tests for drawing polygons

[?]
Jun 14, 2022, 9:59 PM
OWK3U6VDHPZM6Q6MB7PVFZPDD2KD5NJ3WHVMGTQ2XGUNYDNWSPWAC

Dependencies

  • [2] DRFE3B3Z mouse buttons are integers, not strings
  • [3] CRYGI3LR more drawing tests
  • [4] YCDYGEZU include drawing index in a few places
  • [5] 2MA33THZ few more transitions between shapes
  • [6] WTDKUACN rectangle and square shapes
  • [7] JFFUF5AL override mouse state lookups in tests
  • [8] K2X6G75Z start writing some tests for drawings
  • [*] BLWAYPKV extract a module
  • [*] XNFTJHC4 split keyboard handling between Text and Drawing

Change contents

  • edit in drawing_tests.lua at line 21
    [4.1088][4.1088:1212]()
    check_eq(#Lines[1].shapes, 1, 'F - test_draw_line/#shapes')
    check_eq(#Lines[1].points, 2, 'F - test_draw_line/#points')
  • edit in drawing_tests.lua at line 22
    [4.1239]
    [3.52]
    check_eq(#drawing.shapes, 1, 'F - test_draw_line/#shapes')
    check_eq(#drawing.points, 2, 'F - test_draw_line/#points')
  • edit in drawing_tests.lua at line 49
    [3.1146][3.1146:1292]()
    check_eq(#Lines[1].shapes, 1, 'F - test_draw_horizontal_line/#shapes')
    check_eq(#Lines[1].points, 2, 'F - test_draw_horizontal_line/#points')
  • edit in drawing_tests.lua at line 50
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    [3.1319]
    check_eq(#drawing.shapes, 1, 'F - test_draw_horizontal_line/#shapes')
    check_eq(#drawing.points, 2, 'F - test_draw_horizontal_line/#points')
  • edit in drawing_tests.lua at line 79
    [3.2787][3.2787:2915]()
    check_eq(#Lines[1].shapes, 1, 'F - test_draw_circle/#shapes')
    check_eq(#Lines[1].points, 1, 'F - test_draw_circle/#points')
  • edit in drawing_tests.lua at line 80
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    [3.2942]
    check_eq(#drawing.shapes, 1, 'F - test_draw_circle/#shapes')
    check_eq(#drawing.points, 1, 'F - test_draw_circle/#points')
  • edit in drawing_tests.lua at line 123
    [3.5201][3.5201:5351]()
    check_eq(#Lines[1].shapes, 1, 'F - test_draw_circle_mid_stroke/#shapes')
    check_eq(#Lines[1].points, 1, 'F - test_draw_circle_mid_stroke/#points')
  • edit in drawing_tests.lua at line 124
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    [3.5378]
    check_eq(#drawing.shapes, 1, 'F - test_draw_circle_mid_stroke/#shapes')
    check_eq(#drawing.points, 1, 'F - test_draw_circle_mid_stroke/#points')
  • edit in drawing_tests.lua at line 151
    [3.6769][3.6769:6891]()
    check_eq(#Lines[1].shapes, 1, 'F - test_draw_arc/#shapes')
    check_eq(#Lines[1].points, 2, 'F - test_draw_arc/#points')
  • edit in drawing_tests.lua at line 152
    [3.6918]
    [3.6918]
    check_eq(#drawing.shapes, 1, 'F - test_draw_arc/#shapes')
    check_eq(#drawing.points, 2, 'F - test_draw_arc/#points')
  • edit in drawing_tests.lua at line 163
    [3.7381]
    function test_draw_polygon()
    io.write('\ntest_draw_polygon')
    -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
    App.screen.init{width=Margin_left+300, height=300}
    Lines = load_array{'```lines', '```', ''}
    Line_width = 256 -- drawing coordinates 1:1 with pixels
    App.draw()
    check_eq(Current_drawing_mode, 'line', 'F - test_draw_polygon/baseline/drawing_mode')
    check_eq(#Lines, 2, 'F - test_draw_polygon/baseline/#lines')
    check_eq(Lines[1].mode, 'drawing', 'F - test_draw_polygon/baseline/mode')
    check_eq(Lines[1].y, Margin_top+Drawing_padding_top, 'F - test_draw_polygon/baseline/y')
    check_eq(Lines[1].h, 128, 'F - test_draw_polygon/baseline/y')
    check_eq(#Lines[1].shapes, 0, 'F - test_draw_polygon/baseline/#shapes')
    -- first point
    App.run_after_mouse_press(Margin_left+5, Margin_top+Drawing_padding_top+6, 1)
    App.run_after_keychord('g') -- polygon mode
    -- second point
    App.mouse_move(Margin_left+65, Margin_top+Drawing_padding_top+36)
    App.run_after_keychord('p') -- add point
    -- final point
    App.run_after_mouse_release(Margin_left+35, Margin_top+Drawing_padding_top+26, 1)
    local drawing = Lines[1]
    check_eq(#drawing.shapes, 1, 'F - test_draw_polygon/#shapes')
    check_eq(#drawing.points, 3, 'F - test_draw_polygon/vertices')
    local shape = drawing.shapes[1]
