integrated from pong.love: https://merveilles.town/@akkartik/108933336531898243
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-- undo/redo by managing the sequence of events in the current session
-- based on https://github.com/akkartik/mu1/blob/master/edit/012-editor-undo.mu
-- Incredibly inefficient; we make a copy of lines on every single keystroke.
-- The hope here is that we're either editing small files or just reading large files.
-- TODO: highlight stuff inserted by any undo/redo operation
-- TODO: coalesce multiple similar operations
function record_undo_event(State, data)
State.history[State.next_history] = data
State.next_history = State.next_history+1
for i=State.next_history,#State.history do
State.history[i] = nil
end
end
function undo_event(State)
if State.next_history > 1 then
--? print('moving to history', State.next_history-1)
State.next_history = State.next_history-1
local result = State.history[State.next_history]
return result
end
end
function redo_event(State)
if State.next_history <= #State.history then
--? print('restoring history', State.next_history+1)
local result = State.history[State.next_history]
State.next_history = State.next_history+1
return result
end
end
-- Copy all relevant global state.
-- Make copies of objects; the rest of the app may mutate them in place, but undo requires immutable histories.
function snapshot(State, s,e)
-- Snapshot everything by default, but subset if requested.
assert(s)
if e == nil then
e = s
end
assert(#State.lines > 0)
if s < 1 then s = 1 end
if s > #State.lines then s = #State.lines end
if e < 1 then e = 1 end
if e > #State.lines then e = #State.lines end
-- compare with App.initialize_globals
local event = {
screen_top=deepcopy(State.screen_top1),
selection=deepcopy(State.selection1),
cursor=deepcopy(State.cursor1),
lines={},
start_line=s,
end_line=e,
-- no filename; undo history is cleared when filename changes
}
-- deep copy lines without cached stuff like text fragments
for i=s,e do
local line = State.lines[i]
table.insert(event.lines, {data=line.data, dataB=line.dataB})
end
return event
end
function patch(lines, from, to)
--? if #from.lines == 1 and #to.lines == 1 then
--? assert(from.start_line == from.end_line)
--? assert(to.start_line == to.end_line)
--? assert(from.start_line == to.start_line)
--? lines[from.start_line] = to.lines[1]
--? return
--? end
assert(from.start_line == to.start_line)
for i=from.end_line,from.start_line,-1 do
table.remove(lines, i)
end
assert(#to.lines == to.end_line-to.start_line+1)
for i=1,#to.lines do
table.insert(lines, to.start_line+i-1, to.lines[i])
end
end
function patch_placeholders(line_cache, from, to)
assert(from.start_line == to.start_line)
for i=from.end_line,from.start_line,-1 do
table.remove(line_cache, i)
end
assert(#to.lines == to.end_line-to.start_line+1)
for i=1,#to.lines do
table.insert(line_cache, to.start_line+i-1, {})
end
end
-- https://stackoverflow.com/questions/640642/how-do-you-copy-a-lua-table-by-value/26367080#26367080
function deepcopy(obj, seen)
if type(obj) ~= 'table' then return obj end
if seen and seen[obj] then return seen[obj] end
local s = seen or {}
local result = setmetatable({}, getmetatable(obj))
s[obj] = result
for k,v in pairs(obj) do
result[deepcopy(k, s)] = deepcopy(v, s)
end
return result
end
function minmax(a, b)
return math.min(a,b), math.max(a,b)
end
-- major tests for text editing flows
function test_initial_state()
io.write('\ntest_initial_state')
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{}
Text.redraw_all(Editor_state)
edit.draw(Editor_state)
check_eq(#Editor_state.lines, 1, 'F - test_initial_state/#lines')
check_eq(Editor_state.cursor1.line, 1, 'F - test_initial_state/cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'F - test_initial_state/cursor:pos')
check_eq(Editor_state.screen_top1.line, 1, 'F - test_initial_state/screen_top:line')
check_eq(Editor_state.screen_top1.pos, 1, 'F - test_initial_state/screen_top:pos')
end
function test_backspace_from_start_of_final_line()
io.write('\ntest_backspace_from_start_of_final_line')
-- display final line of text with cursor at start of it
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def'}
Editor_state.screen_top1 = {line=2, pos=1}
Editor_state.cursor1 = {line=2, pos=1}
Text.redraw_all(Editor_state)
-- backspace scrolls up
edit.run_after_keychord(Editor_state, 'backspace')
check_eq(#Editor_state.lines, 1, 'F - test_backspace_from_start_of_final_line/#lines')
check_eq(Editor_state.cursor1.line, 1, 'F - test_backspace_from_start_of_final_line/cursor')
check_eq(Editor_state.screen_top1.line, 1, 'F - test_backspace_from_start_of_final_line/screen_top')
end
function test_insert_first_character()
io.write('\ntest_insert_first_character')
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{}
Text.redraw_all(Editor_state)
edit.draw(Editor_state)
edit.run_after_textinput(Editor_state, 'a')
local y = Editor_state.top
App.screen.check(y, 'a', 'F - test_insert_first_character/screen:1')
end
function test_press_ctrl()
io.write('\ntest_press_ctrl')
-- press ctrl while the cursor is on text
App.screen.init{width=50, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{''}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
edit.run_after_keychord(Editor_state, 'C-m')
end
function test_move_left()
io.write('\ntest_move_left')
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'a'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=2}
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'left')
check_eq(Editor_state.cursor1.pos, 1, 'F - test_move_left')
end
function test_move_right()
io.write('\ntest_move_right')
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'a'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'right')
check_eq(Editor_state.cursor1.pos, 2, 'F - test_move_right')
end
function test_move_left_to_previous_line()
io.write('\ntest_move_left_to_previous_line')
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'left')
check_eq(Editor_state.cursor1.line, 1, 'F - test_move_left_to_previous_line/line')
check_eq(Editor_state.cursor1.pos, 4, 'F - test_move_left_to_previous_line/pos') -- past end of line
end
function test_move_right_to_next_line()
io.write('\ntest_move_right_to_next_line')
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=4} -- past end of line
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'right')
check_eq(Editor_state.cursor1.line, 2, 'F - test_move_right_to_next_line/line')
check_eq(Editor_state.cursor1.pos, 1, 'F - test_move_right_to_next_line/pos')
end
function test_move_to_start_of_word()
io.write('\ntest_move_to_start_of_word')
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=3}
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'M-left')
check_eq(Editor_state.cursor1.pos, 1, 'F - test_move_to_start_of_word')
end
function test_move_to_start_of_previous_word()
io.write('\ntest_move_to_start_of_previous_word')
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=4} -- at the space between words
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'M-left')
check_eq(Editor_state.cursor1.pos, 1, 'F - test_move_to_start_of_previous_word')
end
function test_skip_to_previous_word()
io.write('\ntest_skip_to_previous_word')
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=5} -- at the start of second word
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'M-left')
check_eq(Editor_state.cursor1.pos, 1, 'F - test_skip_to_previous_word')
end
function test_skip_past_tab_to_previous_word()
io.write('\ntest_skip_past_tab_to_previous_word')
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def\tghi'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=10} -- within third word
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'M-left')
check_eq(Editor_state.cursor1.pos, 9, 'F - test_skip_past_tab_to_previous_word')
end
function test_skip_multiple_spaces_to_previous_word()
io.write('\ntest_skip_multiple_spaces_to_previous_word')
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=6} -- at the start of second word
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'M-left')
check_eq(Editor_state.cursor1.pos, 1, 'F - test_skip_multiple_spaces_to_previous_word')
end
function test_move_to_start_of_word_on_previous_line()
io.write('\ntest_move_to_start_of_word_on_previous_line')
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def', 'ghi'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'M-left')
check_eq(Editor_state.cursor1.line, 1, 'F - test_move_to_start_of_word_on_previous_line/line')
check_eq(Editor_state.cursor1.pos, 5, 'F - test_move_to_start_of_word_on_previous_line/pos')
end
function test_move_past_end_of_word()
io.write('\ntest_move_past_end_of_word')
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'M-right')
check_eq(Editor_state.cursor1.pos, 4, 'F - test_move_past_end_of_word')
end
function test_skip_to_next_word()
io.write('\ntest_skip_to_next_word')
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=4} -- at the space between words
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'M-right')
check_eq(Editor_state.cursor1.pos, 8, 'F - test_skip_to_next_word')
end
function test_skip_past_tab_to_next_word()
io.write('\ntest_skip_past_tab_to_next_word')
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc\tdef'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1} -- at the space between words
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'M-right')
check_eq(Editor_state.cursor1.pos, 4, 'F - test_skip_past_tab_to_next_word')
end
function test_skip_multiple_spaces_to_next_word()
io.write('\ntest_skip_multiple_spaces_to_next_word')
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=4} -- at the start of second word
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'M-right')
check_eq(Editor_state.cursor1.pos, 9, 'F - test_skip_multiple_spaces_to_next_word')
end
function test_move_past_end_of_word_on_next_line()
io.write('\ntest_move_past_end_of_word_on_next_line')
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def', 'ghi'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=8}
edit.draw(Editor_state)
edit.run_after_keychord(Editor_state, 'M-right')
check_eq(Editor_state.cursor1.line, 2, 'F - test_move_past_end_of_word_on_next_line/line')
check_eq(Editor_state.cursor1.pos, 4, 'F - test_move_past_end_of_word_on_next_line/pos')
end
function test_click_with_mouse()
io.write('\ntest_click_with_mouse')
-- display two lines with cursor on one of them
App.screen.init{width=50, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
-- click on the other line
edit.draw(Editor_state)
edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
-- cursor moves
check_eq(Editor_state.cursor1.line, 1, 'F - test_click_with_mouse/cursor:line')
end
function test_click_with_mouse_to_left_of_line()
io.write('\ntest_click_with_mouse_to_left_of_line')
-- display a line with the cursor in the middle
App.screen.init{width=50, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=3}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
-- click to the left of the line
edit.draw(Editor_state)
edit.run_after_mouse_click(Editor_state, Editor_state.left-4,Editor_state.top+5, 1)
-- cursor moves to start of line
check_eq(Editor_state.cursor1.line, 1, 'F - test_click_with_mouse_to_left_of_line/cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'F - test_click_with_mouse_to_left_of_line/cursor:pos')
end
function test_click_with_mouse_takes_margins_into_account()
io.write('\ntest_click_with_mouse_takes_margins_into_account')
-- display two lines with cursor on one of them
App.screen.init{width=100, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.left = 50 -- occupy only right side of screen
Editor_state.lines = load_array{'abc', 'def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
-- click on the other line
edit.draw(Editor_state)
edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
-- cursor moves
check_eq(Editor_state.cursor1.line, 1, 'F - test_click_with_mouse_takes_margins_into_account/cursor:line')
check_eq(Editor_state.cursor1.pos, 2, 'F - test_click_with_mouse_takes_margins_into_account/cursor:pos')
end
function test_click_with_mouse_on_empty_line()
io.write('\ntest_click_with_mouse_on_empty_line')
-- display two lines with the first one empty
App.screen.init{width=50, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'', 'def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
-- click on the empty line
edit.draw(Editor_state)
edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
-- cursor moves
check_eq(Editor_state.cursor1.line, 1, 'F - test_click_with_mouse_on_empty_line/cursor')
end
function test_draw_text()
io.write('\ntest_draw_text')
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'F - test_draw_text/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'F - test_draw_text/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'F - test_draw_text/screen:3')
end
function test_draw_wrapping_text()
io.write('\ntest_draw_wrapping_text')
App.screen.init{width=50, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'defgh', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'F - test_draw_wrapping_text/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'de', 'F - test_draw_wrapping_text/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'fgh', 'F - test_draw_wrapping_text/screen:3')
end
function test_draw_word_wrapping_text()
io.write('\ntest_draw_word_wrapping_text')
App.screen.init{width=60, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc ', 'F - test_draw_word_wrapping_text/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def ', 'F - test_draw_word_wrapping_text/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'F - test_draw_word_wrapping_text/screen:3')
end
function test_click_with_mouse_on_wrapping_line()
io.write('\ntest_click_with_mouse_on_wrapping_line')
-- display two lines with cursor on one of them
App.screen.init{width=50, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def ghi jkl mno pqr stu'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=20}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
-- click on the other line
edit.draw(Editor_state)
edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
-- cursor moves
check_eq(Editor_state.cursor1.line, 1, 'F - test_click_with_mouse_on_wrapping_line/cursor:line')
check_eq(Editor_state.cursor1.pos, 2, 'F - test_click_with_mouse_on_wrapping_line/cursor:pos')
end
function test_click_with_mouse_on_wrapping_line_takes_margins_into_account()
io.write('\ntest_click_with_mouse_on_wrapping_line_takes_margins_into_account')
-- display two lines with cursor on one of them
App.screen.init{width=100, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.left = 50 -- occupy only right side of screen
Editor_state.lines = load_array{'abc def ghi jkl mno pqr stu'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=20}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
-- click on the other line
edit.draw(Editor_state)
edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
-- cursor moves
check_eq(Editor_state.cursor1.line, 1, 'F - test_click_with_mouse_on_wrapping_line_takes_margins_into_account/cursor:line')
check_eq(Editor_state.cursor1.pos, 2, 'F - test_click_with_mouse_on_wrapping_line_takes_margins_into_account/cursor:pos')
end
function test_draw_text_wrapping_within_word()
-- arrange a screen line that needs to be split within a word
io.write('\ntest_draw_text_wrapping_within_word')
App.screen.init{width=60, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abcd e fghijk', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abcd ', 'F - test_draw_text_wrapping_within_word/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'e fgh', 'F - test_draw_text_wrapping_within_word/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ijk', 'F - test_draw_text_wrapping_within_word/screen:3')
end
function test_draw_wrapping_text_containing_non_ascii()
-- draw a long line containing non-ASCII
io.write('\ntest_draw_wrapping_text_containing_non_ascii')
App.screen.init{width=60, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'madam I’m adam', 'xyz'} -- notice the non-ASCII apostrophe
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'mad', 'F - test_draw_wrapping_text_containing_non_ascii/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'am I', 'F - test_draw_wrapping_text_containing_non_ascii/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, '’m a', 'F - test_draw_wrapping_text_containing_non_ascii/screen:3')
end
function test_click_on_wrapping_line()
io.write('\ntest_click_on_wrapping_line')
-- display a wrapping line
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
-- 12345678901234
Editor_state.lines = load_array{"madam I'm adam"}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'madam ', 'F - test_click_on_wrapping_line/baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, "I'm ad", 'F - test_click_on_wrapping_line/baseline/screen:2')
y = y + Editor_state.line_height
