some more renames

akkartik
Oct 30, 2024, 1:46 AM
B3PRPOPHWEAH3VNU2JFZU4YFGGDP6ZVFPLRUOH7OGH3SYIRIRJVAC

Dependencies

  • [2] S7CSVBHZ resolve conflicts
  • [3] ELJNEPW2 simplify cursor-on-screen check
  • [4] QAMVLUK2 fix a crash involving mouse and drawings
  • [5] ZS5IYZH5 stop caching screen_bottom1
  • [6] 6XCJX4DZ bugfix: inscript's bug
  • [7] R2ASHK5C fix a bad merge
  • [8] MXA3RZYK deduce left/right from state where possible
  • [9] YXQOITYS Merge lines.love
  • [10] G3DLS5OU audit all asserts
  • [11] CRBLAWBO resolve conflicts
  • [12] WOXIYUTL bugfix: manage screen_top and cursor when resizing
  • [13] 3XNFQDDN Merge lines.love
  • [*] BULPIBEG beginnings of a module for the text editor
  • [*] 2L5MEZV3 experiment: new edit namespace

Change contents

  • replacement in text.lua at line 613
    [3.1785][3.91:137]()
    function Text.final_text_loc_on_screen(State)
    [3.1785]
    [3.2595]
    function Text.final_loc_on_screen(State)
  • replacement in text.lua at line 929
    [3.180][3.3832:3891]()
    State.cursor1 = Text.final_text_loc_on_screen(State)
    [3.180]
    [3.1142]
    State.cursor1 = Text.final_loc_on_screen(State)
  • replacement in edit.lua at line 100
    [2.2160][2.2160:2239]()
    function edit.put_cursor_on_next_text_line_wrapping_around_if_necessary(State)
    [2.2160]
    [2.2239]
    function edit.put_cursor_on_next_line_wrapping_around_if_necessary(State)
  • replacement in edit.lua at line 118
    [2.2722][2.2722:2796]()
    edit.put_cursor_on_next_text_line_wrapping_around_if_necessary(State)
    [2.2722]
    [2.2796]
    edit.put_cursor_on_next_line_wrapping_around_if_necessary(State)
  • replacement in edit.lua at line 212
    [3.3374][3.8961:9019]()
    State.selection1 = Text.final_text_loc_on_screen(State)
    [3.3374]
    [3.3510]
    State.selection1 = Text.final_loc_on_screen(State)
  • replacement in edit.lua at line 238
    [3.2196][3.9020:9075]()
    State.cursor1 = Text.final_text_loc_on_screen(State)
    [3.2196]
    [3.2325]
    State.cursor1 = Text.final_loc_on_screen(State)