    check_eq(shape.mode, 'polygon', 'F - test_draw_polygon/shape_mode')
    check_eq(#shape.vertices, 3, 'F - test_draw_polygon/vertices')
    local p = drawing.points[shape.vertices[1]]
    check_eq(p.x, 5, 'F - test_draw_polygon/p1:x')
    check_eq(p.y, 6, 'F - test_draw_polygon/p1:y')
    local p = drawing.points[shape.vertices[2]]
    check_eq(p.x, 65, 'F - test_draw_polygon/p2:x')
    check_eq(p.y, 36, 'F - test_draw_polygon/p2:y')
    local p = drawing.points[shape.vertices[3]]
    check_eq(p.x, 35, 'F - test_draw_polygon/p3:x')
    check_eq(p.y, 26, 'F - test_draw_polygon/p3:y')
    end
    function test_draw_rectangle()
    io.write('\ntest_draw_rectangle')
    -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
    App.screen.init{width=Margin_left+300, height=300}
    Lines = load_array{'```lines', '```', ''}
    Line_width = 256 -- drawing coordinates 1:1 with pixels
    App.draw()
    check_eq(Current_drawing_mode, 'line', 'F - test_draw_rectangle/baseline/drawing_mode')
    check_eq(#Lines, 2, 'F - test_draw_rectangle/baseline/#lines')
    check_eq(Lines[1].mode, 'drawing', 'F - test_draw_rectangle/baseline/mode')
    check_eq(Lines[1].y, Margin_top+Drawing_padding_top, 'F - test_draw_rectangle/baseline/y')
    check_eq(Lines[1].h, 128, 'F - test_draw_rectangle/baseline/y')
    check_eq(#Lines[1].shapes, 0, 'F - test_draw_rectangle/baseline/#shapes')
    -- first point
    App.run_after_mouse_press(Margin_left+35, Margin_top+Drawing_padding_top+36, 1)
    App.run_after_keychord('r') -- rectangle mode
    -- second point/first edge
    App.mouse_move(Margin_left+42, Margin_top+Drawing_padding_top+45)
    App.run_after_keychord('p')
    -- override second point/first edge
    App.mouse_move(Margin_left+75, Margin_top+Drawing_padding_top+76)
    App.run_after_keychord('p')
    -- release (decides 'thickness' of rectangle perpendicular to first edge)
    App.run_after_mouse_release(Margin_left+15, Margin_top+Drawing_padding_top+26, 1)
    local drawing = Lines[1]
    check_eq(#drawing.shapes, 1, 'F - test_draw_rectangle/#shapes')
    check_eq(#drawing.points, 5, 'F - test_draw_rectangle/#points') -- currently includes every point added
    local shape = drawing.shapes[1]
    check_eq(shape.mode, 'rectangle', 'F - test_draw_rectangle/shape_mode')
    check_eq(#shape.vertices, 4, 'F - test_draw_rectangle/vertices')
    local p = drawing.points[shape.vertices[1]]
    check_eq(p.x, 35, 'F - test_draw_rectangle/p1:x')
    check_eq(p.y, 36, 'F - test_draw_rectangle/p1:y')
    local p = drawing.points[shape.vertices[2]]
    check_eq(p.x, 75, 'F - test_draw_rectangle/p2:x')
    check_eq(p.y, 76, 'F - test_draw_rectangle/p2:y')
    local p = drawing.points[shape.vertices[3]]
    check_eq(p.x, 70, 'F - test_draw_rectangle/p3:x')
    check_eq(p.y, 81, 'F - test_draw_rectangle/p3:y')
    local p = drawing.points[shape.vertices[4]]
    check_eq(p.x, 30, 'F - test_draw_rectangle/p4:x')
    check_eq(p.y, 41, 'F - test_draw_rectangle/p4:y')
    end
    function test_draw_rectangle_intermediate()
    io.write('\ntest_draw_rectangle_intermediate')
    -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
    App.screen.init{width=Margin_left+300, height=300}
    Lines = load_array{'```lines', '```', ''}
    Line_width = 256 -- drawing coordinates 1:1 with pixels
    App.draw()
    check_eq(Current_drawing_mode, 'line', 'F - test_draw_rectangle_intermediate/baseline/drawing_mode')
    check_eq(#Lines, 2, 'F - test_draw_rectangle_intermediate/baseline/#lines')
    check_eq(Lines[1].mode, 'drawing', 'F - test_draw_rectangle_intermediate/baseline/mode')
    check_eq(Lines[1].y, Margin_top+Drawing_padding_top, 'F - test_draw_rectangle_intermediate/baseline/y')
    check_eq(Lines[1].h, 128, 'F - test_draw_rectangle_intermediate/baseline/y')
    check_eq(#Lines[1].shapes, 0, 'F - test_draw_rectangle_intermediate/baseline/#shapes')
    -- first point
    App.run_after_mouse_press(Margin_left+35, Margin_top+Drawing_padding_top+36, 1)
    App.run_after_keychord('r') -- rectangle mode
    -- second point/first edge
    App.mouse_move(Margin_left+42, Margin_top+Drawing_padding_top+45)
    App.run_after_keychord('p')
    -- override second point/first edge
