Merge lines.love
[?]
Jun 4, 2023, 10:11 PM
ONHKBLLCD5NDO3HSSUMAMGJ7HDT53JYVV56DI42AEYI3W63GKACQCDependencies
- [2]
44O46KDAMerge lines.love - [3]
2JBAEQHUMerge lines.love - [4]
RAXUQQ6ZMerge lines.love - [5]
2344TV56Merge lines.love - [6]
6XCJX4DZbugfix: inscript's bug - [7]
5SM6DRHKport inscript's bugfix to source editor - [8]
LF7BWEG4group all editor globals - [9]
WJBZZQE4fold together two largely similar cases - [10]
JOPVPUSAediting source code from within the app - [11]
ORKN6EOBMerge lines.love - [12]
QJISOCHJsome temporary logging to catch a bug - [13]
4YDBYBA4clean up memory leak experiments - [14]
OGUV4HSAremove some memory leaks from rendered fragments - [15]
ZTZOO2OQMerge lines.love - [16]
APX2PY6Gstop tracking wallclock time - [17]
UD7HNQL7purge unused button infrastructure - [18]
VBU5YHLRMerge lines.love - [19]
VXORMHMEdelete experimental REPL - [20]
4U4VQWNYMerge lines.love - [21]
GFXWHTE6mouse wheel support - [22]
FKNXK2OAswitch to line index in a function - [23]
UHB4GARJleft/right margin -> left/right coordinates - [24]
R5QXEHUIsomebody stop me - [25]
MTJEVRJRadd state arg to a few functions - [26]
ELJNEPW2simplify cursor-on-screen check - [27]
TXI6GSQDsome minor cleanup - [28]
73OCE2MCafter much struggle, a brute-force undo - [29]
REAIVN7WMerge lines.love - [30]
TVCPXAAUrename - [31]
52ZZ5TIEswitch to line index in a function - [32]
YFW4MNNPhandle wrapping lines - [33]
K2X6G75Zstart writing some tests for drawings - [34]
2CTN2IEFMerge lines.love - [35]
VHUNJHXBMerge lines.love - [36]
66X36NZNa little more prose describing manual_tests - [37]
CE4LZV4Tdrop last couple of manual tests - [38]
KKMFQDR4editing source code from within the app - [39]
MRA2Y3EEidea: set recent_mouse on mouse events - [40]
ORRSP7FVdeduce test names on failures - [41]
BJ5X5O4Alet's prevent the text cursor from ever getting on a drawing - [42]
4EGQRXDAbugfix: naming points - [43]
A4BSGS2CMerge lines.love - [44]
JZR3QMTNMerge lines.love - [45]
B4JEWKWIhide editor cursor while in file navigator - [46]
MU2HIRR6Merge lines.love - [47]
BW2IUB3Kkeep all text cache writes inside text.lua - [48]
T4FRZSYLdelete an ancient, unused file - [49]
KMSL74GAsupport selections in the source editor - [50]
MD3W5IRAnew fork: rip out drawing support - [51]
MUJTM6REbring back a level of wrapping - [52]
VHQCNMARseveral more modules - [53]
2TQUKHBCMerge lines.love - [54]
JDZVBFEIMerge lines.love - [55]
ZLJYLPOTMerge lines.love - [56]
HIKLULFQextract a function - [57]
FS2ITYYHrecord a known issue - [58]
D76MS2G2Merge lines.love - [59]
VOU73AK6Merge lines.love - [60]
RSZD5A7Gforgot to add json.lua - [61]
4KC7I3E2make colors easier to edit - [62]
LNUHQOGHstart passing in Editor_state explicitly - [63]
OI4FPFINsupport drawings in the source editor - [64]
2CK5QI7Wmake love event names consistent - [65]
2L5MEZV3experiment: new edit namespace - [66]
HCFDBUXHfix stale comment - [67]
LIKTH6HMupdate stale source X-( - [68]
6LJZN727handle chords - [69]
BULPIBEGbeginnings of a module for the text editor - [70]
G54H3YG2get rid of all bifold text - [71]
AVTNUQYRbasic test-enabled framework - [72]
LXTTOB33extract a couple of files - [73]
LDFXFRUObring a few things in sync between run and source - [74]
KWIVKQQ7Merge lines.love - [75]
KYNGDE2Cconsistent names in a few more places - [76]
OB5XOXVCdeemphasize the source editor - [77]
OGD5RAQKbugfix: naming points in drawings - [78]
N2NUGNN4include a brief reference enabling many useful apps - [79]
7FPELAZBah, I see the problem - [80]
GNKUD23Iget rid of recent_mouse - [81]
JKENJ2UGMerge lines.love - [82]
3QNOKBFMbeginnings of a test harness - [83]
OTIBCAUJlove2d scaffold - [84]
K6DTOGOQflip return value of button handlers - [85]
K74U4BAUMerge lines.love - [86]
APYPFFS3call edit rather than App callbacks in tests - [87]
4SR3Z4Y3document the version of LÖVE I've been using - [88]
BLWAYPKVextract a module - [89]
OMLASW7Kexperiment at avoiding some merge conflicts - [90]
