0.1 then
    return
    else
    Last_resize_time = nil
    end
    end
    assert(Text.le1(Screen_top1, Cursor1))
    local y = Margin_top
    --? print('== draw')
    for line_index,line in ipairs(Lines) do
    --? print('draw:', y, line_index, line)
    if y + Line_height > App.screen.height then break end
    --? print('a')
    if line_index >= Screen_top1.line then
    Screen_bottom1.line = line_index
    if line.mode == 'text' and line.data == '' then
    line.y = y
    button('draw', {x=4,y=y+4, w=12,h=12, color={1,1,0},
    icon = icon.insert_drawing,
    onpress1 = function()
    Drawing.before = snapshot()
    table.insert(Lines, line_index, {mode='drawing', y=y, h=256/2, points={}, shapes={}, pending={}})
    if Cursor1.line >= line_index then
    Cursor1.line = Cursor1.line+1
    end
    end})
    if Search_term == nil then
    if line_index == Cursor1.line then
    Text.draw_cursor(25, y)
    end
    end
    Screen_bottom1.pos = Screen_top1.pos
    y = y + Line_height
    elseif line.mode == 'drawing' then
    y = y+10 -- padding
    line.y = y
    Drawing.draw(line)
    y = y + Drawing.pixels(line.h) + 10 -- padding
    else
    --? print('text')
    line.y = y
    y, Screen_bottom1.pos = Text.draw(line, Line_width, line_index)
    y = y + Line_height
    --? print('=> y', y)
    end
    end
    end
    --? print('screen bottom: '..tostring(Screen_bottom1.pos)..' in '..tostring(Lines[Screen_bottom1.line].data))
    if Search_term then
    Text.draw_search_bar()
    end
    if Initialize_done then
    if not Before_done then
    Before_done = true
    print('before', collectgarbage('count'))
    collectgarbage('collect')
    mri.m_cMethods.DumpMemorySnapshot('./', '0', -1)
    frame_index = 0
    elseif frame_index == 1000 then
    print('after', collectgarbage('count'))
    collectgarbage('collect')
    mri.m_cMethods.DumpMemorySnapshot('./', '1', -1)
    mri.m_cMethods.DumpMemorySnapshotComparedFile("./", "Compared", -1,
    "./LuaMemRefInfo-All-[0].txt",
    "./LuaMemRefInfo-All-[1].txt")
    os.exit(1)
    end
    end
    end
    function App.update(dt)
    Cursor_time = Cursor_time + dt
    -- some hysteresis while resizing
    if Last_resize_time then
    if love.timer.getTime() - Last_resize_time < 0.1 then
    return
    else
    Last_resize_time = nil
    end
    end
    Drawing.update(dt)
    end
    function App.mousepressed(x,y, mouse_button)
    if Search_term then return end
    propagate_to_button_handlers(x,y, mouse_button)
    for line_index,line in ipairs(Lines) do
    if line.mode == 'text' then
    if Text.in_line(line, x,y) then
    -- delicate dance between cursor, selection and old cursor
    -- manual tests:
    -- regular press+release: sets cursor, clears selection
    -- shift press+release:
    -- sets selection to old cursor if not set otherwise leaves it untouched
    -- sets cursor
    -- press and hold to start a selection: sets selection on press, cursor on release
    -- press and hold, then press shift: ignore shift
    -- i.e. mousereleased should never look at shift state
    Old_cursor1 = Cursor1
    Old_selection1 = Selection1
    Mousepress_shift = App.shift_down()
    Selection1 = {line=line_index, pos=Text.to_pos_on_line(line, x, y)}
    end
    elseif line.mode == 'drawing' then
    if Drawing.in_drawing(line, x, y) then
    Drawing.mouse_pressed(line, x,y, button)
    end
    end
    end
    end
    function App.mousereleased(x,y, button)
    if Search_term then return end
    if Lines.current_drawing then
    Drawing.mouse_released(x,y, button)
    else
    for line_index,line in ipairs(Lines) do
    if line.mode == 'text' then
    if Text.in_line(line, x,y) then
    Cursor1 = {line=line_index, pos=Text.to_pos_on_line(line, x, y)}
    if Mousepress_shift then
    if Old_selection1.line == nil then
    Selection1 = Old_cursor1
    else
    Selection1 = Old_selection1
    end
    end
    Old_cursor1, Old_selection1, Mousepress_shift = nil
    end
    end
    end
    --? print('select:', Selection1.line, Selection1.pos)
    end
    end
    function App.textinput(t)
    for _,line in ipairs(Lines) do line.y = nil end -- just in case we scroll
    if Search_term then
    Search_term = Search_term..t
    Search_text = nil
    Text.search_next()
    elseif Current_drawing_mode == 'name' then
    local drawing = Lines.current_drawing
    local p = drawing.points[drawing.pending.target_point]
    p.name = p.name..t
    else
    Text.textinput(t)
    end
    save_to_disk(Lines, Filename)
    end
    function App.keychord_pressed(chord)
    if Search_term then
    if chord == 'escape' then
    Search_term = nil
    Search_text = nil
    Cursor1 = Search_backup.cursor
    Screen_top1 = Search_backup.screen_top
    Search_backup = nil
    Text.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leaks
    elseif chord == 'return' then
    Search_term = nil
    Search_text = nil
    Search_backup = nil
    elseif chord == 'backspace' then
    local len = utf8.len(Search_term)
    local byte_offset = utf8.offset(Search_term, len)