    App.mouse_move(Margin_left+75, Margin_top+Drawing_padding_top+76)
    App.run_after_keychord('p')
    local drawing = Lines[1]
    check_eq(#drawing.points, 3, 'F - test_draw_rectangle_intermediate/#points') -- currently includes every point added
    local pending = drawing.pending
    check_eq(pending.mode, 'rectangle', 'F - test_draw_rectangle_intermediate/shape_mode')
    check_eq(#pending.vertices, 2, 'F - test_draw_rectangle_intermediate/vertices')
    local p = drawing.points[pending.vertices[1]]
    check_eq(p.x, 35, 'F - test_draw_rectangle_intermediate/p1:x')
    check_eq(p.y, 36, 'F - test_draw_rectangle_intermediate/p1:y')
    local p = drawing.points[pending.vertices[2]]
    check_eq(p.x, 75, 'F - test_draw_rectangle_intermediate/p2:x')
    check_eq(p.y, 76, 'F - test_draw_rectangle_intermediate/p2:y')
    -- outline of rectangle is drawn based on where the mouse is, but we can't check that so far
    end
    function test_draw_square()
    io.write('\ntest_draw_square')
    -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
    App.screen.init{width=Margin_left+300, height=300}
    Lines = load_array{'```lines', '```', ''}
    Line_width = 256 -- drawing coordinates 1:1 with pixels
    App.draw()
    check_eq(Current_drawing_mode, 'line', 'F - test_draw_square/baseline/drawing_mode')
    check_eq(#Lines, 2, 'F - test_draw_square/baseline/#lines')
    check_eq(Lines[1].mode, 'drawing', 'F - test_draw_square/baseline/mode')
    check_eq(Lines[1].y, Margin_top+Drawing_padding_top, 'F - test_draw_square/baseline/y')
    check_eq(Lines[1].h, 128, 'F - test_draw_square/baseline/y')
    check_eq(#Lines[1].shapes, 0, 'F - test_draw_square/baseline/#shapes')
    -- first point
    App.run_after_mouse_press(Margin_left+35, Margin_top+Drawing_padding_top+36, 1)
    App.run_after_keychord('s') -- square mode
    -- second point/first edge
    App.mouse_move(Margin_left+42, Margin_top+Drawing_padding_top+45)
    App.run_after_keychord('p')
    -- override second point/first edge
    App.mouse_move(Margin_left+65, Margin_top+Drawing_padding_top+66)
    App.run_after_keychord('p')
    -- release (decides which side of first edge to draw square on)
    App.run_after_mouse_release(Margin_left+15, Margin_top+Drawing_padding_top+26, 1)
    local drawing = Lines[1]
    check_eq(#drawing.shapes, 1, 'F - test_draw_square/#shapes')
    check_eq(#drawing.points, 5, 'F - test_draw_square/#points') -- currently includes every point added
    check_eq(drawing.shapes[1].mode, 'square', 'F - test_draw_square/shape_mode')
    check_eq(#drawing.shapes[1].vertices, 4, 'F - test_draw_square/vertices')
    local p = drawing.points[drawing.shapes[1].vertices[1]]
    check_eq(p.x, 35, 'F - test_draw_square/p1:x')
    check_eq(p.y, 36, 'F - test_draw_square/p1:y')
    local p = drawing.points[drawing.shapes[1].vertices[2]]
    check_eq(p.x, 65, 'F - test_draw_square/p2:x')
    check_eq(p.y, 66, 'F - test_draw_square/p2:y')
    local p = drawing.points[drawing.shapes[1].vertices[3]]
    check_eq(p.x, 35, 'F - test_draw_square/p3:x')
    check_eq(p.y, 96, 'F - test_draw_square/p3:y')
    local p = drawing.points[drawing.shapes[1].vertices[4]]
    check_eq(p.x, 5, 'F - test_draw_square/p4:x')
    check_eq(p.y, 66, 'F - test_draw_square/p4:y')
    end
  • replacement in drawing.lua at line 411
    [4.7998][2.1984:2148]()
    elseif App.mouse_down(1) and chord == 'p' and (Current_drawing_mode == 'polygon' or Current_drawing_mode == 'rectangle' or Current_drawing_mode == 'square') then
    [4.7998]
    [4.163]
    elseif App.mouse_down(1) and chord == 'p' and Current_drawing_mode == 'polygon' then
    local _,drawing = Drawing.current_drawing()
    local mx,my = Drawing.coord(App.mouse_x()-Margin_left), Drawing.coord(App.mouse_y()-drawing.y)
    local j = Drawing.insert_point(drawing.points, mx,my)
    table.insert(drawing.pending.vertices, j)
    elseif App.mouse_down(1) and chord == 'p' and (Current_drawing_mode == 'rectangle' or Current_drawing_mode == 'square') then
  • edit in drawing.lua at line 420
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    while #drawing.pending.vertices >= 2 do
    table.remove(drawing.pending.vertices)
    end