6RYLD5ONchange how we handle clicks above top margin - [91]
TLOAPLBJadd a license - [92]
HNZMFBMQMerge lines.love - [93]
6D5MOJS4allow buttons to interrupt events - [94]
QCPXQ2E3add state arg to a few functions - [95]
32V6ZHQBMerge lines.love - [96]
3PSFWAILMerge lines.love - [97]
D4B52CQ2Merge lines.love - [98]
VP5KC4XZMerge lines.love - [99]
PK5U572Cdrop some extra args - [100]
XX7G2FFJintermingle freehand line drawings with text - [101]
D2GCFTTTclean up repl functionality - [102]
UUTUPEOJextract a function - [103]
SGMA5JLEsave the list of tests in repo
Change contents
- file deletion: source_text_tests.lua source_text_tests.lua
endfunction test_select_all_text()-- display a single line of textApp.screen.init{width=75, height=80}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}Editor_state.screen_bottom1 = {}edit.draw(Editor_state)-- select allApp.fake_key_press('lctrl')edit.run_after_keychord(Editor_state, 'C-a')App.fake_key_release('lctrl')edit.key_release(Editor_state, 'lctrl')-- selectioncheck_eq(Editor_state.selection1.line, 1, 'selection:line')check_eq(Editor_state.selection1.pos, 1, 'selection:pos')check_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 8, 'cursor:pos')endfunction test_select_text_using_mouse_starting_above_text_wrapping_line()-- first screen line starts in the middle of a lineApp.screen.init{width=50, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'defgh', 'xyz'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=5}Editor_state.screen_top1 = {line=2, pos=3}Editor_state.screen_bottom1 = {}-- press mouse above first line of textedit.run_after_mouse_press(Editor_state, Editor_state.left+8,5, 1)-- selection is at screen topcheck(Editor_state.selection1.line ~= nil, 'selection:line-not-nil')check_eq(Editor_state.selection1.line, 2, 'selection:line')check_eq(Editor_state.selection1.pos, 3, 'selection:pos')endfunction test_select_text_using_mouse_starting_below_text()-- I'd like to test what happens when a mouse click is below some page of-- text, potentially even in the middle of a line.-- However, it's brittle to set up a text line boundary just right.-- So I'm going to just check things below the bottom of the final line of-- text when it's in the middle of the screen.-- final screen line ends in the middle of screenApp.screen.init{width=50, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abcde'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}Editor_state.screen_bottom1 = {}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'ab', 'baseline:screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'cde', 'baseline:screen:2')-- press mouse above first line of textedit.run_after_mouse_press(Editor_state, 5,App.screen.height-5, 1)-- selection is past bottom-most text in screencheck(Editor_state.selection1.line ~= nil, 'selection:line-not-nil')check_eq(Editor_state.selection1.line, 1, 'selection:line')check_eq(Editor_state.selection1.pos, 6, 'selection:pos')endfunction test_select_text_using_mouse_and_shift()endfunction test_select_text_using_mouse_starting_above_text()App.screen.init{width=50, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'xyz'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}Editor_state.screen_bottom1 = {}Editor_state.selection1 = {}edit.draw(Editor_state) -- populate line_cache.starty for each line Editor_state.line_cache-- press mouse above first line of textedit.run_after_mouse_press(Editor_state, Editor_state.left+8,5, 1)check(Editor_state.selection1.line ~= nil, 'selection:line-not-nil')check_eq(Editor_state.selection1.line, 1, 'selection:line')check_eq(Editor_state.selection1.pos, 1, 'selection:pos')end-- Arguably this should be called source_edit_tests.lua,-- but that would mess up the git blame at this point.function test_initial_state() - file deletion: source_text.lua source_text.lua
