test: undo naming a point
[?]
Jun 15, 2022, 5:38 AM
T7SJSJIH3FUWK2TK6DNVLCNYL7ROJGFVMOOCIY3L46EX5T7M7VNACDependencies
- [2]
GHZMRR33some more manual tests related to drawings - [3]
KAUD3YIKtests: deleting points/shapes - [4]
YW5324Q3bugfix: cut (C-x) without first selecting anything - [5]
CPZGQT72go through and fix similar issues - [6]
K464QQR4more defensive resize handling - [*]
OTIBCAUJlove2d scaffold - [*]
OGUV4HSAremove some memory leaks from rendered fragments - [*]
NQWWTGXRswitch undo/redo to ctrl- hotkeys - [*]
LS55YKGWswitch copy/paste to ctrl- hotkeys - [*]
K2X6G75Zstart writing some tests for drawings - [*]
BJ5X5O4Alet's prevent the text cursor from ever getting on a drawing
Change contents
- edit in main.lua at line 412
save_to_disk(Lines, Filename) - edit in main.lua at line 424
save_to_disk(Lines, Filename) - edit in drawing_tests.lua at line 551[3.5526]
function test_undo_name_point()io.write('\ntest_undo_name_point')-- create a drawing with a lineFilename = 'foo'App.screen.init{width=Margin_left+300, height=300}Lines = load_array{'```lines', '```', ''}Line_width = 256 -- drawing coordinates 1:1 with pixelsCurrent_drawing_mode = 'line'App.draw()-- draw a lineApp.run_after_mouse_press(Margin_left+5, Margin_top+Drawing_padding_top+6, 1)App.run_after_mouse_release(Margin_left+35, Margin_top+Drawing_padding_top+36, 1)local drawing = Lines[1]check_eq(#drawing.shapes, 1, 'F - test_undo_name_point/baseline/#shapes')check_eq(#drawing.points, 2, 'F - test_undo_name_point/baseline/#points')check_eq(drawing.shapes[1].mode, 'line', 'F - test_undo_name_point/baseline/shape:1')local p1 = drawing.points[drawing.shapes[1].p1]local p2 = drawing.points[drawing.shapes[1].p2]check_eq(p1.x, 5, 'F - test_undo_name_point/baseline/p1:x')check_eq(p1.y, 6, 'F - test_undo_name_point/baseline/p1:y')check_eq(p2.x, 35, 'F - test_undo_name_point/baseline/p2:x')check_eq(p2.y, 36, 'F - test_undo_name_point/baseline/p2:y')check_nil(p2.name, 'F - test_undo_name_point/baseline/p2:name')check_eq(#History, 1, 'F - test_undo_name_point/baseline/history:1')-- enter 'name' mode without moving the mouseApp.run_after_keychord('C-n')App.run_after_textinput('A')App.run_after_keychord('return')check_eq(p2.name, 'A', 'F - test_undo_name_point/baseline')check_eq(#History, 3, 'F - test_undo_name_point/baseline/history:2')check_eq(Next_history, 4, 'F - test_undo_name_point/baseline/next_history')-- undoApp.run_after_keychord('C-z')local drawing = Lines[1]local p2 = drawing.points[drawing.shapes[1].p2]check_eq(Next_history, 3, 'F - test_undo_name_point/next_history')check_eq(p2.name, '', 'F - test_undo_name_point') -- not quite what it was before, but close enough-- change is savedLines = load_from_disk(Filename)local p2 = Lines[1].points[drawing.shapes[1].p2]check_eq(p2.name, '', 'F - test_undo_name_point/save')end - edit in Manual_tests.md at line 16
naming points