check for 'error' mode in a few more places
Dependencies
- [2]
EHADZNMBshow any error after switching to source editor - [3]
6VJTQKW7start supporting LÖVE v12 - [4]
AVTNUQYRbasic test-enabled framework - [5]
LNUHQOGHstart passing in Editor_state explicitly - [6]
KKMFQDR4editing source code from within the app - [7]
PP2IIHL6stop putting button state in a global - [8]
OTIBCAUJlove2d scaffold - [9]
2L5MEZV3experiment: new edit namespace - [10]
ZNLTRNNKhighlight another global - [11]
UH4YWHW5button framework is at the app level - [*]
TSK2OXU2. - [*]
2CK5QI7Wmake love event names consistent
Change contents
- edit in main.lua at line 69
elseif Current_app == 'error' then - edit in main.lua at line 97
elseif Current_app == 'error' then - edit in main.lua at line 118
elseif Current_app == 'error' then - edit in main.lua at line 129
elseif Current_app == 'error' then - edit in main.lua at line 141[14.4536][4.187884]
elseif Current_app == 'error' then - edit in main.lua at line 155
elseif Current_app == 'error' then - replacement in main.lua at line 162
if Current_app == 'error' thenif Current_app == 'run' thenrun.draw()elseif Current_app == 'source' thensource.draw()elseif Current_app == 'error' then - edit in main.lua at line 171
elseif Current_app == 'run' thenrun.draw()elseif Current_app == 'source' thensource.draw() - edit in main.lua at line 187
elseif Current_app == 'error' then - edit in main.lua at line 219
elseif Current_app == 'error' then - edit in main.lua at line 235[14.4717][4.189812]
elseif Current_app == 'error' then