resolve conflicts

akkartik
May 20, 2024, 6:58 AM
OD3WUB5B7ZQDWBWAYNN6INLWIT5Z7UGMIPCLULS4UX5FVXWHTEZQC

Dependencies

Change contents

  • edit in reference.md at line 100
    [16.3781]
    [17.2270]
    * `on.mouse_focus(in_focus)` -- called when the mouse pointer moves on or off
    the app window. `in_focus` will be `true` when mouse comes within the window
    area, and `false` when it goes off.
    (Based on [LÖVE](https://love2d.org/wiki/love.mousefocus).)
  • edit in main.lua at line 203
    [19.71]
    [20.165]
    end
    function App.mousefocus(in_focus)
    if Mode == 'error' then return end
    Cursor_time = 0 -- ensure cursor is visible immediately after it moves
    if on.mouse_focus then on.mouse_focus(in_focus) end
  • edit in main.lua at line 277
    [4.243][2.589:589](),[4.336][3.12:12](),[4.336][3.12:12]()
  • resolve order conflict in main.lua at line 277
    [4.243]
    [4.151]