function Text.pos_at_end_of_screen_line(State, loc1)Text.populate_screen_line_starting_pos(State, loc1.line)local line_cache = State.line_cache[loc1.line]local most_recent_final_pos = utf8.len(State.lines[loc1.line].data)+1for i=#line_cache.screen_line_starting_pos,1,-1 dolocal spos = line_cache.screen_line_starting_pos[i]if spos <= loc1.pos thenreturn most_recent_final_posendmost_recent_final_pos = spos-1endassert(false)endfunction Text.cursor_at_final_screen_line(State)Text.populate_screen_line_starting_pos(State, State.cursor1.line)-- result: pos, index of screen linefunction Text.pos_at_start_of_screen_line(State, loc1)Text.populate_screen_line_starting_pos(State, loc1.line)local line_cache = State.line_cache[loc1.line]for i=#line_cache.screen_line_starting_pos,1,-1 dolocal spos = line_cache.screen_line_starting_pos[i]if spos <= loc1.pos thenreturn spos,iendendassert(false)end - file deletion: source_edit.lua source_edit.lua
--? print_and_log(('edit.mouse_release: finally selection %s,%s cursor %d,%d'):format(tostring(State.selection1.line), tostring(State.selection1.pos), State.cursor1.line, State.cursor1.pos))endendfunction edit.mouse_wheel_move(State, dx,dy)if dy > 0 thenState.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}for i=1,math.floor(dy) doText.up(State)end--? print_and_log(('edit.mouse_release: cursor now %d,%d'):format(State.cursor1.line, State.cursor1.pos))if State.mousepress_shift thenif State.old_selection1.line == nil thenState.selection1 = State.old_cursor1elseState.selection1 = State.old_selection1endendState.old_cursor1, State.old_selection1, State.mousepress_shift = nilif eq(State.cursor1, State.selection1) thenState.selection1 = {}endbreakendendend--? print_and_log(('edit.mouse_release: in line %d'):format(line_index))State.cursor1 = {line=line_index,pos=Text.to_pos_on_line(State, line_index, x, y),}--? print_and_log('edit.mouse_release: no current drawing')for line_index,line in ipairs(State.lines) doif line.mode == 'text' thenif Text.in_line(State, line_index, x,y) then--? print_and_log(('edit.mouse_release: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))if State.lines.current_drawing then-- still here? click is below all screen linesState.old_cursor1 = State.cursor1State.old_selection1 = State.selection1State.mousepress_shift = App.shift_down()State.selection1 = {line=State.screen_bottom1.line,pos=Text.pos_at_end_of_screen_line(State, State.screen_bottom1),}endreturnendreturnendelseif line.mode == 'drawing' thenlocal line_cache = State.line_cache[line_index]if Drawing.in_drawing(line, line_cache, x, y, State.left,State.right) thenState.lines.current_drawing_index = line_indexState.lines.current_drawing = lineDrawing.before = snapshot(State, line_index)--? print_and_log(('edit.mouse_press: in line %d'):format(line_index))State.old_cursor1 = State.cursor1State.old_selection1 = State.selection1State.mousepress_shift = App.shift_down()if y < State.top thenState.old_cursor1 = State.cursor1State.old_selection1 = State.selection1State.mousepress_shift = App.shift_down()State.selection1 = {line=State.screen_top1.line,pos=State.screen_top1.pos,}returnendfor line_index,line in ipairs(State.lines) do--? print_and_log(('edit.mouse_press: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))if mouse_press_consumed_by_any_button_handler(State, x,y, mouse_button) then-- press on a button and it returned 'true' to short-circuitreturnendState.screen_bottom1 = screen_bottom1if State.search_term thenText.draw_search_bar(State)endendfunction edit.update(State, dt)y, screen_bottom1.pos = Text.draw(State, line_index, y, startpos, hide_cursor)--? print('=> y', y)elseif line.mode == 'drawing' theny = y+Drawing_padding_topDrawing.draw(State, line_index, y)y = y + Drawing.pixels(line.h, State.width) + Drawing_padding_bottomelseprint(line.mode)assert(false)screen_bottom1.line = line_indexif line.mode == 'text' thenlocal screen_bottom1 = {line=nil, pos=nil}--? print('== draw')for line_index = State.screen_top1.line,#State.lines dolocal line = State.lines[line_index] - file deletion: source.lua source.lua