-- click past end of second screen line
edit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1)
-- cursor moves to end of screen line
check_eq(Editor_state.cursor1.line, 1, 'F - test_click_on_wrapping_line/cursor:line')
check_eq(Editor_state.cursor1.pos, 12, 'F - test_click_on_wrapping_line/cursor:pos')
end
function test_click_on_wrapping_line_rendered_from_partway_at_top_of_screen()
io.write('\ntest_click_on_wrapping_line_rendered_from_partway_at_top_of_screen')
-- display a wrapping line from its second screen line
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
-- 12345678901234
Editor_state.lines = load_array{"madam I'm adam"}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=8}
Editor_state.screen_top1 = {line=1, pos=7}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, "I'm ad", 'F - test_click_on_wrapping_line_rendered_from_partway_at_top_of_screen/baseline/screen:2')
y = y + Editor_state.line_height
-- click past end of second screen line
edit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1)
-- cursor moves to end of screen line
check_eq(Editor_state.cursor1.line, 1, 'F - test_click_on_wrapping_line_rendered_from_partway_at_top_of_screen/cursor:line')
check_eq(Editor_state.cursor1.pos, 12, 'F - test_click_on_wrapping_line_rendered_from_partway_at_top_of_screen/cursor:pos')
end
function test_click_past_end_of_wrapping_line()
io.write('\ntest_click_past_end_of_wrapping_line')
-- display a wrapping line
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
-- 12345678901234
Editor_state.lines = load_array{"madam I'm adam"}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'madam ', 'F - test_click_past_end_of_wrapping_line/baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, "I'm ad", 'F - test_click_past_end_of_wrapping_line/baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'am', 'F - test_click_past_end_of_wrapping_line/baseline/screen:3')
y = y + Editor_state.line_height
-- click past the end of it
edit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1)
-- cursor moves to end of line
check_eq(Editor_state.cursor1.pos, 15, 'F - test_click_past_end_of_wrapping_line/cursor') -- one more than the number of UTF-8 code-points
end
function test_click_past_end_of_wrapping_line_containing_non_ascii()
io.write('\ntest_click_past_end_of_wrapping_line_containing_non_ascii')
-- display a wrapping line containing non-ASCII
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
-- 12345678901234
Editor_state.lines = load_array{'madam I’m adam'} -- notice the non-ASCII apostrophe
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'madam ', 'F - test_click_past_end_of_wrapping_line_containing_non_ascii/baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'I’m ad', 'F - test_click_past_end_of_wrapping_line_containing_non_ascii/baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'am', 'F - test_click_past_end_of_wrapping_line_containing_non_ascii/baseline/screen:3')
y = y + Editor_state.line_height
-- click past the end of it
edit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1)
-- cursor moves to end of line
check_eq(Editor_state.cursor1.pos, 15, 'F - test_click_past_end_of_wrapping_line_containing_non_ascii/cursor') -- one more than the number of UTF-8 code-points
end
function test_click_past_end_of_word_wrapping_line()
io.write('\ntest_click_past_end_of_word_wrapping_line')
-- display a long line wrapping at a word boundary on a screen of more realistic length
App.screen.init{width=160, height=80}
Editor_state = edit.initialize_test_state()
-- 0 1 2
-- 123456789012345678901
Editor_state.lines = load_array{'the quick brown fox jumped over the lazy dog'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'the quick brown fox ', 'F - test_click_past_end_of_word_wrapping_line/baseline/screen:1')
y = y + Editor_state.line_height
-- click past the end of the screen line
edit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1)
-- cursor moves to end of screen line
check_eq(Editor_state.cursor1.pos, 20, 'F - test_click_past_end_of_word_wrapping_line/cursor')
end
function test_edit_wrapping_text()
io.write('\ntest_edit_wrapping_text')
App.screen.init{width=50, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=4}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
edit.run_after_textinput(Editor_state, 'g')
local y = Editor_state.top
App.screen.check(y, 'abc', 'F - test_edit_wrapping_text/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'de', 'F - test_edit_wrapping_text/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'fg', 'F - test_edit_wrapping_text/screen:3')
end
function test_insert_newline()
io.write('\ntest_insert_newline')
-- display a few lines
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=2}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'F - test_insert_newline/baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'F - test_insert_newline/baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'F - test_insert_newline/baseline/screen:3')
-- hitting the enter key splits the line
edit.run_after_keychord(Editor_state, 'return')
check_eq(Editor_state.screen_top1.line, 1, 'F - test_insert_newline/screen_top')
check_eq(Editor_state.cursor1.line, 2, 'F - test_insert_newline/cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'F - test_insert_newline/cursor:pos')
y = Editor_state.top
App.screen.check(y, 'a', 'F - test_insert_newline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'bc', 'F - test_insert_newline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'F - test_insert_newline/screen:3')
end
function test_insert_newline_at_start_of_line()
io.write('\ntest_insert_newline_at_start_of_line')
-- display a line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
-- hitting the enter key splits the line
edit.run_after_keychord(Editor_state, 'return')
check_eq(Editor_state.cursor1.line, 2, 'F - test_insert_newline_at_start_of_line/cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'F - test_insert_newline_at_start_of_line/cursor:pos')
check_eq(Editor_state.lines[1].data, '', 'F - test_insert_newline_at_start_of_line/data:1')
check_eq(Editor_state.lines[2].data, 'abc', 'F - test_insert_newline_at_start_of_line/data:2')
end
function test_insert_from_clipboard()
io.write('\ntest_insert_from_clipboard')
-- display a few lines
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=2}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'F - test_insert_from_clipboard/baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'F - test_insert_from_clipboard/baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'F - test_insert_from_clipboard/baseline/screen:3')
-- paste some text including a newline, check that new line is created
App.clipboard = 'xy\nz'
edit.run_after_keychord(Editor_state, 'C-v')
check_eq(Editor_state.screen_top1.line, 1, 'F - test_insert_from_clipboard/screen_top')
check_eq(Editor_state.cursor1.line, 2, 'F - test_insert_from_clipboard/cursor:line')
check_eq(Editor_state.cursor1.pos, 2, 'F - test_insert_from_clipboard/cursor:pos')
y = Editor_state.top
App.screen.check(y, 'axy', 'F - test_insert_from_clipboard/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'zbc', 'F - test_insert_from_clipboard/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'F - test_insert_from_clipboard/screen:3')
end
function test_move_cursor_using_mouse()
io.write('\ntest_move_cursor_using_mouse')
App.screen.init{width=50, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state) -- populate line_cache.starty for each line Editor_state.line_cache
edit.run_after_mouse_press(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)
check_eq(Editor_state.cursor1.line, 1, 'F - test_move_cursor_using_mouse/cursor:line')
check_eq(Editor_state.cursor1.pos, 2, 'F - test_move_cursor_using_mouse/cursor:pos')
end
function test_pagedown()
io.write('\ntest_pagedown')
App.screen.init{width=120, height=45}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
-- initially the first two lines are displayed
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'F - test_pagedown/baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'F - test_pagedown/baseline/screen:2')
-- after pagedown the bottom line becomes the top
edit.run_after_keychord(Editor_state, 'pagedown')
check_eq(Editor_state.screen_top1.line, 2, 'F - test_pagedown/screen_top')
check_eq(Editor_state.cursor1.line, 2, 'F - test_pagedown/cursor')
y = Editor_state.top
App.screen.check(y, 'def', 'F - test_pagedown/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'F - test_pagedown/screen:2')
end
function test_pagedown_can_start_from_middle_of_long_wrapping_line()
io.write('\ntest_pagedown_can_start_from_middle_of_long_wrapping_line')
-- draw a few lines starting from a very long wrapping line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def ghi jkl mno pqr stu vwx yza bcd efg hij', 'XYZ'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=2}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc ', 'F - test_pagedown_can_start_from_middle_of_long_wrapping_line/baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def ', 'F - test_pagedown_can_start_from_middle_of_long_wrapping_line/baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi ', 'F - test_pagedown_can_start_from_middle_of_long_wrapping_line/baseline/screen:3')
-- after pagedown we scroll down the very long wrapping line
edit.run_after_keychord(Editor_state, 'pagedown')
check_eq(Editor_state.screen_top1.line, 1, 'F - test_pagedown_can_start_from_middle_of_long_wrapping_line/screen_top:line')
check_eq(Editor_state.screen_top1.pos, 9, 'F - test_pagedown_can_start_from_middle_of_long_wrapping_line/screen_top:pos')
y = Editor_state.top
App.screen.check(y, 'ghi ', 'F - test_pagedown_can_start_from_middle_of_long_wrapping_line/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl ', 'F - test_pagedown_can_start_from_middle_of_long_wrapping_line/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'mno ', 'F - test_pagedown_can_start_from_middle_of_long_wrapping_line/screen:3')
end
function test_pagedown_never_moves_up()
io.write('\ntest_pagedown_never_moves_up')
-- draw the final screen line of a wrapping line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def ghi'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=9}
Editor_state.screen_top1 = {line=1, pos=9}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
-- pagedown makes no change
edit.run_after_keychord(Editor_state, 'pagedown')
check_eq(Editor_state.screen_top1.line, 1, 'F - test_pagedown_never_moves_up/screen_top:line')
check_eq(Editor_state.screen_top1.pos, 9, 'F - test_pagedown_never_moves_up/screen_top:pos')
end
function test_down_arrow_moves_cursor()
io.write('\ntest_down_arrow_moves_cursor')
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
-- initially the first three lines are displayed
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'F - test_down_arrow_moves_cursor/baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'F - test_down_arrow_moves_cursor/baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'F - test_down_arrow_moves_cursor/baseline/screen:3')
-- after hitting the down arrow, the cursor moves down by 1 line
edit.run_after_keychord(Editor_state, 'down')
check_eq(Editor_state.screen_top1.line, 1, 'F - test_down_arrow_moves_cursor/screen_top')
check_eq(Editor_state.cursor1.line, 2, 'F - test_down_arrow_moves_cursor/cursor')
-- the screen is unchanged
y = Editor_state.top
App.screen.check(y, 'abc', 'F - test_down_arrow_moves_cursor/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'F - test_down_arrow_moves_cursor/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'F - test_down_arrow_moves_cursor/screen:3')
end
function test_down_arrow_scrolls_down_by_one_line()
io.write('\ntest_down_arrow_scrolls_down_by_one_line')
-- display the first three lines with the cursor on the bottom line
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=3, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'F - test_down_arrow_scrolls_down_by_one_line/baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'F - test_down_arrow_scrolls_down_by_one_line/baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'F - test_down_arrow_scrolls_down_by_one_line/baseline/screen:3')
-- after hitting the down arrow the screen scrolls down by one line
edit.run_after_keychord(Editor_state, 'down')
check_eq(Editor_state.screen_top1.line, 2, 'F - test_down_arrow_scrolls_down_by_one_line/screen_top')
check_eq(Editor_state.cursor1.line, 4, 'F - test_down_arrow_scrolls_down_by_one_line/cursor')
y = Editor_state.top
App.screen.check(y, 'def', 'F - test_down_arrow_scrolls_down_by_one_line/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'F - test_down_arrow_scrolls_down_by_one_line/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'F - test_down_arrow_scrolls_down_by_one_line/screen:3')
end
function test_down_arrow_scrolls_down_by_one_screen_line()
io.write('\ntest_down_arrow_scrolls_down_by_one_screen_line')
-- display the first three lines with the cursor on the bottom line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=3, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'F - test_down_arrow_scrolls_down_by_one_screen_line/baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'F - test_down_arrow_scrolls_down_by_one_screen_line/baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi ', 'F - test_down_arrow_scrolls_down_by_one_screen_line/baseline/screen:3') -- line wrapping includes trailing whitespace
-- after hitting the down arrow the screen scrolls down by one line
edit.run_after_keychord(Editor_state, 'down')
check_eq(Editor_state.screen_top1.line, 2, 'F - test_down_arrow_scrolls_down_by_one_screen_line/screen_top')
check_eq(Editor_state.cursor1.line, 3, 'F - test_down_arrow_scrolls_down_by_one_screen_line/cursor:line')
check_eq(Editor_state.cursor1.pos, 5, 'F - test_down_arrow_scrolls_down_by_one_screen_line/cursor:pos')
y = Editor_state.top
App.screen.check(y, 'def', 'F - test_down_arrow_scrolls_down_by_one_screen_line/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi ', 'F - test_down_arrow_scrolls_down_by_one_screen_line/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'F - test_down_arrow_scrolls_down_by_one_screen_line/screen:3')
end
function test_down_arrow_scrolls_down_by_one_screen_line_after_splitting_within_word()
io.write('\ntest_down_arrow_scrolls_down_by_one_screen_line_after_splitting_within_word')
-- display the first three lines with the cursor on the bottom line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghijkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=3, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'F - test_down_arrow_scrolls_down_by_one_screen_line_after_splitting_within_word/baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'F - test_down_arrow_scrolls_down_by_one_screen_line_after_splitting_within_word/baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghij', 'F - test_down_arrow_scrolls_down_by_one_screen_line_after_splitting_within_word/baseline/screen:3')
-- after hitting the down arrow the screen scrolls down by one line
edit.run_after_keychord(Editor_state, 'down')
check_eq(Editor_state.screen_top1.line, 2, 'F - test_down_arrow_scrolls_down_by_one_screen_line_after_splitting_within_word/screen_top')
check_eq(Editor_state.cursor1.line, 3, 'F - test_down_arrow_scrolls_down_by_one_screen_line_after_splitting_within_word/cursor:line')
check_eq(Editor_state.cursor1.pos, 5, 'F - test_down_arrow_scrolls_down_by_one_screen_line_after_splitting_within_word/cursor:pos')
y = Editor_state.top
App.screen.check(y, 'def', 'F - test_down_arrow_scrolls_down_by_one_screen_line_after_splitting_within_word/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghij', 'F - test_down_arrow_scrolls_down_by_one_screen_line_after_splitting_within_word/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'kl', 'F - test_down_arrow_scrolls_down_by_one_screen_line_after_splitting_within_word/screen:3')
end
function test_page_down_followed_by_down_arrow_does_not_scroll_screen_up()
io.write('\ntest_page_down_followed_by_down_arrow_does_not_scroll_screen_up')
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghijkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=3, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'F - test_page_down_followed_by_down_arrow_does_not_scroll_screen_up/baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'F - test_page_down_followed_by_down_arrow_does_not_scroll_screen_up/baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghij', 'F - test_page_down_followed_by_down_arrow_does_not_scroll_screen_up/baseline/screen:3')
-- after hitting pagedown the screen scrolls down to start of a long line
edit.run_after_keychord(Editor_state, 'pagedown')
check_eq(Editor_state.screen_top1.line, 3, 'F - test_page_down_followed_by_down_arrow_does_not_scroll_screen_up/baseline2/screen_top')
