Merge lines.love
[?]
Dec 13, 2022, 7:50 AM
XRP727K3D2OPH2CJHBYQWLMK2QHQB4QTA4KP34JLTM7ETOLBCC3QCDependencies
- [2]
UYCVUHI5Merge lines.love - [3]
GLABQJQQrepeat bugfix on source editor X-( - [4]
32V6ZHQBMerge lines.love - [5]
VP5KC4XZMerge lines.love - [6]
R5QXEHUIsomebody stop me - [7]
66X36NZNa little more prose describing manual_tests - [8]
OGUV4HSAremove some memory leaks from rendered fragments - [9]
3PSFWAILMerge lines.love - [10]
FS2ITYYHrecord a known issue - [11]
D4B52CQ2Merge lines.love - [12]
VHQCNMARseveral more modules - [13]
LXTTOB33extract a couple of files - [14]
2CTN2IEFMerge lines.love - [15]
4YDBYBA4clean up memory leak experiments - [16]
RSZD5A7Gforgot to add json.lua - [17]
2L5MEZV3experiment: new edit namespace - [18]
TVCPXAAUrename - [19]
BJ5X5O4Alet's prevent the text cursor from ever getting on a drawing - [20]
BULPIBEGbeginnings of a module for the text editor - [21]
K2X6G75Zstart writing some tests for drawings - [22]
BLWAYPKVextract a module - [23]
TLOAPLBJadd a license - [24]
6LJZN727handle chords - [25]
D2GCFTTTclean up repl functionality - [26]
JOPVPUSAediting source code from within the app - [27]
VHUNJHXBMerge lines.love - [28]
ETXNVRPTMerge lines.love - [29]
FISC4HINrepeat bugfix on source editor - [30]
3QNOKBFMbeginnings of a test harness - [31]
GUOQRUL7Merge lines.love - [32]
VBU5YHLRMerge lines.love - [33]
KKMFQDR4editing source code from within the app - [34]
VO2ZVTWKMerge lines.love - [35]
NMRUNROTMerge lines.love - [36]
XX7G2FFJintermingle freehand line drawings with text - [37]
CE4LZV4Tdrop last couple of manual tests - [38]
EG5CRNWCMerge lines.love - [39]
T4FRZSYLdelete an ancient, unused file - [40]
MD3W5IRAnew fork: rip out drawing support - [41]
KMSL74GAsupport selections in the source editor - [42]
OI4FPFINsupport drawings in the source editor - [43]
VXORMHMEdelete experimental REPL - [44]
AVTNUQYRbasic test-enabled framework - [45]
73OCE2MCafter much struggle, a brute-force undo - [46]
OTIBCAUJlove2d scaffold
Change contents
- file deletion: source_edit.lua source_edit.lua
local drawing_index, drawing = Drawing.current_drawing(State)if drawing_index == nil thenfor _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scrollText.textinput(State, t)endendschedule_save(State)endfunction edit.keychord_pressed(State, chord, key) - replacement in source_edit.lua at line 302
for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scrollText.textinput(State, t)local drawing_index, drawing = Drawing.current_drawing(State)if drawing_index == nil thenfor _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scrollText.textinput(State, t)end