function print_and_log(s)print(s)log(3, s)endfunction source.load_settings()local settings = Settings.sourcelove.graphics.setFont(love.graphics.newFont(settings.font_height)) - file deletion: run.lua run.lua
function print_and_log(s)print(s)log(3, s)endfunction run.load_settings()love.graphics.setFont(love.graphics.newFont(Settings.font_height)) - edit in source_text_tests.lua at line 2
-- Arguably this should be called source_edit_tests.lua,-- but that would mess up the git blame at this point. - edit in source_text_tests.lua at line 831
endfunction test_select_text_using_mouse_starting_above_text()App.screen.init{width=50, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'xyz'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}Editor_state.screen_bottom1 = {}Editor_state.selection1 = {}edit.draw(Editor_state) -- populate line_cache.starty for each line Editor_state.line_cache-- press mouse above first line of textedit.run_after_mouse_press(Editor_state, Editor_state.left+8,5, 1)check(Editor_state.selection1.line ~= nil, 'selection:line-not-nil')check_eq(Editor_state.selection1.line, 1, 'selection:line')check_eq(Editor_state.selection1.pos, 1, 'selection:pos') - edit in source_text_tests.lua at line 850
function test_select_text_using_mouse_starting_above_text_wrapping_line()-- first screen line starts in the middle of a lineApp.screen.init{width=50, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'defgh', 'xyz'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=5}Editor_state.screen_top1 = {line=2, pos=3}Editor_state.screen_bottom1 = {}-- press mouse above first line of textedit.run_after_mouse_press(Editor_state, Editor_state.left+8,5, 1)-- selection is at screen topcheck(Editor_state.selection1.line ~= nil, 'selection:line-not-nil')check_eq(Editor_state.selection1.line, 2, 'selection:line')check_eq(Editor_state.selection1.pos, 3, 'selection:pos')endfunction test_select_text_using_mouse_starting_below_text()-- I'd like to test what happens when a mouse click is below some page of-- text, potentially even in the middle of a line.-- However, it's brittle to set up a text line boundary just right.-- So I'm going to just check things below the bottom of the final line of-- text when it's in the middle of the screen.-- final screen line ends in the middle of screenApp.screen.init{width=50, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abcde'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}Editor_state.screen_bottom1 = {}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'ab', 'baseline:screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'cde', 'baseline:screen:2')-- press mouse above first line of textedit.run_after_mouse_press(Editor_state, 5,App.screen.height-5, 1)-- selection is past bottom-most text in screencheck(Editor_state.selection1.line ~= nil, 'selection:line-not-nil')check_eq(Editor_state.selection1.line, 1, 'selection:line')check_eq(Editor_state.selection1.pos, 6, 'selection:pos')end - edit in source_text_tests.lua at line 946
endfunction test_select_all_text()-- display a single line of textApp.screen.init{width=75, height=80}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}Editor_state.screen_bottom1 = {}edit.draw(Editor_state)-- select allApp.fake_key_press('lctrl')edit.run_after_keychord(Editor_state, 'C-a')App.fake_key_release('lctrl')edit.key_release(Editor_state, 'lctrl')-- selectioncheck_eq(Editor_state.selection1.line, 1, 'selection:line')check_eq(Editor_state.selection1.pos, 1, 'selection:pos')check_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 8, 'cursor:pos') - edit in source_text.lua at line 653
-- result: pos, index of screen line - edit in source_text.lua at line 666