check_eq(Editor_state.cursor1.line, 3, 'F - test_page_down_followed_by_down_arrow_does_not_scroll_screen_up/baseline2/cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'F - test_page_down_followed_by_down_arrow_does_not_scroll_screen_up/baseline2/cursor:pos')
-- after hitting down arrow the screen doesn't scroll down further, and certainly doesn't scroll up
edit.run_after_keychord(Editor_state, 'down')
check_eq(Editor_state.screen_top1.line, 3, 'F - test_page_down_followed_by_down_arrow_does_not_scroll_screen_up/screen_top')
check_eq(Editor_state.cursor1.line, 3, 'F - test_page_down_followed_by_down_arrow_does_not_scroll_screen_up/cursor:line')
check_eq(Editor_state.cursor1.pos, 5, 'F - test_page_down_followed_by_down_arrow_does_not_scroll_screen_up/cursor:pos')
y = Editor_state.top
App.screen.check(y, 'ghij', 'F - test_page_down_followed_by_down_arrow_does_not_scroll_screen_up/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'kl', 'F - test_page_down_followed_by_down_arrow_does_not_scroll_screen_up/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'F - test_page_down_followed_by_down_arrow_does_not_scroll_screen_up/screen:3')
end
function test_up_arrow_moves_cursor()
io.write('\ntest_up_arrow_moves_cursor')
-- display the first 3 lines with the cursor on the bottom line
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=3, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'F - test_up_arrow_moves_cursor/baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'F - test_up_arrow_moves_cursor/baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'F - test_up_arrow_moves_cursor/baseline/screen:3')
-- after hitting the up arrow the cursor moves up by 1 line
edit.run_after_keychord(Editor_state, 'up')
check_eq(Editor_state.screen_top1.line, 1, 'F - test_up_arrow_moves_cursor/screen_top')
check_eq(Editor_state.cursor1.line, 2, 'F - test_up_arrow_moves_cursor/cursor')
-- the screen is unchanged
y = Editor_state.top
App.screen.check(y, 'abc', 'F - test_up_arrow_moves_cursor/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'F - test_up_arrow_moves_cursor/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'F - test_up_arrow_moves_cursor/screen:3')
end
function test_up_arrow_scrolls_up_by_one_line()
io.write('\ntest_up_arrow_scrolls_up_by_one_line')
-- display the lines 2/3/4 with the cursor on line 2
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=2, pos=1}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'def', 'F - test_up_arrow_scrolls_up_by_one_line/baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'F - test_up_arrow_scrolls_up_by_one_line/baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'F - test_up_arrow_scrolls_up_by_one_line/baseline/screen:3')
-- after hitting the up arrow the screen scrolls up by one line
edit.run_after_keychord(Editor_state, 'up')
check_eq(Editor_state.screen_top1.line, 1, 'F - test_up_arrow_scrolls_up_by_one_line/screen_top')
check_eq(Editor_state.cursor1.line, 1, 'F - test_up_arrow_scrolls_up_by_one_line/cursor')
y = Editor_state.top
App.screen.check(y, 'abc', 'F - test_up_arrow_scrolls_up_by_one_line/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'F - test_up_arrow_scrolls_up_by_one_line/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'F - test_up_arrow_scrolls_up_by_one_line/screen:3')
end
function test_up_arrow_scrolls_up_by_one_screen_line()
io.write('\ntest_up_arrow_scrolls_up_by_one_screen_line')
-- display lines starting from second screen line of a line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=3, pos=6}
Editor_state.screen_top1 = {line=3, pos=5}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'jkl', 'F - test_up_arrow_scrolls_up_by_one_screen_line/baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'F - test_up_arrow_scrolls_up_by_one_screen_line/baseline/screen:2')
-- after hitting the up arrow the screen scrolls up to first screen line
edit.run_after_keychord(Editor_state, 'up')
y = Editor_state.top
App.screen.check(y, 'ghi ', 'F - test_up_arrow_scrolls_up_by_one_screen_line/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'F - test_up_arrow_scrolls_up_by_one_screen_line/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'F - test_up_arrow_scrolls_up_by_one_screen_line/screen:3')
check_eq(Editor_state.screen_top1.line, 3, 'F - test_up_arrow_scrolls_up_by_one_screen_line/screen_top')
check_eq(Editor_state.screen_top1.pos, 1, 'F - test_up_arrow_scrolls_up_by_one_screen_line/screen_top')
check_eq(Editor_state.cursor1.line, 3, 'F - test_up_arrow_scrolls_up_by_one_screen_line/cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'F - test_up_arrow_scrolls_up_by_one_screen_line/cursor:pos')
end
function test_up_arrow_scrolls_up_to_final_screen_line()
io.write('\ntest_up_arrow_scrolls_up_to_final_screen_line')
-- display lines starting just after a long line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def', 'ghi', 'jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=2, pos=1}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'ghi', 'F - test_up_arrow_scrolls_up_to_final_screen_line/baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'F - test_up_arrow_scrolls_up_to_final_screen_line/baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'F - test_up_arrow_scrolls_up_to_final_screen_line/baseline/screen:3')
-- after hitting the up arrow the screen scrolls up to final screen line of previous line
edit.run_after_keychord(Editor_state, 'up')
y = Editor_state.top
App.screen.check(y, 'def', 'F - test_up_arrow_scrolls_up_to_final_screen_line/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'F - test_up_arrow_scrolls_up_to_final_screen_line/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'F - test_up_arrow_scrolls_up_to_final_screen_line/screen:3')
check_eq(Editor_state.screen_top1.line, 1, 'F - test_up_arrow_scrolls_up_to_final_screen_line/screen_top')
check_eq(Editor_state.screen_top1.pos, 5, 'F - test_up_arrow_scrolls_up_to_final_screen_line/screen_top')
check_eq(Editor_state.cursor1.line, 1, 'F - test_up_arrow_scrolls_up_to_final_screen_line/cursor:line')
check_eq(Editor_state.cursor1.pos, 5, 'F - test_up_arrow_scrolls_up_to_final_screen_line/cursor:pos')
end
function test_up_arrow_scrolls_up_to_empty_line()
io.write('\ntest_up_arrow_scrolls_up_to_empty_line')
-- display a screenful of text with an empty line just above it outside the screen
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'', 'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=2, pos=1}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'F - test_up_arrow_scrolls_up_to_empty_line/baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'F - test_up_arrow_scrolls_up_to_empty_line/baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'F - test_up_arrow_scrolls_up_to_empty_line/baseline/screen:3')
-- after hitting the up arrow the screen scrolls up by one line
edit.run_after_keychord(Editor_state, 'up')
check_eq(Editor_state.screen_top1.line, 1, 'F - test_up_arrow_scrolls_up_to_empty_line/screen_top')
check_eq(Editor_state.cursor1.line, 1, 'F - test_up_arrow_scrolls_up_to_empty_line/cursor')
y = Editor_state.top
-- empty first line
y = y + Editor_state.line_height
App.screen.check(y, 'abc', 'F - test_up_arrow_scrolls_up_to_empty_line/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'F - test_up_arrow_scrolls_up_to_empty_line/screen:3')
end
function test_pageup()
io.write('\ntest_pageup')
App.screen.init{width=120, height=45}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=2, pos=1}
Editor_state.screen_bottom1 = {}
-- initially the last two lines are displayed
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'def', 'F - test_pageup/baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'F - test_pageup/baseline/screen:2')
-- after pageup the cursor goes to first line
edit.run_after_keychord(Editor_state, 'pageup')
check_eq(Editor_state.screen_top1.line, 1, 'F - test_pageup/screen_top')
check_eq(Editor_state.cursor1.line, 1, 'F - test_pageup/cursor')
y = Editor_state.top
App.screen.check(y, 'abc', 'F - test_pageup/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'F - test_pageup/screen:2')
end
function test_pageup_scrolls_up_by_screen_line()
io.write('\ntest_pageup_scrolls_up_by_screen_line')
-- display the first three lines with the cursor on the bottom line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def', 'ghi', 'jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=2, pos=1}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'ghi', 'F - test_pageup_scrolls_up_by_screen_line/baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'F - test_pageup_scrolls_up_by_screen_line/baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'F - test_pageup_scrolls_up_by_screen_line/baseline/screen:3') -- line wrapping includes trailing whitespace
-- after hitting the page-up key the screen scrolls up to top
edit.run_after_keychord(Editor_state, 'pageup')
check_eq(Editor_state.screen_top1.line, 1, 'F - test_pageup_scrolls_up_by_screen_line/screen_top')
check_eq(Editor_state.cursor1.line, 1, 'F - test_pageup_scrolls_up_by_screen_line/cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'F - test_pageup_scrolls_up_by_screen_line/cursor:pos')
y = Editor_state.top
App.screen.check(y, 'abc ', 'F - test_pageup_scrolls_up_by_screen_line/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'F - test_pageup_scrolls_up_by_screen_line/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'F - test_pageup_scrolls_up_by_screen_line/screen:3')
end
function test_pageup_scrolls_up_from_middle_screen_line()
io.write('\ntest_pageup_scrolls_up_from_middle_screen_line')
-- display a few lines starting from the middle of a line (Editor_state.cursor1.pos > 1)
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def', 'ghi jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=5}
Editor_state.screen_top1 = {line=2, pos=5}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'jkl', 'F - test_pageup_scrolls_up_from_middle_screen_line/baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'F - test_pageup_scrolls_up_from_middle_screen_line/baseline/screen:3') -- line wrapping includes trailing whitespace
-- after hitting the page-up key the screen scrolls up to top
edit.run_after_keychord(Editor_state, 'pageup')
check_eq(Editor_state.screen_top1.line, 1, 'F - test_pageup_scrolls_up_from_middle_screen_line/screen_top')
check_eq(Editor_state.cursor1.line, 1, 'F - test_pageup_scrolls_up_from_middle_screen_line/cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'F - test_pageup_scrolls_up_from_middle_screen_line/cursor:pos')
y = Editor_state.top
App.screen.check(y, 'abc ', 'F - test_pageup_scrolls_up_from_middle_screen_line/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'F - test_pageup_scrolls_up_from_middle_screen_line/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi ', 'F - test_pageup_scrolls_up_from_middle_screen_line/screen:3')
end
function test_enter_on_bottom_line_scrolls_down()
io.write('\ntest_enter_on_bottom_line_scrolls_down')
-- display a few lines with cursor on bottom line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=3, pos=2}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'F - test_enter_on_bottom_line_scrolls_down/baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'F - test_enter_on_bottom_line_scrolls_down/baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'F - test_enter_on_bottom_line_scrolls_down/baseline/screen:3')
-- after hitting the enter key the screen scrolls down
edit.run_after_keychord(Editor_state, 'return')
check_eq(Editor_state.screen_top1.line, 2, 'F - test_enter_on_bottom_line_scrolls_down/screen_top')
check_eq(Editor_state.cursor1.line, 4, 'F - test_enter_on_bottom_line_scrolls_down/cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'F - test_enter_on_bottom_line_scrolls_down/cursor:pos')
y = Editor_state.top
App.screen.check(y, 'def', 'F - test_enter_on_bottom_line_scrolls_down/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'g', 'F - test_enter_on_bottom_line_scrolls_down/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'hi', 'F - test_enter_on_bottom_line_scrolls_down/screen:3')
end
function test_enter_on_final_line_avoids_scrolling_down_when_not_at_bottom()
io.write('\ntest_enter_on_final_line_avoids_scrolling_down_when_not_at_bottom')
-- display just the bottom line on screen
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=4, pos=2}
Editor_state.screen_top1 = {line=4, pos=1}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'jkl', 'F - test_enter_on_final_line_avoids_scrolling_down_when_not_at_bottom/baseline/screen:1')
-- after hitting the enter key the screen does not scroll down
edit.run_after_keychord(Editor_state, 'return')
check_eq(Editor_state.screen_top1.line, 4, 'F - test_enter_on_final_line_avoids_scrolling_down_when_not_at_bottom/screen_top')
check_eq(Editor_state.cursor1.line, 5, 'F - test_enter_on_final_line_avoids_scrolling_down_when_not_at_bottom/cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'F - test_enter_on_final_line_avoids_scrolling_down_when_not_at_bottom/cursor:pos')
y = Editor_state.top
App.screen.check(y, 'j', 'F - test_enter_on_final_line_avoids_scrolling_down_when_not_at_bottom/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'kl', 'F - test_enter_on_final_line_avoids_scrolling_down_when_not_at_bottom/screen:2')
end
function test_inserting_text_on_final_line_avoids_scrolling_down_when_not_at_bottom()
io.write('\ntest_inserting_text_on_final_line_avoids_scrolling_down_when_not_at_bottom')
-- display just an empty bottom line on screen
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', ''}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=2, pos=1}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
-- after hitting the inserting_text key the screen does not scroll down
edit.run_after_textinput(Editor_state, 'a')
check_eq(Editor_state.screen_top1.line, 2, 'F - test_inserting_text_on_final_line_avoids_scrolling_down_when_not_at_bottom/screen_top')
check_eq(Editor_state.cursor1.line, 2, 'F - test_inserting_text_on_final_line_avoids_scrolling_down_when_not_at_bottom/cursor:line')
check_eq(Editor_state.cursor1.pos, 2, 'F - test_inserting_text_on_final_line_avoids_scrolling_down_when_not_at_bottom/cursor:pos')
local y = Editor_state.top
App.screen.check(y, 'a', 'F - test_inserting_text_on_final_line_avoids_scrolling_down_when_not_at_bottom/screen:1')
end
function test_typing_on_bottom_line_scrolls_down()
io.write('\ntest_typing_on_bottom_line_scrolls_down')
-- display a few lines with cursor on bottom line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=3, pos=4}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'F - test_typing_on_bottom_line_scrolls_down/baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'F - test_typing_on_bottom_line_scrolls_down/baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'F - test_typing_on_bottom_line_scrolls_down/baseline/screen:3')
-- after typing something the line wraps and the screen scrolls down
edit.run_after_textinput(Editor_state, 'j')
edit.run_after_textinput(Editor_state, 'k')
edit.run_after_textinput(Editor_state, 'l')
check_eq(Editor_state.screen_top1.line, 2, 'F - test_typing_on_bottom_line_scrolls_down/screen_top')
check_eq(Editor_state.cursor1.line, 3, 'F - test_typing_on_bottom_line_scrolls_down/cursor:line')
check_eq(Editor_state.cursor1.pos, 7, 'F - test_typing_on_bottom_line_scrolls_down/cursor:pos')
y = Editor_state.top
App.screen.check(y, 'def', 'F - test_typing_on_bottom_line_scrolls_down/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghij', 'F - test_typing_on_bottom_line_scrolls_down/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'kl', 'F - test_typing_on_bottom_line_scrolls_down/screen:3')
end
function test_left_arrow_scrolls_up_in_wrapped_line()
io.write('\ntest_left_arrow_scrolls_up_in_wrapped_line')
-- display lines starting from second screen line of a line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.screen_top1 = {line=3, pos=5}
Editor_state.screen_bottom1 = {}
-- cursor is at top of screen
Editor_state.cursor1 = {line=3, pos=5}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'jkl', 'F - test_left_arrow_scrolls_up_in_wrapped_line/baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'F - test_left_arrow_scrolls_up_in_wrapped_line/baseline/screen:2')
-- after hitting the left arrow the screen scrolls up to first screen line
edit.run_after_keychord(Editor_state, 'left')
y = Editor_state.top
App.screen.check(y, 'ghi ', 'F - test_left_arrow_scrolls_up_in_wrapped_line/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'F - test_left_arrow_scrolls_up_in_wrapped_line/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'F - test_left_arrow_scrolls_up_in_wrapped_line/screen:3')
check_eq(Editor_state.screen_top1.line, 3, 'F - test_left_arrow_scrolls_up_in_wrapped_line/screen_top')
check_eq(Editor_state.screen_top1.pos, 1, 'F - test_left_arrow_scrolls_up_in_wrapped_line/screen_top')
check_eq(Editor_state.cursor1.line, 3, 'F - test_left_arrow_scrolls_up_in_wrapped_line/cursor:line')
