LTV6STXTJZKY7BPQQUXLYFDPV3FMYX6GYMVNUIUX5H6LAYHFJ63AC {"on": {"x": 0,"y": 0,"w": 600,"h": 525,},"on.initialize": {"x": 700,"y": 0,"w": 600,"h": 50,},"on.update": {"x": 1400,"y": 200,"w": 600,"h": 100,},"on.draw": {"x": 1400,"y": 0,"w": 600,"h": 125,},"on.keychord_press": {"x": 2100,"y": 0,"w": 600,"h": 375,},"on.text_input": {"x": 2100,"y": 500,"w": 600,"h": 100,},"on.key_release": {"x": 2100,"y": 700,"w": 600,"h": 50,},"on.mouse_press": {"x": 2800,"y": 0,"w": 600,"h": 50,},"on.mouse_move": {"x": 2800,"y": 200,"w": 600,"h": 50,},"on.mouse_release": {"x": 2800,"y": 400,"w": 600,"h": 50,},}
on.mouse_release = function(x,y, mouse_button)end
on.mouse_move = function(x,y, dx,dy)end
on.mouse_press = function(x,y, mouse_button)end
on.key_release = function(key)end
on.text_input = function(t)-- Handle regular printable keys here.-- 'A' will show up as expected.end
on.keychord_press = function(chord)-- Handle hotkeys here.-- Example values of 'chord':-- * if you press ctrl + a: 'C-a'-- * if you press alt + a: 'M-a'-- * if you press cmd + a on Mac OS: 's-a'-- * if you press win + a on Windows: 's-a'-- * if you press shift + a: 'S-a'-- * if you press F1: 'f1'-- * if you press alt + ctrl + shift + cmd + a: 'C-M-S-s-a'. Subsets of keys always preserve that order.-- See https://love2d.org/wiki/KeyConstant for a complete list of key namesend
on.initialize = function()end
on.update = function(dt)-- dt contains the time in seconds, a float usually much less than 1, since the previous call to on.updateend
on.draw = function()-- Only draw to screen here, try to use on.update() instead when you need to modify the state of your app.end