    Search_term = string.sub(Search_term, 1, byte_offset-1)
    Search_text = nil
    elseif chord == 'down' then
    Cursor1.pos = Cursor1.pos+1
    Text.search_next()
    elseif chord == 'up' then
    Text.search_previous()
    end
    return
    elseif chord == 'C-f' then
    Search_term = ''
    Search_backup = {cursor={line=Cursor1.line, pos=Cursor1.pos}, screen_top={line=Screen_top1.line, pos=Screen_top1.pos}}
    assert(Search_text == nil)
    elseif chord == 'C-=' then
    initialize_font_settings(Font_height+2)
    Text.redraw_all()
    elseif chord == 'C--' then
    initialize_font_settings(Font_height-2)
    Text.redraw_all()
    elseif chord == 'C-0' then
    initialize_font_settings(20)
    Text.redraw_all()
    elseif chord == 'C-z' then
    for _,line in ipairs(Lines) do line.y = nil end -- just in case we scroll
    local event = undo_event()
    if event then
    local src = event.before
    Screen_top1 = deepcopy(src.screen_top)
    Cursor1 = deepcopy(src.cursor)
    Selection1 = deepcopy(src.selection)
    patch(Lines, event.after, event.before)
    Text.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leaks
    end
    elseif chord == 'C-y' then
    for _,line in ipairs(Lines) do line.y = nil end -- just in case we scroll
    local event = redo_event()
    if event then
    local src = event.after
    Screen_top1 = deepcopy(src.screen_top)
    Cursor1 = deepcopy(src.cursor)
    Selection1 = deepcopy(src.selection)
    patch(Lines, event.before, event.after)
    Text.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leaks
    end
    -- clipboard
    elseif chord == 'C-c' then
    print('C-c', collectgarbage('count'))
    for _,line in ipairs(Lines) do line.y = nil end -- just in case we scroll
    local s = Text.selection()
    if s then
    App.setClipboardText(s)
    end
    elseif chord == 'C-x' then
    for _,line in ipairs(Lines) do line.y = nil end -- just in case we scroll
    local s = Text.cut_selection()
    if s then
    App.setClipboardText(s)
    end
    save_to_disk(Lines, Filename)
    elseif chord == 'C-v' then
    for _,line in ipairs(Lines) do line.y = nil end -- just in case we scroll
    -- We don't have a good sense of when to scroll, so we'll be conservative
    -- and sometimes scroll when we didn't quite need to.
    local before_line = Cursor1.line
    local before = snapshot(before_line)
    local clipboard_data = App.getClipboardText()
    local num_newlines = 0 -- hack 1
    for _,code in utf8.codes(clipboard_data) do
    local c = utf8.char(code)
    if c == '\n' then
    Text.insert_return()
    num_newlines = num_newlines+1
    else
    Text.insert_at_cursor(c)
    end
    end
    -- hack 1: if we have too many newlines we definitely need to scroll
    for i=before_line,Cursor1.line do
    Lines[i].screen_line_starting_pos = nil
    Text.populate_screen_line_starting_pos(i)
    end
    if Cursor1.line-Screen_top1.line+1 + num_newlines > App.screen.height/Line_height then
    Text.snap_cursor_to_bottom_of_screen()
    end
    -- hack 2: if we have too much text wrapping we definitely need to scroll
    local clipboard_text = App.newText(love.graphics.getFont(), clipboard_data)
    local clipboard_width = App.width(clipboard_text)
    --? print(Cursor_y, Cursor_y*Line_width, Cursor_y*Line_width+Cursor_x, Cursor_y*Line_width+Cursor_x+clipboard_width, Line_width*App.screen.height/Line_height)
    if Cursor_y*Line_width+Cursor_x + clipboard_width > Line_width*App.screen.height/Line_height then
    Text.snap_cursor_to_bottom_of_screen()
    end
    save_to_disk(Lines, Filename)
    record_undo_event({before=before, after=snapshot(before_line, Cursor1.line)})
    -- dispatch to drawing or text
    elseif love.mouse.isDown('1') or chord:sub(1,2) == 'C-' then
    -- DON'T reset line.y here
    Drawing.keychord_pressed(chord)
    elseif chord == 'escape' and love.mouse.isDown('1') then
    local drawing = Drawing.current_drawing()
    if drawing then
    drawing.pending = {}
    end
    elseif chord == 'escape' and not love.mouse.isDown('1') then
    for _,line in ipairs(Lines) do
    if line.mode == 'drawing' then
    line.show_help = false
    end
    end
    elseif Current_drawing_mode == 'name' then
    if chord == 'return' then
    Current_drawing_mode = Previous_drawing_mode
    Previous_drawing_mode = nil
    else
    local drawing = Lines.current_drawing
    local p = drawing.points[drawing.pending.target_point]
    if chord == 'escape' then
    p.name = nil
    elseif chord == 'backspace' then
    local len = utf8.len(p.name)
    local byte_offset = utf8.offset(p.name, len-1)
    p.name = string.sub(p.name, 1, byte_offset)
    end
    end
    save_to_disk(Lines, Filename)
    else
    for _,line in ipairs(Lines) do line.y = nil end -- just in case we scroll
    Text.keychord_pressed(chord)
    end
    end
    function App.keyreleased(key, scancode)
    end
  • file move: MemoryReferenceInfo.lua. (----------)MemoryReferenceInfo.lua.unused (----------)
    [3.2]
    [2.60629]