check_eq(Editor_state.cursor1.pos, 4, 'F - test_left_arrow_scrolls_up_in_wrapped_line/cursor:pos')
end
function test_right_arrow_scrolls_down_in_wrapped_line()
io.write('\ntest_right_arrow_scrolls_down_in_wrapped_line')
-- display the first three lines with the cursor on the bottom line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
-- cursor is at bottom right of screen
Editor_state.cursor1 = {line=3, pos=5}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'F - test_right_arrow_scrolls_down_in_wrapped_line/baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'F - test_right_arrow_scrolls_down_in_wrapped_line/baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi ', 'F - test_right_arrow_scrolls_down_in_wrapped_line/baseline/screen:3') -- line wrapping includes trailing whitespace
-- after hitting the right arrow the screen scrolls down by one line
edit.run_after_keychord(Editor_state, 'right')
check_eq(Editor_state.screen_top1.line, 2, 'F - test_right_arrow_scrolls_down_in_wrapped_line/screen_top')
check_eq(Editor_state.cursor1.line, 3, 'F - test_right_arrow_scrolls_down_in_wrapped_line/cursor:line')
check_eq(Editor_state.cursor1.pos, 6, 'F - test_right_arrow_scrolls_down_in_wrapped_line/cursor:pos')
y = Editor_state.top
App.screen.check(y, 'def', 'F - test_right_arrow_scrolls_down_in_wrapped_line/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi ', 'F - test_right_arrow_scrolls_down_in_wrapped_line/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'F - test_right_arrow_scrolls_down_in_wrapped_line/screen:3')
end
function test_home_scrolls_up_in_wrapped_line()
io.write('\ntest_home_scrolls_up_in_wrapped_line')
-- display lines starting from second screen line of a line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.screen_top1 = {line=3, pos=5}
Editor_state.screen_bottom1 = {}
-- cursor is at top of screen
Editor_state.cursor1 = {line=3, pos=5}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'jkl', 'F - test_home_scrolls_up_in_wrapped_line/baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'F - test_home_scrolls_up_in_wrapped_line/baseline/screen:2')
-- after hitting home the screen scrolls up to first screen line
edit.run_after_keychord(Editor_state, 'home')
y = Editor_state.top
App.screen.check(y, 'ghi ', 'F - test_home_scrolls_up_in_wrapped_line/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'F - test_home_scrolls_up_in_wrapped_line/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'F - test_home_scrolls_up_in_wrapped_line/screen:3')
check_eq(Editor_state.screen_top1.line, 3, 'F - test_home_scrolls_up_in_wrapped_line/screen_top')
check_eq(Editor_state.screen_top1.pos, 1, 'F - test_home_scrolls_up_in_wrapped_line/screen_top')
check_eq(Editor_state.cursor1.line, 3, 'F - test_home_scrolls_up_in_wrapped_line/cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'F - test_home_scrolls_up_in_wrapped_line/cursor:pos')
end
function test_end_scrolls_down_in_wrapped_line()
io.write('\ntest_end_scrolls_down_in_wrapped_line')
-- display the first three lines with the cursor on the bottom line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
-- cursor is at bottom right of screen
Editor_state.cursor1 = {line=3, pos=5}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc', 'F - test_end_scrolls_down_in_wrapped_line/baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'F - test_end_scrolls_down_in_wrapped_line/baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi ', 'F - test_end_scrolls_down_in_wrapped_line/baseline/screen:3') -- line wrapping includes trailing whitespace
-- after hitting end the screen scrolls down by one line
edit.run_after_keychord(Editor_state, 'end')
check_eq(Editor_state.screen_top1.line, 2, 'F - test_end_scrolls_down_in_wrapped_line/screen_top')
check_eq(Editor_state.cursor1.line, 3, 'F - test_end_scrolls_down_in_wrapped_line/cursor:line')
check_eq(Editor_state.cursor1.pos, 8, 'F - test_end_scrolls_down_in_wrapped_line/cursor:pos')
y = Editor_state.top
App.screen.check(y, 'def', 'F - test_end_scrolls_down_in_wrapped_line/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi ', 'F - test_end_scrolls_down_in_wrapped_line/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'F - test_end_scrolls_down_in_wrapped_line/screen:3')
end
function test_position_cursor_on_recently_edited_wrapping_line()
-- draw a line wrapping over 2 screen lines
io.write('\ntest_position_cursor_on_recently_edited_wrapping_line')
App.screen.init{width=100, height=200}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def ghi jkl mno pqr ', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=25}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'abc def ghi ', 'F - test_position_cursor_on_recently_edited_wrapping_line/baseline1/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl mno pqr ', 'F - test_position_cursor_on_recently_edited_wrapping_line/baseline1/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'xyz', 'F - test_position_cursor_on_recently_edited_wrapping_line/baseline1/screen:3')
-- add to the line until it's wrapping over 3 screen lines
edit.run_after_textinput(Editor_state, 's')
edit.run_after_textinput(Editor_state, 't')
edit.run_after_textinput(Editor_state, 'u')
check_eq(Editor_state.cursor1.pos, 28, 'F - test_position_cursor_on_recently_edited_wrapping_line/cursor:pos')
y = Editor_state.top
App.screen.check(y, 'abc def ghi ', 'F - test_position_cursor_on_recently_edited_wrapping_line/baseline2/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl mno pqr ', 'F - test_position_cursor_on_recently_edited_wrapping_line/baseline2/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'stu', 'F - test_position_cursor_on_recently_edited_wrapping_line/baseline2/screen:3')
-- try to move the cursor earlier in the third screen line by clicking the mouse
edit.run_after_mouse_press(Editor_state, Editor_state.left+8,Editor_state.top+Editor_state.line_height*2+5, 1)
-- cursor should move
check_eq(Editor_state.cursor1.line, 1, 'F - test_position_cursor_on_recently_edited_wrapping_line/cursor:line')
check_eq(Editor_state.cursor1.pos, 26, 'F - test_position_cursor_on_recently_edited_wrapping_line/cursor:pos')
end
function test_backspace_can_scroll_up()
io.write('\ntest_backspace_can_scroll_up')
-- display the lines 2/3/4 with the cursor on line 2
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
Editor_state.screen_top1 = {line=2, pos=1}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'def', 'F - test_backspace_can_scroll_up/baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'F - test_backspace_can_scroll_up/baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'F - test_backspace_can_scroll_up/baseline/screen:3')
-- after hitting backspace the screen scrolls up by one line
edit.run_after_keychord(Editor_state, 'backspace')
check_eq(Editor_state.screen_top1.line, 1, 'F - test_backspace_can_scroll_up/screen_top')
check_eq(Editor_state.cursor1.line, 1, 'F - test_backspace_can_scroll_up/cursor')
y = Editor_state.top
App.screen.check(y, 'abcdef', 'F - test_backspace_can_scroll_up/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'ghi', 'F - test_backspace_can_scroll_up/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'jkl', 'F - test_backspace_can_scroll_up/screen:3')
end
function test_backspace_can_scroll_up_screen_line()
io.write('\ntest_backspace_can_scroll_up_screen_line')
-- display lines starting from second screen line of a line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=3, pos=5}
Editor_state.screen_top1 = {line=3, pos=5}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'jkl', 'F - test_backspace_can_scroll_up_screen_line/baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'F - test_backspace_can_scroll_up_screen_line/baseline/screen:2')
-- after hitting backspace the screen scrolls up by one screen line
edit.run_after_keychord(Editor_state, 'backspace')
y = Editor_state.top
App.screen.check(y, 'ghij', 'F - test_backspace_can_scroll_up_screen_line/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'kl', 'F - test_backspace_can_scroll_up_screen_line/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'mno', 'F - test_backspace_can_scroll_up_screen_line/screen:3')
check_eq(Editor_state.screen_top1.line, 3, 'F - test_backspace_can_scroll_up_screen_line/screen_top')
check_eq(Editor_state.screen_top1.pos, 1, 'F - test_backspace_can_scroll_up_screen_line/screen_top')
check_eq(Editor_state.cursor1.line, 3, 'F - test_backspace_can_scroll_up_screen_line/cursor:line')
check_eq(Editor_state.cursor1.pos, 4, 'F - test_backspace_can_scroll_up_screen_line/cursor:pos')
end
function test_backspace_past_line_boundary()
io.write('\ntest_backspace_past_line_boundary')
-- position cursor at start of a (non-first) line
App.screen.init{width=Editor_state.left+30, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=1}
-- backspace joins with previous line
edit.run_after_keychord(Editor_state, 'backspace')
check_eq(Editor_state.lines[1].data, 'abcdef', "F - test_backspace_past_line_boundary")
end
function test_undo_insert_text()
io.write('\ntest_undo_insert_text')
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=4}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
-- insert a character
edit.draw(Editor_state)
edit.run_after_textinput(Editor_state, 'g')
check_eq(Editor_state.cursor1.line, 2, 'F - test_undo_insert_text/baseline/cursor:line')
check_eq(Editor_state.cursor1.pos, 5, 'F - test_undo_insert_text/baseline/cursor:pos')
local y = Editor_state.top
App.screen.check(y, 'abc', 'F - test_undo_insert_text/baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'defg', 'F - test_undo_insert_text/baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'xyz', 'F - test_undo_insert_text/baseline/screen:3')
-- undo
edit.run_after_keychord(Editor_state, 'C-z')
check_eq(Editor_state.cursor1.line, 2, 'F - test_undo_insert_text/cursor:line')
check_eq(Editor_state.cursor1.pos, 4, 'F - test_undo_insert_text/cursor:pos')
y = Editor_state.top
App.screen.check(y, 'abc', 'F - test_undo_insert_text/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'F - test_undo_insert_text/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'xyz', 'F - test_undo_insert_text/screen:3')
end
function test_undo_delete_text()
io.write('\ntest_undo_delete_text')
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'defg', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=5}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
-- delete a character
edit.run_after_keychord(Editor_state, 'backspace')
check_eq(Editor_state.cursor1.line, 2, 'F - test_undo_delete_text/baseline/cursor:line')
check_eq(Editor_state.cursor1.pos, 4, 'F - test_undo_delete_text/baseline/cursor:pos')
local y = Editor_state.top
App.screen.check(y, 'abc', 'F - test_undo_delete_text/baseline/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'def', 'F - test_undo_delete_text/baseline/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'xyz', 'F - test_undo_delete_text/baseline/screen:3')
-- undo
--? -- after undo, the backspaced key is selected
edit.run_after_keychord(Editor_state, 'C-z')
check_eq(Editor_state.cursor1.line, 2, 'F - test_undo_delete_text/cursor:line')
check_eq(Editor_state.cursor1.pos, 5, 'F - test_undo_delete_text/cursor:pos')
y = Editor_state.top
App.screen.check(y, 'abc', 'F - test_undo_delete_text/screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'defg', 'F - test_undo_delete_text/screen:2')
y = y + Editor_state.line_height
App.screen.check(y, 'xyz', 'F - test_undo_delete_text/screen:3')
end
function test_search()
io.write('\ntest_search')
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'ghi', 'deg'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
-- search for a string
edit.run_after_keychord(Editor_state, 'C-f')
edit.run_after_textinput(Editor_state, 'd')
edit.run_after_keychord(Editor_state, 'return')
check_eq(Editor_state.cursor1.line, 2, 'F - test_search/1/cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'F - test_search/1/cursor:pos')
-- reset cursor
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
-- search for second occurrence
edit.run_after_keychord(Editor_state, 'C-f')
edit.run_after_textinput(Editor_state, 'de')
edit.run_after_keychord(Editor_state, 'down')
edit.run_after_keychord(Editor_state, 'return')
check_eq(Editor_state.cursor1.line, 4, 'F - test_search/2/cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'F - test_search/2/cursor:pos')
end
function test_search_upwards()
io.write('\ntest_search_upwards')
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc abd'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=2}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
-- search for a string
edit.run_after_keychord(Editor_state, 'C-f')
edit.run_after_textinput(Editor_state, 'a')
-- search for previous occurrence
edit.run_after_keychord(Editor_state, 'up')
check_eq(Editor_state.cursor1.line, 1, 'F - test_search_upwards/2/cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'F - test_search_upwards/2/cursor:pos')
end
function test_search_wrap()
io.write('\ntest_search_wrap')
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=3}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
-- search for a string
edit.run_after_keychord(Editor_state, 'C-f')
edit.run_after_textinput(Editor_state, 'a')
edit.run_after_keychord(Editor_state, 'return')
-- cursor wraps
check_eq(Editor_state.cursor1.line, 1, 'F - test_search_wrap/1/cursor:line')
check_eq(Editor_state.cursor1.pos, 1, 'F - test_search_wrap/1/cursor:pos')
end
function test_search_wrap_upwards()
io.write('\ntest_search_wrap_upwards')
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc abd'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
-- search upwards for a string
edit.run_after_keychord(Editor_state, 'C-f')
edit.run_after_textinput(Editor_state, 'a')
edit.run_after_keychord(Editor_state, 'up')
-- cursor wraps
check_eq(Editor_state.cursor1.line, 1, 'F - test_search_wrap_upwards/1/cursor:line')
check_eq(Editor_state.cursor1.pos, 5, 'F - test_search_wrap_upwards/1/cursor:pos')
end
-- text editor, particularly text drawing, horizontal wrap, vertical scrolling
Text = {}
AB_padding = 20 -- space in pixels between A side and B side
-- draw a line starting from startpos to screen at y between State.left and State.right
-- return the final y, and pos,posB of start of final screen line drawn
function Text.draw(State, line_index, y, startpos, startposB)
local line = State.lines[line_index]
local line_cache = State.line_cache[line_index]
line_cache.starty = y
line_cache.startpos = startpos
line_cache.startposB = startposB
-- draw A side
local overflows_screen, x, pos, screen_line_starting_pos
if startpos then
overflows_screen, x, y, pos, screen_line_starting_pos = Text.draw_wrapping_line(State, line_index, State.left, y, startpos)
if overflows_screen then
return y, screen_line_starting_pos
end
if Focus == 'edit' and State.cursor1.pos then
if State.search_term == nil then
if line_index == State.cursor1.line and State.cursor1.pos == pos then
Text.draw_cursor(State, x, y)
end
end
end
else
x = State.left
end
-- check for B side
--? if line_index == 8 then print('checking for B side') end
if line.dataB == nil then
assert(y)
assert(screen_line_starting_pos)
--? if line_index == 8 then print('return 1') end
return y, screen_line_starting_pos
end
if not State.expanded and not line.expanded then
assert(y)
assert(screen_line_starting_pos)
--? if line_index == 8 then print('return 2') end
button(State, 'expand', {x=x+AB_padding, y=y+2, w=App.width(State.em), h=State.line_height-4, color={1,1,1},
icon = function(button_params)
App.color(Fold_background_color)
love.graphics.rectangle('fill', button_params.x, button_params.y, App.width(State.em), State.line_height-4, 2,2)
end,
onpress1 = function()
line.expanded = true
end,
})
return y, screen_line_starting_pos
end
-- draw B side
--? if line_index == 8 then print('drawing B side') end
App.color(Fold_color)
--? if Foo then
--? print('draw:', State.lines[line_index].data, "=====", State.lines[line_index].dataB, 'starting from x', x+AB_padding)
--? end
if startposB then
overflows_screen, x, y, pos, screen_line_starting_pos = Text.draw_wrapping_lineB(State, line_index, x,y, startposB)
else
overflows_screen, x, y, pos, screen_line_starting_pos = Text.draw_wrapping_lineB(State, line_index, x+AB_padding,y, 1)
end
if overflows_screen then
return y, nil, screen_line_starting_pos
end
--? if line_index == 8 then print('a') end
if Focus == 'edit' and State.cursor1.posB then
--? if line_index == 8 then print('b') end
if State.search_term == nil then
--? if line_index == 8 then print('c', State.cursor1.line, State.cursor1.posB, line_index, pos) end
if line_index == State.cursor1.line and State.cursor1.posB == pos then
Text.draw_cursor(State, x, y)
end
end
end
return y, nil, screen_line_starting_pos
end
-- Given an array of fragments, draw the subset starting from pos to screen
-- starting from (x,y).