function Text.pos_at_end_of_screen_line(State, loc1)Text.populate_screen_line_starting_pos(State, loc1.line)local line_cache = State.line_cache[loc1.line]local most_recent_final_pos = utf8.len(State.lines[loc1.line].data)+1for i=#line_cache.screen_line_starting_pos,1,-1 dolocal spos = line_cache.screen_line_starting_pos[i]if spos <= loc1.pos thenreturn most_recent_final_posendmost_recent_final_pos = spos-1endassert(false)end - edit in source_edit.lua at line 79
-- when selecting text, avoid recomputing some state on every single framerecent_mouse = {}, - edit in source_edit.lua at line 156
local screen_bottom1 = {line=nil, pos=nil} - replacement in source_edit.lua at line 162
State.screen_bottom1 = {line=line_index, pos=nil}screen_bottom1.line = line_index - replacement in source_edit.lua at line 185
y, State.screen_bottom1.pos = Text.draw(State, line_index, y, startpos, hide_cursor)y, screen_bottom1.pos = Text.draw(State, line_index, y, startpos, hide_cursor) - edit in source_edit.lua at line 196
State.screen_bottom1 = screen_bottom1 - replacement in source_edit.lua at line 227
--? print('press', State.cursor1.line)--? print_and_log(('edit.mouse_press: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos)) - edit in source_edit.lua at line 233
if y < State.top thenState.old_cursor1 = State.cursor1State.old_selection1 = State.selection1State.mousepress_shift = App.shift_down()State.selection1 = {line=State.screen_top1.line,pos=State.screen_top1.pos,}returnend - edit in source_edit.lua at line 256
--? print_and_log(('edit.mouse_press: in line %d'):format(line_index)) - replacement in source_edit.lua at line 264[8.9085]→[8.9085:9161](∅→∅),[8.9161]→[8.20393:20407](∅→∅),[8.24399]→[8.20393:20407](∅→∅),[8.20393]→[8.20393:20407](∅→∅)
--? print('selection', State.selection1.line, State.selection1.pos)breakreturn - replacement in source_edit.lua at line 273
breakreturn - edit in source_edit.lua at line 277
-- still here? click is below all screen linesState.old_cursor1 = State.cursor1State.old_selection1 = State.selection1State.mousepress_shift = App.shift_down()State.selection1 = {line=State.screen_bottom1.line,pos=Text.pos_at_end_of_screen_line(State, State.screen_bottom1),} - replacement in source_edit.lua at line 290
--? print('release', State.cursor1.line)--? print_and_log(('edit.mouse_release: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos)) - edit in source_edit.lua at line 299
--? print_and_log('edit.mouse_release: no current drawing') - replacement in source_edit.lua at line 303
--? print('reset selection')--? print_and_log(('edit.mouse_release: in line %d'):format(line_index)) - replacement in source_edit.lua at line 308
--? print('cursor', State.cursor1.line, State.cursor1.pos)--? print_and_log(('edit.mouse_release: cursor now %d,%d'):format(State.cursor1.line, State.cursor1.pos)) - replacement in source_edit.lua at line 324
--? print('selection:', State.selection1.line, State.selection1.pos)--? print_and_log(('edit.mouse_release: finally selection %s,%s cursor %d,%d'):format(tostring(State.selection1.line), tostring(State.selection1.pos), State.cursor1.line, State.cursor1.pos)) - edit in source.lua at line 116
function print_and_log(s)print(s)log(3, s)end - resurrect zombie in select.lua at line 62
local s = line.data:sub(lo_offset, hi_offset-1) - edit in run.lua at line 51
function print_and_log(s)print(s)log(3, s)end - replacement in edit.lua at line 110
State.screen_bottom1 = {line=line_index, pos=nil}screen_bottom1.line = line_index - edit in edit.lua at line 115[8.9658]→[8.37331:37331](∅→∅),[8.3095]→[6.1997:2034](∅→∅),[8.3095]→[6.1997:2034](∅→∅),[8.5239]→[6.2035:2107](∅→∅),[8.5239]→[6.2035:2107](∅→∅)
screen_bottom1.line = line_indexy, screen_bottom1.pos = Text.draw(State, line_index, y, startpos) - resolve order conflict in edit.lua at line 115
- replacement in edit.lua at line 116
y, State.screen_bottom1.pos = Text.draw(State, line_index, y, startpos)y, screen_bottom1.pos = Text.draw(State, line_index, y, startpos) - edit in edit.lua at line 149
