Merge text0
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Jul 11, 2023, 6:15 PM
KWW63AXQZBVMIKPDK4OKDMIPKXEA3KQ3DHTNWYOG2GDQP5BAZIVACDependencies
- [2]
QW7YRY25Merge text0 - [3]
2JLMNZZIMerge text.love - [4]
G2SVT3ROMerge text0 - [5]
PBGBRQIXbugfix for merge commit - [6]
X43ZIKR3Merge text.love - [7]
PTOMKY7CMerge text0 - [8]
MPETAKZ2insert space for loading settings - [9]
HNRU45ZMinline a function - [10]
36Z442IVback to commit 8123959e52f without code editing - [11]
QF3HGULOMerge text.love - [12]
FM5LDKGTMerge text.love - [13]
YJ6ASFBGyet another fork trying to integrate my live framework with everything else - [14]
G4FCGDN6rename - [*]
OTIBCAUJlove2d scaffold
Change contents
- edit in main.lua at line 127
initialize_window_geometry(App.width('m')) - edit in main.lua at line 129
function initialize_window_geometry(em_width)initialize_window_geometry() - resurrect zombie in main.lua at line 129
function initialize_window_geometry() - resurrect zombie in main.lua at line 130[3.80]→[4.519:998](∅→∅),[2.742]→[4.519:998](∅→∅),[4.4589]→[4.519:998](∅→∅),[4.4589]→[4.519:998](∅→∅)
-- Initialize window width/height and make window resizable.---- I get tempted to have opinions about window dimensions here, but they're-- non-portable:-- - maximizing doesn't work on mobile and messes things up-- - maximizing keeps the title bar on screen in Linux, but off screen on-- Windows. And there's no way to get the height of the title bar.-- It seems more robust to just follow LÖVE's default window size until-- someone overrides it.