FM5LDKGT3WB343RD2HV7NTE4CGTMC77BTQNAQ5OSDPXD2PEWKWBAC PCEXCSOW5QISRSCMUIYJCYBFEG7WSJJ6OPSMTWKH455UV76KMUQAC RU4HIK436ZRQJEPZXFS4FQTYVRL7BK5NWKYFGHFHZQOEOBF7M5SQC R5QXEHUIZLELJGGCZAE7ATNS3CLRJ7JFRENMGH4XXH24C5WABZDQC JOPVPUSAMMU6RFVDQR4NJC4GNNUFB7GPKVH7OS5FKCYS5QZ53VLQC ECBDENZ4ZEIYS3FJQNTIW2NITDIQLYUFPIPA7KV4Z5TYVI5EECPAC AYX33NBCPCBFWEZI5KZXHP3Y2Q62GYVT4WHYJUYRIPYV67KPSYZAC X43ZIKR3WHHUHTIBN76H25FLACL7SMKXXHFX7GDD552UF3V2UDPAC UI3IP45FD2XZ3HFSZSPH5HBD5DT6CHHUR77FTKIIN3M43OQ3Y6EQC ATQO62TFDZ7J4RCOSB3K2QCCB5R6PNYQIIGNXTLZMEFG5UG5PUJQC JKENJ2UGUCIHH27LSUZLVZIYOTUR3JDWUG453OFYTRL3V3IRQGTAC 36Z442IVPXHZ7D2QI26YLN3TDDEMDRQ2GKBYQAD6NUHQZVCCY4VAC DUHVCYW52C5MIWBG3GBDFRALHZNHIMGZCMUCNUNY6SXDUZGEMJ6QC OTIBCAUJ3KDQJLVDN3A536DLZGNRYMGJLORZVR3WLCGXGO6UGO6AC QF3HGULONECPRBR4K4IEA5TQQLCIPQWADAKXNSPFQFBPOEK5A4LQC W5H5YI6SQD2OZYEX4E3RX7WKBHH4FKKJAD4TQVPQK64LGXZGOTJAC function test_show_log_browser_side_splits_window_width()-- initialize screen dimensions and indicate that it is maximizedApp.screen.init{width=300, height=300}
Editor_state.right = App.screen.width - Margin_rightEditor_state.width = Editor_state.right-Editor_state.leftText.redraw_all(Editor_state)endEditor_state.width = Editor_state.right-Editor_state.leftText.redraw_all(Editor_state)Log_browser_state.left = App.screen.width/2 + Margin_leftLog_browser_state.right = App.screen.width - Margin_rightif Settings == nil then Settings = {} endif Settings.source == nil then Settings.source = {} endSettings.source.x, Settings.source.y, Settings.source.displayindex = App.screen.position()File_navigation.cursors[Editor_state.filename] = {cursor1=Editor_state.cursor1, screen_top1=Editor_state.screen_top1}-- Initialize window width/height and make window resizable.---- I get tempted to have opinions about window dimensions here, but they're-- non-portable:-- - maximizing doesn't work on mobile and messes things up-- - maximizing keeps the title bar on screen in Linux, but off screen on-- Windows. And there's no way to get the height of the title bar.-- It seems more robust to just follow LÖVE's default window size until-- someone overrides it.App.screen.width, App.screen.height, App.screen.flags = App.screen.size()App.screen.flags.resizable = trueif os == 'Linux' then-- love.window.setPosition doesn't quite seem to do what is asked of it on Linux.App.screen.move(settings.x, settings.y-37, settings.displayindex)elseApp.screen.move(settings.x, settings.y, settings.displayindex)endfunction source.set_window_position_from_settings(settings)local os = love.system.getOS()-- set up desired window dimensions and make window resizable_, _, App.screen.flags = App.screen.size()App.screen.flags.resizable = trueApp.screen.width, App.screen.height = settings.width, settings.heightApp.screen.resize(App.screen.width, App.screen.height, App.screen.flags)source.set_window_position_from_settings(settings)Show_log_browser_side = settings.show_log_browser_sidelocal right = App.screen.width - Margin_rightif Show_log_browser_side thenright = App.screen.width/2 - Margin_rightendEditor_state = edit.initialize_state(Margin_top, Margin_left, right, settings.font_height, math.floor(settings.font_height*1.3))Editor_state.filename = settings.filename
if Settings == nil then Settings = {} endSettings.x, Settings.y, Settings.displayindex = App.screen.position()return {-- Initialize window width/height and make window resizable.---- I get tempted to have opinions about window dimensions here, but they're-- non-portable:-- - maximizing doesn't work on mobile and messes things up-- - maximizing keeps the title bar on screen in Linux, but off screen on-- Windows. And there's no way to get the height of the title bar.-- It seems more robust to just follow LÖVE's default window size until-- someone overrides it.App.screen.width, App.screen.height, App.screen.flags = App.screen.size()function run.set_window_position_from_settings(settings)local os = love.system.getOS()if os == 'Linux' then-- love.window.setPosition doesn't quite seem to do what is asked of it on Linux.App.screen.move(settings.x, settings.y-37, settings.displayindex)elseApp.screen.move(settings.x, settings.y, settings.displayindex)endendfunction run.initialize_default_settings()local font_height = 20love.graphics.setFont(love.graphics.newFont(font_height))run.set_window_position_from_settings(Settings)Editor_state = edit.initialize_state(Margin_top, Margin_left, App.screen.width-Margin_right, Settings.font_height, math.floor(Settings.font_height*1.3))Editor_state.filename = Settings.filenameEditor_state.screen_top1 = Settings.screen_topEditor_state.cursor1 = Settings.cursorend-- set up desired window dimensions and make window resizable_, _, App.screen.flags = App.screen.size()App.screen.flags.resizable = true
-- determine default dimensions and flagsApp.screen.width, App.screen.height, App.screen.flags = App.screen.size()-- set up desired window dimensions
-- set up desired window dimensions and make window resizable_, _, App.screen.flags = App.screen.size()
function set_window_position_from_settings(settings)local os = love.system.getOS()if os == 'Linux' then-- love.window.setPosition doesn't quite seem to do what is asked of it on Linux.App.screen.move(settings.x, settings.y-37, settings.displayindex)elseApp.screen.move(settings.x, settings.y, settings.displayindex)endend
local os = love.system.getOS()if os == 'Android' or os == 'iOS' then-- maximizing on iOS breaks text rendering: https://github.com/deltadaedalus/vudu/issues/7-- no point second-guessing window dimensions on mobileApp.screen.width, App.screen.height, App.screen.flags = App.screen.size()returnend-- maximize windowApp.screen.resize(0, 0) -- maximize
-- Initialize window width/height and make window resizable.---- I get tempted to have opinions about window dimensions here, but they're-- non-portable:-- - maximizing doesn't work on mobile and messes things up-- - maximizing keeps the title bar on screen in Linux, but off screen on-- Windows. And there's no way to get the height of the title bar.-- It seems more robust to just follow LÖVE's default window size until-- someone overrides it.