-- Return:
-- - whether we got to bottom of screen before end of line
-- - the final (x,y)
-- - the final pos
-- - starting pos of the final screen line drawn
function Text.draw_wrapping_line(State, line_index, x,y, startpos)
local line = State.lines[line_index]
local line_cache = State.line_cache[line_index]
--? print('== line', line_index, '^'..line.data..'$')
local screen_line_starting_pos = startpos
Text.compute_fragments(State, line_index)
local pos = 1
initialize_color()
for _, f in ipairs(line_cache.fragments) do
App.color(Text_color)
local frag, frag_text = f.data, f.text
select_color(frag)
local frag_len = utf8.len(frag)
--? print('text.draw:', frag, 'at', line_index,pos, 'after', x,y)
if pos < startpos then
-- render nothing
--? print('skipping', frag)
else
-- render fragment
local frag_width = App.width(frag_text)
if x + frag_width > State.right then
assert(x > State.left) -- no overfull lines
y = y + State.line_height
if y + State.line_height > App.screen.height then
return --[[screen filled]] true, x,y, pos, screen_line_starting_pos
end
screen_line_starting_pos = pos
x = State.left
end
App.screen.draw(frag_text, x,y)
-- render cursor if necessary
if State.cursor1.pos and line_index == State.cursor1.line then
if pos <= State.cursor1.pos and pos + frag_len > State.cursor1.pos then
if State.search_term then
if State.lines[State.cursor1.line].data:sub(State.cursor1.pos, State.cursor1.pos+utf8.len(State.search_term)-1) == State.search_term then
local lo_px = Text.draw_highlight(State, line, x,y, pos, State.cursor1.pos, State.cursor1.pos+utf8.len(State.search_term))
App.color(Text_color)
love.graphics.print(State.search_term, x+lo_px,y)
end
elseif Focus == 'edit' then
Text.draw_cursor(State, x+Text.x(frag, State.cursor1.pos-pos+1), y)
App.color(Text_color)
end
end
end
x = x + frag_width
end
pos = pos + frag_len
end
return false, x,y, pos, screen_line_starting_pos
end
function Text.draw_wrapping_lineB(State, line_index, x,y, startpos)
local line = State.lines[line_index]
local line_cache = State.line_cache[line_index]
local screen_line_starting_pos = startpos
Text.compute_fragmentsB(State, line_index, x)
local pos = 1
for _, f in ipairs(line_cache.fragmentsB) do
local frag, frag_text = f.data, f.text
local frag_len = utf8.len(frag)
--? print('text.draw:', frag, 'at', line_index,pos, 'after', x,y)
if pos < startpos then
-- render nothing
--? print('skipping', frag)
else
-- render fragment
local frag_width = App.width(frag_text)
if x + frag_width > State.right then
assert(x > State.left) -- no overfull lines
y = y + State.line_height
if y + State.line_height > App.screen.height then
return --[[screen filled]] true, x,y, pos, screen_line_starting_pos
end
screen_line_starting_pos = pos
x = State.left
end
App.screen.draw(frag_text, x,y)
-- render cursor if necessary
if State.cursor1.posB and line_index == State.cursor1.line then
if pos <= State.cursor1.posB and pos + frag_len > State.cursor1.posB then
if State.search_term then
if State.lines[State.cursor1.line].dataB:sub(State.cursor1.posB, State.cursor1.posB+utf8.len(State.search_term)-1) == State.search_term then
local lo_px = Text.draw_highlight(State, line, x,y, pos, State.cursor1.posB, State.cursor1.posB+utf8.len(State.search_term))
App.color(Fold_color)
love.graphics.print(State.search_term, x+lo_px,y)
end
elseif Focus == 'edit' then
Text.draw_cursor(State, x+Text.x(frag, State.cursor1.posB-pos+1), y)
App.color(Fold_color)
end
end
end
x = x + frag_width
end
pos = pos + frag_len
end
return false, x,y, pos, screen_line_starting_pos
end
function Text.draw_cursor(State, x, y)
-- blink every 0.5s
if math.floor(Cursor_time*2)%2 == 0 then
App.color(Cursor_color)
love.graphics.rectangle('fill', x,y, 3,State.line_height)
end
State.cursor_x = x
State.cursor_y = y+State.line_height
end
function Text.populate_screen_line_starting_pos(State, line_index)
local line = State.lines[line_index]
local line_cache = State.line_cache[line_index]
if line_cache.screen_line_starting_pos then
return
end
-- duplicate some logic from Text.draw
Text.compute_fragments(State, line_index)
line_cache.screen_line_starting_pos = {1}
local x = State.left
local pos = 1
for _, f in ipairs(line_cache.fragments) do
local frag, frag_text = f.data, f.text
-- render fragment
local frag_width = App.width(frag_text)
if x + frag_width > State.right then
x = State.left
table.insert(line_cache.screen_line_starting_pos, pos)
end
x = x + frag_width
local frag_len = utf8.len(frag)
pos = pos + frag_len
end
end
function Text.compute_fragments(State, line_index)
--? print('compute_fragments', line_index, 'between', State.left, State.right)
local line = State.lines[line_index]
local line_cache = State.line_cache[line_index]
if line_cache.fragments then
return
end
line_cache.fragments = {}
local x = State.left
-- try to wrap at word boundaries
for frag in line.data:gmatch('%S*%s*') do
local frag_text = App.newText(love.graphics.getFont(), frag)
local frag_width = App.width(frag_text)
--? print('x: '..tostring(x)..'; frag_width: '..tostring(frag_width)..'; '..tostring(State.right-x)..'px to go')
while x + frag_width > State.right do
--? print(('checking whether to split fragment ^%s$ of width %d when rendering from %d'):format(frag, frag_width, x))
if (x-State.left) < 0.8 * (State.right-State.left) then
--? print('splitting')
-- long word; chop it at some letter
-- We're not going to reimplement TeX here.
local bpos = Text.nearest_pos_less_than(frag, State.right - x)
--? print('bpos', bpos)
if bpos == 0 then break end -- avoid infinite loop when window is too narrow
local boffset = Text.offset(frag, bpos+1) -- byte _after_ bpos
--? print('space for '..tostring(bpos)..' graphemes, '..tostring(boffset-1)..' bytes')
local frag1 = string.sub(frag, 1, boffset-1)
local frag1_text = App.newText(love.graphics.getFont(), frag1)
local frag1_width = App.width(frag1_text)
--? print('extracting ^'..frag1..'$ of width '..tostring(frag1_width)..'px')
assert(x + frag1_width <= State.right)
table.insert(line_cache.fragments, {data=frag1, text=frag1_text})
frag = string.sub(frag, boffset)
frag_text = App.newText(love.graphics.getFont(), frag)
frag_width = App.width(frag_text)
end
x = State.left -- new line
end
if #frag > 0 then
--? print('inserting ^'..frag..'$ of width '..tostring(frag_width)..'px')
table.insert(line_cache.fragments, {data=frag, text=frag_text})
end
x = x + frag_width
end
end
function Text.populate_screen_line_starting_posB(State, line_index, x)
local line = State.lines[line_index]
local line_cache = State.line_cache[line_index]
if line_cache.screen_line_starting_posB then
return
end
-- duplicate some logic from Text.draw
Text.compute_fragmentsB(State, line_index, x)
line_cache.screen_line_starting_posB = {1}
local pos = 1
for _, f in ipairs(line_cache.fragmentsB) do
local frag, frag_text = f.data, f.text
-- render fragment
local frag_width = App.width(frag_text)
if x + frag_width > State.right then
x = State.left
table.insert(line_cache.screen_line_starting_posB, pos)
end
x = x + frag_width
local frag_len = utf8.len(frag)
pos = pos + frag_len
end
end
function Text.compute_fragmentsB(State, line_index, x)
--? print('compute_fragmentsB', line_index, 'between', x, State.right)
local line = State.lines[line_index]
local line_cache = State.line_cache[line_index]
if line_cache.fragmentsB then
return
end
line_cache.fragmentsB = {}
-- try to wrap at word boundaries
for frag in line.dataB:gmatch('%S*%s*') do
local frag_text = App.newText(love.graphics.getFont(), frag)
local frag_width = App.width(frag_text)
--? print('x: '..tostring(x)..'; '..tostring(State.right-x)..'px to go')
while x + frag_width > State.right do
--? print(('checking whether to split fragment ^%s$ of width %d when rendering from %d'):format(frag, frag_width, x))
if (x-State.left) < 0.8 * (State.right-State.left) then
--? print('splitting')
-- long word; chop it at some letter
-- We're not going to reimplement TeX here.
local bpos = Text.nearest_pos_less_than(frag, State.right - x)
--? print('bpos', bpos)
if bpos == 0 then break end -- avoid infinite loop when window is too narrow
local boffset = Text.offset(frag, bpos+1) -- byte _after_ bpos
--? print('space for '..tostring(bpos)..' graphemes, '..tostring(boffset-1)..' bytes')
local frag1 = string.sub(frag, 1, boffset-1)
local frag1_text = App.newText(love.graphics.getFont(), frag1)
local frag1_width = App.width(frag1_text)
--? print('extracting ^'..frag1..'$ of width '..tostring(frag1_width)..'px')
assert(x + frag1_width <= State.right)
table.insert(line_cache.fragmentsB, {data=frag1, text=frag1_text})
frag = string.sub(frag, boffset)
frag_text = App.newText(love.graphics.getFont(), frag)
frag_width = App.width(frag_text)
end
x = State.left -- new line
end
if #frag > 0 then
--? print('inserting ^'..frag..'$ of width '..tostring(frag_width)..'px')
table.insert(line_cache.fragmentsB, {data=frag, text=frag_text})
end
x = x + frag_width
end
end
function Text.textinput(State, t)
if App.mouse_down(1) then return end
if App.ctrl_down() or App.alt_down() or App.cmd_down() then return end
local before = snapshot(State, State.cursor1.line)
--? print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
Text.insert_at_cursor(State, t)
if State.cursor_y > App.screen.height - State.line_height then
Text.populate_screen_line_starting_pos(State, State.cursor1.line)
Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
end
record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
end
function Text.insert_at_cursor(State, t)
if State.cursor1.pos then
local byte_offset = Text.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_offset-1)..t..string.sub(State.lines[State.cursor1.line].data, byte_offset)
Text.clear_screen_line_cache(State, State.cursor1.line)
State.cursor1.pos = State.cursor1.pos+1
else
assert(State.cursor1.posB)
local byte_offset = Text.offset(State.lines[State.cursor1.line].dataB, State.cursor1.posB)
State.lines[State.cursor1.line].dataB = string.sub(State.lines[State.cursor1.line].dataB, 1, byte_offset-1)..t..string.sub(State.lines[State.cursor1.line].dataB, byte_offset)
Text.clear_screen_line_cache(State, State.cursor1.line)
State.cursor1.posB = State.cursor1.posB+1
end
end
-- Don't handle any keys here that would trigger love.textinput above.
function Text.keychord_pressed(State, chord)
--? print('chord', chord)
--== shortcuts that mutate text
if chord == 'return' then
local before_line = State.cursor1.line
local before = snapshot(State, before_line)
Text.insert_return(State)
if State.cursor_y > App.screen.height - State.line_height then
Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
end
schedule_save(State)
record_undo_event(State, {before=before, after=snapshot(State, before_line, State.cursor1.line)})
elseif chord == 'tab' then
local before = snapshot(State, State.cursor1.line)
--? print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
Text.insert_at_cursor(State, '\t')
if State.cursor_y > App.screen.height - State.line_height then
Text.populate_screen_line_starting_pos(State, State.cursor1.line)
Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
--? print('=>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
end
schedule_save(State)
record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
elseif chord == 'backspace' then
local before
if State.cursor1.pos and State.cursor1.pos > 1 then
before = snapshot(State, State.cursor1.line)
local byte_start = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos-1)
local byte_end = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
if byte_start then
if byte_end then
State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)..string.sub(State.lines[State.cursor1.line].data, byte_end)
else
State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)
end
State.cursor1.pos = State.cursor1.pos-1
end
elseif State.cursor1.posB then
if State.cursor1.posB > 1 then
before = snapshot(State, State.cursor1.line)
local byte_start = utf8.offset(State.lines[State.cursor1.line].dataB, State.cursor1.posB-1)
local byte_end = utf8.offset(State.lines[State.cursor1.line].dataB, State.cursor1.posB)
if byte_start then
if byte_end then
State.lines[State.cursor1.line].dataB = string.sub(State.lines[State.cursor1.line].dataB, 1, byte_start-1)..string.sub(State.lines[State.cursor1.line].dataB, byte_end)
else
State.lines[State.cursor1.line].dataB = string.sub(State.lines[State.cursor1.line].dataB, 1, byte_start-1)
end
State.cursor1.posB = State.cursor1.posB-1
end
else
-- refuse to delete past beginning of side B
end
elseif State.cursor1.line > 1 then
before = snapshot(State, State.cursor1.line-1, State.cursor1.line)
-- join lines
State.cursor1.pos = utf8.len(State.lines[State.cursor1.line-1].data)+1
State.lines[State.cursor1.line-1].data = State.lines[State.cursor1.line-1].data..State.lines[State.cursor1.line].data
table.remove(State.lines, State.cursor1.line)
table.remove(State.line_cache, State.cursor1.line)
State.cursor1.line = State.cursor1.line-1
end
if State.screen_top1.line > #State.lines then
Text.populate_screen_line_starting_pos(State, #State.lines)
local line_cache = State.line_cache[#State.line_cache]
State.screen_top1 = {line=#State.lines, pos=line_cache.screen_line_starting_pos[#line_cache.screen_line_starting_pos]}
elseif Text.lt1(State.cursor1, State.screen_top1) then
local top2 = Text.to2(State, State.screen_top1)
top2 = Text.previous_screen_line(State, top2, State.left, State.right)
State.screen_top1 = Text.to1(State, top2)
Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
end
Text.clear_screen_line_cache(State, State.cursor1.line)
assert(Text.le1(State.screen_top1, State.cursor1))
schedule_save(State)
record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
elseif chord == 'delete' then
local before
if State.cursor1.posB or State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then
before = snapshot(State, State.cursor1.line)
else
before = snapshot(State, State.cursor1.line, State.cursor1.line+1)
end
if State.cursor1.pos and State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then
local byte_start = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
local byte_end = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos+1)
if byte_start then
if byte_end then
State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)..string.sub(State.lines[State.cursor1.line].data, byte_end)
else
State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)
end
-- no change to State.cursor1.pos
end
elseif State.cursor1.posB then
if State.cursor1.posB <= utf8.len(State.lines[State.cursor1.line].dataB) then
local byte_start = utf8.offset(State.lines[State.cursor1.line].dataB, State.cursor1.posB)
local byte_end = utf8.offset(State.lines[State.cursor1.line].dataB, State.cursor1.posB+1)
if byte_start then
if byte_end then
State.lines[State.cursor1.line].dataB = string.sub(State.lines[State.cursor1.line].dataB, 1, byte_start-1)..string.sub(State.lines[State.cursor1.line].dataB, byte_end)
else
State.lines[State.cursor1.line].dataB = string.sub(State.lines[State.cursor1.line].dataB, 1, byte_start-1)
end
-- no change to State.cursor1.pos
end
else
-- refuse to delete past end of side B
end
elseif State.cursor1.line < #State.lines then
-- join lines
State.lines[State.cursor1.line].data = State.lines[State.cursor1.line].data..State.lines[State.cursor1.line+1].data
-- delete side B on first line
State.lines[State.cursor1.line].dataB = State.lines[State.cursor1.line+1].dataB
table.remove(State.lines, State.cursor1.line+1)
table.remove(State.line_cache, State.cursor1.line+1)
end
Text.clear_screen_line_cache(State, State.cursor1.line)
schedule_save(State)
record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
--== shortcuts that move the cursor
