wire up mouse move handler
Dependencies
- [2]
OLX2RRDIMerge text0 - [3]
RHARLLIQMerge text0 - [4]
N2NUGNN4include a brief reference enabling many useful apps - [*]
OTIBCAUJlove2d scaffold - [*]
WZZGVKSGa few more renames - [*]
5OVKHVY6nice way to make on.* handlers more discoverable
Change contents
- edit in reference.md at line 87
* `on.mouse_move(x,y, dx,dy, istouch)` -- called when you move the mouse.Provides in `x` and `y` the point on the screen at which the click occurredand in `dx` and `dy` the amount moved since the previous call of`mouse_move`.(Based on [LÖVE](https://love2d.org/wiki/love.mousemoved).) - edit in main.lua at line 192
endfunction App.mousemoved(x,y, dx,dy, istouch)if on.mouse_move then on.mouse_move(x,y, dx,dy, istouch) end - edit in 0001-on at line 15
-- on.mouse_move (see love.mousemoved)