--? print('press', State.cursor1.line) - resurrect zombie in edit.lua at line 149[8.7017]→[8.1049:1226](∅→∅),[8.7017]→[8.1049:1226](∅→∅),[8.1226]→[8.793:865](∅→∅),[8.1226]→[8.793:865](∅→∅),[8.865]→[8.1257:1281](∅→∅),[8.1257]→[8.1257:1281](∅→∅),[8.1257]→[8.1257:1281](∅→∅)
if y < State.top thenState.old_cursor1 = State.cursor1State.old_selection1 = State.selection1State.mousepress_shift = App.shift_down()State.selection1 = {line=State.screen_top1.line,pos=State.screen_top1.pos,}returnend - edit in edit.lua at line 149
--? print_and_log(('edit.mouse_press: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos)) - replacement in edit.lua at line 171
-- i.e. mouse_released should never look at shift state-- i.e. mouse_release should never look at shift state--? print_and_log(('edit.mouse_press: in line %d'):format(line_index)) - edit in edit.lua at line 180[8.10729]→[8.10729:10815](∅→∅),[8.10815]→[8.8761:8761](∅→∅),[8.4581]→[6.2149:2254](∅→∅),[8.4581]→[6.2149:2254](∅→∅),[8.7962]→[6.2255:2270](∅→∅),[8.7962]→[6.2255:2270](∅→∅),[8.788]→[6.2271:2286](∅→∅),[8.788]→[6.2271:2286](∅→∅),[8.788]→[6.2271:2286](∅→∅)
--? print('selection', State.selection1.line, State.selection1.pos)break--? print_and_log(('edit.mouse_press: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))returnreturn - resolve order conflict in edit.lua at line 180[8.10729]
- edit in edit.lua at line 180
return - replacement in edit.lua at line 196
--? print('release', State.cursor1.line)--? print_and_log(('edit.mouse_release(%d,%d): cursor at %d,%d'):format(x,y, State.cursor1.line, State.cursor1.pos)) - replacement in edit.lua at line 199
--? print('reset selection')--? print_and_log(('edit.mouse_release: in line %d'):format(line_index)) - replacement in edit.lua at line 204
--? print('cursor', State.cursor1.line, State.cursor1.pos)--? print_and_log(('edit.mouse_release: cursor now %d,%d'):format(State.cursor1.line, State.cursor1.pos)) - edit in edit.lua at line 210[8.11328]→[8.73:73](∅→∅),[8.5338]→[6.2596:2703](∅→∅),[8.5338]→[6.2596:2703](∅→∅),[8.8804]→[6.2704:2768](∅→∅),[8.8804]→[6.2704:2768](∅→∅)
--? print_and_log(('edit.mouse_release: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))--? print_and_log('edit.mouse_release: no current drawing') - resolve order conflict in edit.lua at line 210
- edit in edit.lua at line 218
--? print_and_log(('edit.mouse_release: finally selection %s,%s cursor %d,%d'):format(tostring(State.selection1.line), tostring(State.selection1.pos), State.cursor1.line, State.cursor1.pos)) - resurrect zombie in edit.lua at line 218[8.936]→[8.1864:1870](∅→∅),[8.1241]→[8.1864:1870](∅→∅),[6.3165]→[8.1864:1870](∅→∅),[8.6276]→[8.1864:1870](∅→∅),[8.6276]→[8.1864:1870](∅→∅)
end - edit in edit.lua at line 219
--? print('selection:', State.selection1.line, State.selection1.pos) - resurrect zombie in edit.lua at line 219
endfunction edit.mouse_wheel_move(State, dx,dy)if dy > 0 thenState.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}for i=1,math.floor(dy) doText.up(State)end - edit in edit.lua at line 219
--? print_and_log(('edit.mouse_release: finally selection %s,%s cursor %d,%d'):format(tostring(State.selection1.line), tostring(State.selection1.pos), State.cursor1.line, State.cursor1.pos)) - resurrect zombie in edit.lua at line 229
State.cursor1 = {line=State.screen_bottom1.line, pos=State.screen_bottom1.pos}for i=1,math.floor(-dy) doText.down(State)end - edit in edit.lua at line 438[8.7287]→[2.29:29](∅→∅),[8.258]→[6.2769:2852](∅→∅),[8.258]→[6.2769:2852](∅→∅),[8.9165]→[6.2853:2969](∅→∅),[8.9165]→[6.2853:2969](∅→∅),[8.5449]→[7.6169:6248](∅→∅),[8.5449]→[7.6169:6248](∅→∅),[8.5449]→[7.6169:6248](∅→∅)
--? print_and_log(('edit.mouse_release: in line %d'):format(line_index))--? print_and_log(('edit.mouse_release: cursor now %d,%d'):format(State.cursor1.line, State.cursor1.pos))--? print_and_log(('edit.mouse_press: in line %d'):format(line_index)) - resolve order conflict in edit.lua at line 438[8.7287]