elseif chord == 'left' then
Text.left(State)
elseif chord == 'right' then
Text.right(State)
elseif chord == 'S-left' then
Text.left(State)
elseif chord == 'S-right' then
Text.right(State)
-- C- hotkeys reserved for drawings, so we'll use M-
elseif chord == 'M-left' then
Text.word_left(State)
elseif chord == 'M-right' then
Text.word_right(State)
elseif chord == 'M-S-left' then
Text.word_left(State)
elseif chord == 'M-S-right' then
Text.word_right(State)
elseif chord == 'home' then
Text.start_of_line(State)
elseif chord == 'end' then
Text.end_of_line(State)
elseif chord == 'S-home' then
Text.start_of_line(State)
elseif chord == 'S-end' then
Text.end_of_line(State)
elseif chord == 'up' then
Text.up(State)
elseif chord == 'down' then
Text.down(State)
elseif chord == 'S-up' then
Text.up(State)
elseif chord == 'S-down' then
Text.down(State)
elseif chord == 'pageup' then
Text.pageup(State)
elseif chord == 'pagedown' then
Text.pagedown(State)
elseif chord == 'S-pageup' then
Text.pageup(State)
elseif chord == 'S-pagedown' then
Text.pagedown(State)
end
end
function Text.insert_return(State)
if State.cursor1.pos then
-- when inserting a newline, move any B side to the new line
local byte_offset = Text.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
table.insert(State.lines, State.cursor1.line+1, {data=string.sub(State.lines[State.cursor1.line].data, byte_offset), dataB=State.lines[State.cursor1.line].dataB})
table.insert(State.line_cache, State.cursor1.line+1, {})
State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_offset-1)
State.lines[State.cursor1.line].dataB = nil
Text.clear_screen_line_cache(State, State.cursor1.line)
State.cursor1 = {line=State.cursor1.line+1, pos=1}
else
-- disable enter when cursor is on the B side
end
end
function Text.pageup(State)
--? print('pageup')
-- duplicate some logic from love.draw
local top2 = Text.to2(State, State.screen_top1)
--? print(App.screen.height)
local y = App.screen.height - State.line_height
while y >= State.top do
--? print(y, top2.line, top2.screen_line, top2.screen_pos)
if State.screen_top1.line == 1 and State.screen_top1.pos and State.screen_top1.pos == 1 then break end
y = y - State.line_height
top2 = Text.previous_screen_line(State, top2)
end
State.screen_top1 = Text.to1(State, top2)
State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos, posB=State.screen_top1.posB}
Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State)
--? print(State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
--? print('pageup end')
end
function Text.pagedown(State)
--? print('pagedown')
local bot2 = Text.to2(State, State.screen_bottom1)
local new_top1 = Text.to1(State, bot2)
if Text.lt1(State.screen_top1, new_top1) then
State.screen_top1 = new_top1
else
State.screen_top1 = {line=State.screen_bottom1.line, pos=State.screen_bottom1.pos}
end
--? print('setting top to', State.screen_top1.line, State.screen_top1.pos)
State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos, posB=State.screen_top1.posB}
Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State)
--? print('top now', State.screen_top1.line)
Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
--? print('pagedown end')
end
function Text.up(State)
if State.cursor1.pos then
Text.upA(State)
else
Text.upB(State)
end
end
function Text.upA(State)
--? print('up', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
local screen_line_starting_pos, screen_line_index = Text.pos_at_start_of_screen_line(State, State.cursor1)
if screen_line_starting_pos == 1 then
--? print('cursor is at first screen line of its line')
-- line is done; skip to previous text line
if State.cursor1.line > 1 then
--? print('found previous text line')
State.cursor1 = {line=State.cursor1.line-1, pos=nil}
Text.populate_screen_line_starting_pos(State, State.cursor1.line)
-- previous text line found, pick its final screen line
--? print('has multiple screen lines')
local screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos
--? print(#screen_line_starting_pos)
screen_line_starting_pos = screen_line_starting_pos[#screen_line_starting_pos]
local screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, screen_line_starting_pos)
local s = string.sub(State.lines[State.cursor1.line].data, screen_line_starting_byte_offset)
State.cursor1.pos = screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, State.left) - 1
end
else
-- move up one screen line in current line
assert(screen_line_index > 1)
local new_screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos[screen_line_index-1]
local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, new_screen_line_starting_pos)
local s = string.sub(State.lines[State.cursor1.line].data, new_screen_line_starting_byte_offset)
State.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, State.left) - 1
--? print('cursor pos is now '..tostring(State.cursor1.pos))
end
if Text.lt1(State.cursor1, State.screen_top1) then
local top2 = Text.to2(State, State.screen_top1)
top2 = Text.previous_screen_line(State, top2)
State.screen_top1 = Text.to1(State, top2)
end
end
function Text.upB(State)
local line_cache = State.line_cache[State.cursor1.line]
local screen_line_starting_posB, screen_line_indexB = Text.pos_at_start_of_screen_lineB(State, State.cursor1)
assert(screen_line_indexB >= 1)
if screen_line_indexB == 1 then
-- move to A side of previous line
if State.cursor1.line > 1 then
State.cursor1.line = State.cursor1.line-1
State.cursor1.posB = nil
Text.populate_screen_line_starting_pos(State, State.cursor1.line)
local prev_line_cache = State.line_cache[State.cursor1.line]
local prev_screen_line_starting_pos = prev_line_cache.screen_line_starting_pos[#prev_line_cache.screen_line_starting_pos]
local prev_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, prev_screen_line_starting_pos)
local s = string.sub(State.lines[State.cursor1.line].data, prev_screen_line_starting_byte_offset)
State.cursor1.pos = prev_screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, State.left) - 1
end
elseif screen_line_indexB == 2 then
-- all-B screen-line to potentially A+B screen-line
local xA = Margin_left + Text.screen_line_width(State, State.cursor1.line, #line_cache.screen_line_starting_pos) + AB_padding
if State.cursor_x < xA then
State.cursor1.posB = nil
Text.populate_screen_line_starting_pos(State, State.cursor1.line)
local new_screen_line_starting_pos = line_cache.screen_line_starting_pos[#line_cache.screen_line_starting_pos]
local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, new_screen_line_starting_pos)
local s = string.sub(State.lines[State.cursor1.line].data, new_screen_line_starting_byte_offset)
State.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, State.left) - 1
else
Text.populate_screen_line_starting_posB(State, State.cursor1.line)
local new_screen_line_starting_posB = line_cache.screen_line_starting_posB[screen_line_indexB-1]
local new_screen_line_starting_byte_offsetB = Text.offset(State.lines[State.cursor1.line].dataB, new_screen_line_starting_posB)
local s = string.sub(State.lines[State.cursor1.line].dataB, new_screen_line_starting_byte_offsetB)
State.cursor1.posB = new_screen_line_starting_posB + Text.nearest_cursor_pos(s, State.cursor_x-xA, State.left) - 1
end
else
assert(screen_line_indexB > 2)
-- all-B screen-line to all-B screen-line
Text.populate_screen_line_starting_posB(State, State.cursor1.line)
local new_screen_line_starting_posB = line_cache.screen_line_starting_posB[screen_line_indexB-1]
local new_screen_line_starting_byte_offsetB = Text.offset(State.lines[State.cursor1.line].dataB, new_screen_line_starting_posB)
local s = string.sub(State.lines[State.cursor1.line].dataB, new_screen_line_starting_byte_offsetB)
State.cursor1.posB = new_screen_line_starting_posB + Text.nearest_cursor_pos(s, State.cursor_x, State.left) - 1
end
if Text.lt1(State.cursor1, State.screen_top1) then
local top2 = Text.to2(State, State.screen_top1)
top2 = Text.previous_screen_line(State, top2)
State.screen_top1 = Text.to1(State, top2)
end
end
-- cursor on final screen line (A or B side) => goes to next screen line on A side
-- cursor on A side => move down one screen line (A side) in current line
-- cursor on B side => move down one screen line (B side) in current line
function Text.down(State)
--? print('down', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
if Text.cursor_at_final_screen_line(State) then
-- line is done, skip to next text line
--? print('cursor at final screen line of its line')
if State.cursor1.line < #State.lines then
State.cursor1 = {
line = State.cursor1.line+1,
pos = Text.nearest_cursor_pos(State.lines[State.cursor1.line+1].data, State.cursor_x, State.left)
}
--? print(State.cursor1.pos)
end
if State.cursor1.line > State.screen_bottom1.line then
--? print('screen top before:', State.screen_top1.line, State.screen_top1.pos)
--? print('scroll up preserving cursor')
Text.snap_cursor_to_bottom_of_screen(State)
--? print('screen top after:', State.screen_top1.line, State.screen_top1.pos)
end
elseif State.cursor1.pos then
-- move down one screen line (A side) in current line
local scroll_down = Text.le1(State.screen_bottom1, State.cursor1)
--? print('cursor is NOT at final screen line of its line')
local screen_line_starting_pos, screen_line_index = Text.pos_at_start_of_screen_line(State, State.cursor1)
Text.populate_screen_line_starting_pos(State, State.cursor1.line)
local new_screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos[screen_line_index+1]
--? print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos))
local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, new_screen_line_starting_pos)
local s = string.sub(State.lines[State.cursor1.line].data, new_screen_line_starting_byte_offset)
State.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, State.left) - 1
--? print('cursor pos is now', State.cursor1.line, State.cursor1.pos)
if scroll_down then
--? print('scroll up preserving cursor')
Text.snap_cursor_to_bottom_of_screen(State)
--? print('screen top after:', State.screen_top1.line, State.screen_top1.pos)
end
else
-- move down one screen line (B side) in current line
local scroll_down = false
if Text.le1(State.screen_bottom1, State.cursor1) then
scroll_down = true
end
local cursor_line = State.lines[State.cursor1.line]
local cursor_line_cache = State.line_cache[State.cursor1.line]
local cursor2 = Text.to2(State, State.cursor1)
assert(cursor2.screen_lineB < #cursor_line_cache.screen_line_starting_posB)
local screen_line_starting_posB, screen_line_indexB = Text.pos_at_start_of_screen_lineB(State, State.cursor1)
Text.populate_screen_line_starting_posB(State, State.cursor1.line)
local new_screen_line_starting_posB = cursor_line_cache.screen_line_starting_posB[screen_line_indexB+1]
local new_screen_line_starting_byte_offsetB = Text.offset(cursor_line.dataB, new_screen_line_starting_posB)
local s = string.sub(cursor_line.dataB, new_screen_line_starting_byte_offsetB)
State.cursor1.posB = new_screen_line_starting_posB + Text.nearest_cursor_pos(s, State.cursor_x, State.left) - 1
if scroll_down then
Text.snap_cursor_to_bottom_of_screen(State)
end
end
--? print('=>', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
end
function Text.start_of_line(State)
if State.cursor1.pos then
State.cursor1.pos = 1
else
State.cursor1.posB = 1
end
if Text.lt1(State.cursor1, State.screen_top1) then
State.screen_top1 = {line=State.cursor1.line, pos=1} -- copy
end
end
function Text.end_of_line(State)
if State.cursor1.pos then
State.cursor1.pos = utf8.len(State.lines[State.cursor1.line].data) + 1
else
State.cursor1.posB = utf8.len(State.lines[State.cursor1.line].dataB) + 1
end
if Text.cursor_out_of_screen(State) then
Text.snap_cursor_to_bottom_of_screen(State)
end
end
function Text.word_left(State)
-- we can cross the fold, so check side A/B one level down
Text.skip_whitespace_left(State)
Text.left(State)
Text.skip_non_whitespace_left(State)
end
function Text.word_right(State)
-- we can cross the fold, so check side A/B one level down
Text.skip_whitespace_right(State)
Text.right(State)
Text.skip_non_whitespace_right(State)
if Text.cursor_out_of_screen(State) then
Text.snap_cursor_to_bottom_of_screen(State)
end
end
function Text.skip_whitespace_left(State)
if State.cursor1.pos then
Text.skip_whitespace_leftA(State)
else
Text.skip_whitespace_leftB(State)
end
end
function Text.skip_non_whitespace_left(State)
if State.cursor1.pos then
Text.skip_non_whitespace_leftA(State)
else
Text.skip_non_whitespace_leftB(State)
end
end
function Text.skip_whitespace_leftA(State)
while true do
if State.cursor1.pos == 1 then
break
end
if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos-1, '%S') then
break
end
Text.left(State)
end
end
function Text.skip_whitespace_leftB(State)
while true do
if State.cursor1.posB == 1 then
break
end
if Text.match(State.lines[State.cursor1.line].dataB, State.cursor1.posB-1, '%S') then
break
end
Text.left(State)
end
end
function Text.skip_non_whitespace_leftA(State)
while true do
if State.cursor1.pos == 1 then
break
end
assert(State.cursor1.pos > 1)
if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos-1, '%s') then
break
end
Text.left(State)
end
end
function Text.skip_non_whitespace_leftB(State)
while true do
if State.cursor1.posB == 1 then
break
end
assert(State.cursor1.posB > 1)
if Text.match(State.lines[State.cursor1.line].dataB, State.cursor1.posB-1, '%s') then
break
end
Text.left(State)
end
end
function Text.skip_whitespace_right(State)
if State.cursor1.pos then
Text.skip_whitespace_rightA(State)
else
Text.skip_whitespace_rightB(State)
end
end
function Text.skip_non_whitespace_right(State)
if State.cursor1.pos then
Text.skip_non_whitespace_rightA(State)
else
Text.skip_non_whitespace_rightB(State)
end
end
function Text.skip_whitespace_rightA(State)
while true do
if State.cursor1.pos > utf8.len(State.lines[State.cursor1.line].data) then
break
end
if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos, '%S') then
break
end
Text.right_without_scroll(State)
end
end
function Text.skip_whitespace_rightB(State)
while true do
if State.cursor1.posB > utf8.len(State.lines[State.cursor1.line].dataB) then
break
end
if Text.match(State.lines[State.cursor1.line].dataB, State.cursor1.posB, '%S') then
break
end
Text.right_without_scroll(State)
end
end
function Text.skip_non_whitespace_rightA(State)
while true do
if State.cursor1.pos > utf8.len(State.lines[State.cursor1.line].data) then
break
end
if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos, '%s') then
break
end
Text.right_without_scroll(State)
end
end
function Text.skip_non_whitespace_rightB(State)
while true do
if State.cursor1.posB > utf8.len(State.lines[State.cursor1.line].dataB) then
break
end
if Text.match(State.lines[State.cursor1.line].dataB, State.cursor1.posB, '%s') then
break
end
Text.right_without_scroll(State)
end
end
function Text.match(s, pos, pat)
local start_offset = Text.offset(s, pos)
assert(start_offset)
local end_offset = Text.offset(s, pos+1)
assert(end_offset > start_offset)
local curr = s:sub(start_offset, end_offset-1)
return curr:match(pat)
end
function Text.left(State)
if State.cursor1.pos then
Text.leftA(State)
else
Text.leftB(State)
end
end
function Text.leftA(State)
if State.cursor1.pos > 1 then
State.cursor1.pos = State.cursor1.pos-1
elseif State.cursor1.line > 1 then
State.cursor1 = {
line = State.cursor1.line-1,
pos = utf8.len(State.lines[State.cursor1.line-1].data) + 1,
}
end
if Text.lt1(State.cursor1, State.screen_top1) then
local top2 = Text.to2(State, State.screen_top1)
top2 = Text.previous_screen_line(State, top2)
State.screen_top1 = Text.to1(State, top2)
end
end
function Text.leftB(State)
if State.cursor1.posB > 1 then
State.cursor1.posB = State.cursor1.posB-1
else
-- overflow back into A side
State.cursor1.posB = nil
State.cursor1.pos = utf8.len(State.lines[State.cursor1.line].data) + 1
end
if Text.lt1(State.cursor1, State.screen_top1) then
local top2 = Text.to2(State, State.screen_top1)
top2 = Text.previous_screen_line(State, top2)
State.screen_top1 = Text.to1(State, top2)
end
end
function Text.right(State)
Text.right_without_scroll(State)
if Text.cursor_out_of_screen(State) then
Text.snap_cursor_to_bottom_of_screen(State)
end
end
function Text.right_without_scroll(State)
if State.cursor1.pos then
Text.right_without_scrollA(State)
else
Text.right_without_scrollB(State)
end
end
function Text.right_without_scrollA(State)
if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then
State.cursor1.pos = State.cursor1.pos+1
elseif State.cursor1.line <= #State.lines-1 then
State.cursor1 = {line=State.cursor1.line+1, pos=1}
end
end
function Text.right_without_scrollB(State)
if State.cursor1.posB <= utf8.len(State.lines[State.cursor1.line].dataB) then
State.cursor1.posB = State.cursor1.posB+1
elseif State.cursor1.line <= #State.lines-1 then
-- overflow back into A side
State.cursor1 = {line=State.cursor1.line+1, pos=1}
end
end
function Text.pos_at_start_of_screen_line(State, loc1)
Text.populate_screen_line_starting_pos(State, loc1.line)
local line_cache = State.line_cache[loc1.line]
for i=#line_cache.screen_line_starting_pos,1,-1 do
local spos = line_cache.screen_line_starting_pos[i]
if spos <= loc1.pos then
return spos,i
end
end
assert(false)
end
function Text.pos_at_start_of_screen_lineB(State, loc1)
Text.populate_screen_line_starting_pos(State, loc1.line)
local line_cache = State.line_cache[loc1.line]
local x = Margin_left + Text.screen_line_width(State, loc1.line, #line_cache.screen_line_starting_pos) + AB_padding
Text.populate_screen_line_starting_posB(State, loc1.line, x)
for i=#line_cache.screen_line_starting_posB,1,-1 do
local sposB = line_cache.screen_line_starting_posB[i]
if sposB <= loc1.posB then
return sposB,i
end
end
assert(false)
end
function Text.cursor_at_final_screen_line(State)
Text.populate_screen_line_starting_pos(State, State.cursor1.line)
local line = State.lines[State.cursor1.line]
local screen_lines = State.line_cache[State.cursor1.line].screen_line_starting_pos
--? print(screen_lines[#screen_lines], State.cursor1.pos)
if (not State.expanded and not line.expanded) or
line.dataB == nil then
return screen_lines[#screen_lines] <= State.cursor1.pos
end
if State.cursor1.pos then
-- ignore B side
return screen_lines[#screen_lines] <= State.cursor1.pos
end
assert(State.cursor1.posB)
local line_cache = State.line_cache[State.cursor1.line]
local x = Margin_left + Text.screen_line_width(State, State.cursor1.line, #line_cache.screen_line_starting_pos) + AB_padding
Text.populate_screen_line_starting_posB(State, State.cursor1.line, x)
local screen_lines = State.line_cache[State.cursor1.line].screen_line_starting_posB
return screen_lines[#screen_lines] <= State.cursor1.posB
end
function Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State)
if State.top > App.screen.height - State.line_height then
--? print('scroll up')
Text.snap_cursor_to_bottom_of_screen(State)
end
end
-- should never modify State.cursor1
function Text.snap_cursor_to_bottom_of_screen(State)
--? print('to2:', State.cursor1.line, State.cursor1.pos, State.cursor1.posB)
local top2 = Text.to2(State, State.cursor1)
--? print('to2: =>', top2.line, top2.screen_line, top2.screen_pos, top2.screen_lineB, top2.screen_posB)
-- slide to start of screen line
if top2.screen_pos then
top2.screen_pos = 1
else
assert(top2.screen_posB)
top2.screen_posB = 1
end
--? print('snap', State.screen_top1.line, State.screen_top1.pos, State.screen_top1.posB, State.cursor1.line, State.cursor1.pos, State.cursor1.posB, State.screen_bottom1.line, State.screen_bottom1.pos, State.screen_bottom1.posB)
--? print('cursor pos '..tostring(State.cursor1.pos)..' is on the #'..tostring(top2.screen_line)..' screen line down')
local y = App.screen.height - State.line_height
-- duplicate some logic from love.draw
while true do
--? print(y, 'top2:', State.lines[top2.line].data, top2.line, top2.screen_line, top2.screen_pos, top2.screen_lineB, top2.screen_posB)
if top2.line == 1 and top2.screen_line == 1 then break end
local h = State.line_height
if y - h < State.top then
break
end
y = y - h
top2 = Text.previous_screen_line(State, top2)
end
--? print('top2 finally:', top2.line, top2.screen_line, top2.screen_pos)
State.screen_top1 = Text.to1(State, top2)
--? print('top1 finally:', State.screen_top1.line, State.screen_top1.pos)
--? print('snap =>', State.screen_top1.line, State.screen_top1.pos, State.screen_top1.posB, State.cursor1.line, State.cursor1.pos, State.cursor1.posB, State.screen_bottom1.line, State.screen_bottom1.pos, State.screen_bottom1.posB)
Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
Foo = true
end
function Text.in_line(State, line_index, x,y)
local line = State.lines[line_index]
local line_cache = State.line_cache[line_index]
if line_cache.starty == nil then return false end -- outside current page
if y < line_cache.starty then return false end
local num_screen_lines = 0
if line_cache.startpos then
Text.populate_screen_line_starting_pos(State, line_index)
num_screen_lines = num_screen_lines + #line_cache.screen_line_starting_pos - Text.screen_line_index(line_cache.screen_line_starting_pos, line_cache.startpos) + 1
end
--? print('#screenlines after A', num_screen_lines)
if line.dataB and (State.expanded or line.expanded) then
local x = Margin_left + Text.screen_line_width(State, line_index, #line_cache.screen_line_starting_pos) + AB_padding
Text.populate_screen_line_starting_posB(State, line_index, x)
--? print('B:', x, #line_cache.screen_line_starting_posB)
if line_cache.startposB then
num_screen_lines = num_screen_lines + #line_cache.screen_line_starting_posB - Text.screen_line_indexB(line_cache.screen_line_starting_posB, line_cache.startposB) -- no +1; first screen line of B side overlaps with A side
else
num_screen_lines = num_screen_lines + #line_cache.screen_line_starting_posB - Text.screen_line_indexB(line_cache.screen_line_starting_posB, 1) -- no +1; first screen line of B side overlaps with A side
end
end
--? print('#screenlines after B', num_screen_lines)
return y < line_cache.starty + State.line_height*num_screen_lines
end
-- convert mx,my in pixels to schema-1 coordinates
-- returns: pos, posB
-- scenarios:
-- line without B side
-- line with B side collapsed
-- line with B side expanded
-- line starting rendering in A side (startpos ~= nil)
-- line starting rendering in B side (startposB ~= nil)
-- my on final screen line of A side
-- mx to right of A side with no B side
-- mx to right of A side but left of B side
-- mx to right of B side
-- preconditions:
-- startpos xor startposB
-- expanded -> dataB
function Text.to_pos_on_line(State, line_index, mx, my)
local line = State.lines[line_index]
local line_cache = State.line_cache[line_index]
assert(my >= line_cache.starty)
-- duplicate some logic from Text.draw
local y = line_cache.starty
--? print('click', line_index, my, 'with line starting at', y, #line_cache.screen_line_starting_pos) -- , #line_cache.screen_line_starting_posB)
if line_cache.startpos then
local start_screen_line_index = Text.screen_line_index(line_cache.screen_line_starting_pos, line_cache.startpos)
for screen_line_index = start_screen_line_index,#line_cache.screen_line_starting_pos do
local screen_line_starting_pos = line_cache.screen_line_starting_pos[screen_line_index]
local screen_line_starting_byte_offset = Text.offset(line.data, screen_line_starting_pos)
--? print('iter', y, screen_line_index, screen_line_starting_pos, string.sub(line.data, screen_line_starting_byte_offset))
local nexty = y + State.line_height
if my < nexty then
-- On all wrapped screen lines but the final one, clicks past end of
-- line position cursor on final character of screen line.
-- (The final screen line positions past end of screen line as always.)
if screen_line_index < #line_cache.screen_line_starting_pos and mx > State.left + Text.screen_line_width(State, line_index, screen_line_index) then
--? print('past end of non-final line; return')
return line_cache.screen_line_starting_pos[screen_line_index+1]-1
end
local s = string.sub(line.data, screen_line_starting_byte_offset)
--? print('return', mx, Text.nearest_cursor_pos(s, mx, State.left), '=>', screen_line_starting_pos + Text.nearest_cursor_pos(s, mx, State.left) - 1)
local screen_line_posA = Text.nearest_cursor_pos(s, mx, State.left)
if line.dataB == nil then
-- no B side
return screen_line_starting_pos + screen_line_posA - 1
end
if not State.expanded and not line.expanded then
-- B side is not expanded
return screen_line_starting_pos + screen_line_posA - 1
end
local lenA = utf8.len(s)
if screen_line_posA < lenA then
-- mx is within A side
return screen_line_starting_pos + screen_line_posA - 1
end
local max_xA = State.left+Text.x(s, lenA+1)
if mx < max_xA + AB_padding then
-- mx is in the space between A and B side
return screen_line_starting_pos + screen_line_posA - 1
end
mx = mx - max_xA - AB_padding
local screen_line_posB = Text.nearest_cursor_pos(line.dataB, mx, --[[no left margin]] 0)
return nil, screen_line_posB
end
y = nexty
end
end
-- look in screen lines composed entirely of the B side
assert(State.expanded or line.expanded)
local start_screen_line_indexB
if line_cache.startposB then
start_screen_line_indexB = Text.screen_line_indexB(line_cache.screen_line_starting_posB, line_cache.startposB)
else
start_screen_line_indexB = 2 -- skip the first line of side B, which we checked above
end
for screen_line_indexB = start_screen_line_indexB,#line_cache.screen_line_starting_posB do
local screen_line_starting_posB = line_cache.screen_line_starting_posB[screen_line_indexB]
local screen_line_starting_byte_offsetB = Text.offset(line.dataB, screen_line_starting_posB)
--? print('iter2', y, screen_line_indexB, screen_line_starting_posB, string.sub(line.dataB, screen_line_starting_byte_offsetB))
local nexty = y + State.line_height
if my < nexty then
-- On all wrapped screen lines but the final one, clicks past end of
-- line position cursor on final character of screen line.
-- (The final screen line positions past end of screen line as always.)
--? print('aa', mx, State.left, Text.screen_line_widthB(State, line_index, screen_line_indexB))
if screen_line_indexB < #line_cache.screen_line_starting_posB and mx > State.left + Text.screen_line_widthB(State, line_index, screen_line_indexB) then
--? print('past end of non-final line; return')
return nil, line_cache.screen_line_starting_posB[screen_line_indexB+1]-1
end
local s = string.sub(line.dataB, screen_line_starting_byte_offsetB)
--? print('return', mx, Text.nearest_cursor_pos(s, mx, State.left), '=>', screen_line_starting_posB + Text.nearest_cursor_pos(s, mx, State.left) - 1)
return nil, screen_line_starting_posB + Text.nearest_cursor_pos(s, mx, State.left) - 1
end
y = nexty
end
assert(false)
end
function Text.screen_line_width(State, line_index, i)
local line = State.lines[line_index]
local line_cache = State.line_cache[line_index]
local start_pos = line_cache.screen_line_starting_pos[i]
local start_offset = Text.offset(line.data, start_pos)
local screen_line
if i < #line_cache.screen_line_starting_pos then
local past_end_pos = line_cache.screen_line_starting_pos[i+1]
local past_end_offset = Text.offset(line.data, past_end_pos)
screen_line = string.sub(line.data, start_offset, past_end_offset-1)
else
screen_line = string.sub(line.data, start_pos)
end
local screen_line_text = App.newText(love.graphics.getFont(), screen_line)
return App.width(screen_line_text)
end
function Text.screen_line_widthB(State, line_index, i)
local line = State.lines[line_index]
local line_cache = State.line_cache[line_index]
local start_posB = line_cache.screen_line_starting_posB[i]
local start_offsetB = Text.offset(line.dataB, start_posB)
local screen_line
if i < #line_cache.screen_line_starting_posB then
--? print('non-final', i)
local past_end_posB = line_cache.screen_line_starting_posB[i+1]
local past_end_offsetB = Text.offset(line.dataB, past_end_posB)
--? print('between', start_offsetB, past_end_offsetB)
screen_line = string.sub(line.dataB, start_offsetB, past_end_offsetB-1)
else
--? print('final', i)
--? print('after', start_offsetB)
screen_line = string.sub(line.dataB, start_offsetB)
end
local screen_line_text = App.newText(love.graphics.getFont(), screen_line)
--? local result = App.width(screen_line_text)
--? print('=>', result)
--? return result
return App.width(screen_line_text)
end
function Text.screen_line_index(screen_line_starting_pos, pos)
for i = #screen_line_starting_pos,1,-1 do
if screen_line_starting_pos[i] <= pos then
return i
end
end
end
function Text.screen_line_indexB(screen_line_starting_posB, posB)
if posB == nil then
return 0
end
assert(screen_line_starting_posB)
for i = #screen_line_starting_posB,1,-1 do
if screen_line_starting_posB[i] <= posB then
return i
end
end
end
-- convert x pixel coordinate to pos
-- oblivious to wrapping
-- result: 1 to len+1
function Text.nearest_cursor_pos(line, x, left)
if x < left then
return 1
end
local len = utf8.len(line)
local max_x = left+Text.x(line, len+1)
if x > max_x then
return len+1
end
local leftpos, rightpos = 1, len+1
--? print('-- nearest', x)
while true do
--? print('nearest', x, '^'..line..'$', leftpos, rightpos)
if leftpos == rightpos then
return leftpos
end
local curr = math.floor((leftpos+rightpos)/2)
local currxmin = left+Text.x(line, curr)
local currxmax = left+Text.x(line, curr+1)
--? print('nearest', x, leftpos, rightpos, curr, currxmin, currxmax)
if currxmin <= x and x < currxmax then
if x-currxmin < currxmax-x then
return curr
else
return curr+1
end
end
if leftpos >= rightpos-1 then
return rightpos
end
if currxmin > x then
rightpos = curr
else
leftpos = curr
end
end
assert(false)
end
-- return the nearest index of line (in utf8 code points) which lies entirely
-- within x pixels of the left margin
-- result: 0 to len+1
function Text.nearest_pos_less_than(line, x)
--? print('', '-- nearest_pos_less_than', line, x)
local len = utf8.len(line)
local max_x = Text.x_after(line, len)
if x > max_x then
return len+1
end
local left, right = 0, len+1
while true do
local curr = math.floor((left+right)/2)
local currxmin = Text.x_after(line, curr+1)
local currxmax = Text.x_after(line, curr+2)
--? print('', x, left, right, curr, currxmin, currxmax)
if currxmin <= x and x < currxmax then
return curr
end
if left >= right-1 then
return left
end
if currxmin > x then
right = curr
else
left = curr
end
end
assert(false)
end
function Text.x_after(s, pos)
local offset = Text.offset(s, math.min(pos+1, #s+1))
local s_before = s:sub(1, offset-1)
--? print('^'..s_before..'$')
local text_before = App.newText(love.graphics.getFont(), s_before)
return App.width(text_before)
end
function Text.x(s, pos)
local offset = Text.offset(s, pos)
local s_before = s:sub(1, offset-1)
local text_before = App.newText(love.graphics.getFont(), s_before)
return App.width(text_before)
end
function Text.to2(State, loc1)
if loc1.pos then
return Text.to2A(State, loc1)
else
return Text.to2B(State, loc1)
end
end
function Text.to2A(State, loc1)
local result = {line=loc1.line}
local line_cache = State.line_cache[loc1.line]
Text.populate_screen_line_starting_pos(State, loc1.line)
for i=#line_cache.screen_line_starting_pos,1,-1 do
local spos = line_cache.screen_line_starting_pos[i]
if spos <= loc1.pos then
result.screen_line = i
result.screen_pos = loc1.pos - spos + 1
break
end
end
assert(result.screen_pos)
return result
end
function Text.to2B(State, loc1)
local result = {line=loc1.line}
local line_cache = State.line_cache[loc1.line]
Text.populate_screen_line_starting_pos(State, loc1.line)
local x = Margin_left + Text.screen_line_width(State, loc1.line, #line_cache.screen_line_starting_pos) + AB_padding
Text.populate_screen_line_starting_posB(State, loc1.line, x)
for i=#line_cache.screen_line_starting_posB,1,-1 do
local sposB = line_cache.screen_line_starting_posB[i]
if sposB <= loc1.posB then
result.screen_lineB = i
result.screen_posB = loc1.posB - sposB + 1
break
end
end
assert(result.screen_posB)
return result
end
function Text.to1(State, loc2)
if loc2.screen_pos then
return Text.to1A(State, loc2)
else
return Text.to1B(State, loc2)
end
end
function Text.to1A(State, loc2)
local result = {line=loc2.line, pos=loc2.screen_pos}
if loc2.screen_line > 1 then
result.pos = State.line_cache[loc2.line].screen_line_starting_pos[loc2.screen_line] + loc2.screen_pos - 1
end
return result
end
function Text.to1B(State, loc2)
local result = {line=loc2.line, posB=loc2.screen_posB}
if loc2.screen_lineB > 1 then
result.posB = State.line_cache[loc2.line].screen_line_starting_posB[loc2.screen_lineB] + loc2.screen_posB - 1
end
return result
end
function Text.lt1(a, b)
if a.line < b.line then
return true
end
if a.line > b.line then
return false
end
-- A side < B side
if a.pos and not b.pos then
return true
end
if not a.pos and b.pos then
return false
end
if a.pos then
return a.pos < b.pos
else
return a.posB < b.posB
end
end
function Text.le1(a, b)
return eq(a, b) or Text.lt1(a, b)
end
function Text.offset(s, pos1)
if pos1 == 1 then return 1 end
local result = utf8.offset(s, pos1)
if result == nil then
print(pos1, #s, s)
end
assert(result)
return result
end
function Text.previous_screen_line(State, loc2)
if loc2.screen_pos then
return Text.previous_screen_lineA(State, loc2)
else
return Text.previous_screen_lineB(State, loc2)
end
end
function Text.previous_screen_lineA(State, loc2)
if loc2.screen_line > 1 then
--? print('a')
return {line=loc2.line, screen_line=loc2.screen_line-1, screen_pos=1}
elseif loc2.line == 1 then
--? print('b')
return loc2
else
Text.populate_screen_line_starting_pos(State, loc2.line-1)
if State.lines[loc2.line-1].dataB == nil or
(not State.expanded and not State.lines[loc2.line-1].expanded) then
--? print('c1', loc2.line-1, State.lines[loc2.line-1].data, '==', State.lines[loc2.line-1].dataB, State.line_cache[loc2.line-1].fragmentsB)
return {line=loc2.line-1, screen_line=#State.line_cache[loc2.line-1].screen_line_starting_pos, screen_pos=1}
end
-- try to switch to B
local prev_line_cache = State.line_cache[loc2.line-1]
local x = Margin_left + Text.screen_line_width(State, loc2.line-1, #prev_line_cache.screen_line_starting_pos) + AB_padding
Text.populate_screen_line_starting_posB(State, loc2.line-1, x)
local screen_line_starting_posB = State.line_cache[loc2.line-1].screen_line_starting_posB
--? print('c', loc2.line-1, State.lines[loc2.line-1].data, '==', State.lines[loc2.line-1].dataB, '==', #screen_line_starting_posB, 'starting from x', x)
if #screen_line_starting_posB > 1 then
--? print('c2')
return {line=loc2.line-1, screen_lineB=#State.line_cache[loc2.line-1].screen_line_starting_posB, screen_posB=1}
else
--? print('c3')
-- if there's only one screen line, assume it overlaps with A, so remain in A
return {line=loc2.line-1, screen_line=#State.line_cache[loc2.line-1].screen_line_starting_pos, screen_pos=1}
end
end
end
function Text.previous_screen_lineB(State, loc2)
if loc2.screen_lineB > 2 then -- first screen line of B side overlaps with A side
return {line=loc2.line, screen_lineB=loc2.screen_lineB-1, screen_posB=1}
else
-- switch to A side
-- TODO: handle case where fold lands precisely at end of a new screen-line
return {line=loc2.line, screen_line=#State.line_cache[loc2.line].screen_line_starting_pos, screen_pos=1}
end
end
-- resize helper
function Text.tweak_screen_top_and_cursor(State)
if State.screen_top1.pos == 1 then return end
Text.populate_screen_line_starting_pos(State, State.screen_top1.line)
local line = State.lines[State.screen_top1.line]
local line_cache = State.line_cache[State.screen_top1.line]
for i=2,#line_cache.screen_line_starting_pos do
local pos = line_cache.screen_line_starting_pos[i]
if pos == State.screen_top1.pos then
break
end
if pos > State.screen_top1.pos then
-- make sure screen top is at start of a screen line
local prev = line_cache.screen_line_starting_pos[i-1]
if State.screen_top1.pos - prev < pos - State.screen_top1.pos then
State.screen_top1.pos = prev
else
State.screen_top1.pos = pos
end
break
end
end
-- make sure cursor is on screen
if Text.lt1(State.cursor1, State.screen_top1) then
State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
elseif State.cursor1.line >= State.screen_bottom1.line then
--? print('too low')
if Text.cursor_out_of_screen(State) then
--? print('tweak')
local pos,posB = Text.to_pos_on_line(State, State.screen_bottom1.line, State.right-5, App.screen.height-5)
State.cursor1 = {line=State.screen_bottom1.line, pos=pos, posB=posB}
end
end
end
-- slightly expensive since it redraws the screen
function Text.cursor_out_of_screen(State)
App.draw()
return State.cursor_y == nil
-- this approach is cheaper and almost works, except on the final screen
-- where file ends above bottom of screen
--? local botpos = Text.pos_at_start_of_screen_line(State, State.cursor1)
--? local botline1 = {line=State.cursor1.line, pos=botpos}
--? return Text.lt1(State.screen_bottom1, botline1)
end
function Text.redraw_all(State)
--? print('clearing fragments')
State.line_cache = {}
for i=1,#State.lines do
State.line_cache[i] = {}
end
end
function Text.clear_screen_line_cache(State, line_index)
State.line_cache[line_index].fragments = nil
State.line_cache[line_index].fragmentsB = nil
State.line_cache[line_index].screen_line_starting_pos = nil
State.line_cache[line_index].screen_line_starting_posB = nil
end
function trim(s)
return s:gsub('^%s+', ''):gsub('%s+$', '')
end
function ltrim(s)
return s:gsub('^%s+', '')
end
function rtrim(s)
return s:gsub('%s+$', '')
end
function test_resize_window()
io.write('\ntest_resize_window')
App.screen.init{width=300, height=300}
Editor_state = edit.initialize_test_state()
Editor_state.filename = 'foo'
Log_browser_state = edit.initialize_test_state()
check_eq(App.screen.width, 300, 'F - test_resize_window/baseline/width')
check_eq(App.screen.height, 300, 'F - test_resize_window/baseline/height')
check_eq(Editor_state.left, Test_margin_left, 'F - test_resize_window/baseline/left_margin')
App.resize(200, 400)
check_eq(App.screen.width, 200, 'F - test_resize_window/width')
check_eq(App.screen.height, 400, 'F - test_resize_window/height')
check_eq(Editor_state.left, Test_margin_left, 'F - test_resize_window/left_margin')
-- ugly; right margin switches from 0 after resize
check_eq(Editor_state.right, 200-Margin_right, 'F - test_resize_window/right_margin')
check_eq(Editor_state.width, 200-Test_margin_left-Margin_right, 'F - test_resize_window/drawing_width')
-- TODO: how to make assertions about when App.update got past the early exit?
end
function test_drop_file()
io.write('\ntest_drop_file')
App.screen.init{width=Editor_state.left+300, height=300}
Editor_state = edit.initialize_test_state()
App.filesystem['foo'] = 'abc\ndef\nghi\n'
local fake_dropped_file = {
opened = false,
getFilename = function(self)
return 'foo'
end,
open = function(self)
self.opened = true
end,
lines = function(self)
assert(self.opened)
return App.filesystem['foo']:gmatch('[^\n]+')
end,
close = function(self)
self.opened = false
end,
}
App.filedropped(fake_dropped_file)
check_eq(#Editor_state.lines, 3, 'F - test_drop_file/#lines')
check_eq(Editor_state.lines[1].data, 'abc', 'F - test_drop_file/lines:1')
check_eq(Editor_state.lines[2].data, 'def', 'F - test_drop_file/lines:2')
check_eq(Editor_state.lines[3].data, 'ghi', 'F - test_drop_file/lines:3')
edit.draw(Editor_state)
end
function test_drop_file_saves_previous()
io.write('\ntest_drop_file_saves_previous')
App.screen.init{width=Editor_state.left+300, height=300}
-- initially editing a file called foo that hasn't been saved to filesystem yet
Editor_state.lines = load_array{'abc', 'def'}
Editor_state.filename = 'foo'
schedule_save(Editor_state)
-- now drag a new file bar from the filesystem
App.filesystem['bar'] = 'abc\ndef\nghi\n'
local fake_dropped_file = {
opened = false,
getFilename = function(self)
return 'bar'
end,
open = function(self)
self.opened = true
end,
lines = function(self)
assert(self.opened)
return App.filesystem['bar']:gmatch('[^\n]+')
end,
close = function(self)
self.opened = false
end,
}
App.filedropped(fake_dropped_file)
-- filesystem now contains a file called foo
check_eq(App.filesystem['foo'], 'abc\ndef\n', 'F - test_drop_file_saves_previous')
end
-- primitives for saving to file and loading from file
Fold = '\x1e' -- ASCII RS (record separator)
function file_exists(filename)
local infile = App.open_for_reading(filename)
if infile then
infile:close()
return true
else
return false
end
end
function load_from_disk(State)
local infile = App.open_for_reading(State.filename)
State.lines = load_from_file(infile)
if infile then infile:close() end
end
function load_from_file(infile)
local result = {}
if infile then
local infile_next_line = infile:lines() -- works with both Lua files and LÖVE Files (https://www.love2d.org/wiki/File)
while true do
local line = infile_next_line()
if line == nil then break end
local line_info = {}
if line:find(Fold) then
_, _, line_info.data, line_info.dataB = line:find('([^'..Fold..']*)'..Fold..'([^'..Fold..']*)')
else
line_info.data = line
end
table.insert(result, line_info)
end
end
if #result == 0 then
table.insert(result, {data=''})
end
return result
end
function save_to_disk(State)
local outfile = App.open_for_writing(State.filename)
if outfile == nil then
error('failed to write to "'..State.filename..'"')
end
for _,line in ipairs(State.lines) do
outfile:write(line.data)
if line.dataB and #line.dataB > 0 then
outfile:write(Fold)
outfile:write(line.dataB)
end
outfile:write('\n')
end
outfile:close()
end
function file_exists(filename)
local infile = App.open_for_reading(filename)
if infile then
infile:close()
return true
else
return false
end
end
-- for tests
function load_array(a)
local result = {}
local next_line = ipairs(a)
local i,line,drawing = 0, ''
while true do
i,line = next_line(a, i)
if i == nil then break end
local line_info = {}
if line:find(Fold) then
_, _, line_info.data, line_info.dataB = line:find('([^'..Fold..']*)'..Fold..'([^'..Fold..']*)')
else
line_info.data = line
end
table.insert(result, line_info)
end
if #result == 0 then
table.insert(result, {data=''})
end
return result
end
-- some constants people might like to tweak
Text_color = {r=0, g=0, b=0}
Cursor_color = {r=1, g=0, b=0}
Focus_stroke_color = {r=1, g=0, b=0} -- what mouse is hovering over
Highlight_color = {r=0.7, g=0.7, b=0.9} -- selected text
Fold_color = {r=0, g=0.6, b=0}
Fold_background_color = {r=0, g=0.7, b=0}
Margin_top = 15
Margin_left = 25
Margin_right = 25
edit = {}
-- run in both tests and a real run
function edit.initialize_state(top, left, right, font_height, line_height) -- currently always draws to bottom of screen
local result = {
-- a line of bifold text consists of an A side and an optional B side, each of which is a string
-- expanded: whether to show B side
lines = {{data='', dataB=nil, expanded=nil}}, -- array of lines
-- Lines can be too long to fit on screen, in which case they _wrap_ into
-- multiple _screen lines_.
-- rendering wrapped text lines needs some additional short-lived data per line:
-- startpos, the index of data the line starts rendering from, can only be >1 for topmost line on screen
-- starty, the y coord in pixels the line starts rendering from
-- fragments: snippets of rendered love.graphics.Text, guaranteed to not straddle screen lines
-- screen_line_starting_pos: optional array of grapheme indices if it wraps over more than one screen line
line_cache = {},
-- Given wrapping, any potential location for the text cursor can be described in two ways:
-- * schema 1: As a combination of line index and position within a line (in utf8 codepoint units)
-- * schema 2: As a combination of line index, screen line index within the line, and a position within the screen line.
-- Positions (and screen line indexes) can be in either the A or the B side.
--
-- Most of the time we'll only persist positions in schema 1, translating to
-- schema 2 when that's convenient.
--
-- Make sure these coordinates are never aliased, so that changing one causes
-- action at a distance.
screen_top1 = {line=1, pos=1, posB=nil}, -- position of start of screen line at top of screen
cursor1 = {line=1, pos=1, posB=nil}, -- position of cursor
screen_bottom1 = {line=1, pos=1, posB=nil}, -- position of start of screen line at bottom of screen
-- cursor coordinates in pixels
cursor_x = 0,
cursor_y = 0,
font_height = font_height,
line_height = line_height,
em = App.newText(love.graphics.getFont(), 'm'), -- widest possible character width
top = top,
left = left,
right = right,
width = right-left,
filename = love.filesystem.getUserDirectory()..'/lines.txt',
next_save = nil,
-- undo
history = {},
next_history = 1,
-- search
search_term = nil,
search_text = nil,
search_backup = nil, -- stuff to restore when cancelling search
}
return result
end -- App.initialize_state
function edit.draw(State)
State.button_handlers = {}
App.color(Text_color)
assert(#State.lines == #State.line_cache)
if not Text.le1(State.screen_top1, State.cursor1) then
print(State.screen_top1.line, State.screen_top1.pos, State.screen_top1.posB, State.cursor1.line, State.cursor1.pos, State.cursor1.posB)
assert(false)
end
State.cursor_x = nil
State.cursor_y = nil
local y = State.top
--? print('== draw')
for line_index = State.screen_top1.line,#State.lines do
local line = State.lines[line_index]
--? print('draw:', y, line_index, line)
if y + State.line_height > App.screen.height then break end
State.screen_bottom1 = {line=line_index, pos=nil, posB=nil}
--? print('text.draw', y, line_index)
local startpos, startposB = 1, nil
if line_index == State.screen_top1.line then
if State.screen_top1.pos then
startpos = State.screen_top1.pos
else
startpos, startposB = nil, State.screen_top1.posB
end
end
y, State.screen_bottom1.pos, State.screen_bottom1.posB = Text.draw(State, line_index, y, startpos, startposB)
y = y + State.line_height
--? print('=> y', y)
end
if State.search_term then
Text.draw_search_bar(State)
end
end
function edit.update(State, dt)
if State.next_save and State.next_save < App.getTime() then
save_to_disk(State)
State.next_save = nil
end
end
function schedule_save(State)
if State.next_save == nil then
State.next_save = App.getTime() + 3 -- short enough that you're likely to still remember what you did
end
end
function edit.quit(State)
-- make sure to save before quitting
if State.next_save then
save_to_disk(State)
end
end
function edit.mouse_pressed(State, x,y, mouse_button)
if State.search_term then return end
--? print('press', State.selection1.line, State.selection1.pos)
if mouse_press_consumed_by_any_button_handler(State, x,y, mouse_button) then
-- press on a button and it returned 'true' to short-circuit
return
end
for line_index,line in ipairs(State.lines) do
if Text.in_line(State, line_index, x,y) then
local pos,posB = Text.to_pos_on_line(State, line_index, x, y)
--? print(x,y, 'setting cursor:', line_index, pos, posB)
State.cursor1 = {line=line_index, pos=pos, posB=posB}
break
end
end
end
function edit.mouse_released(State, x,y, mouse_button)
end
function edit.textinput(State, t)
for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
if State.search_term then
State.search_term = State.search_term..t
State.search_text = nil
Text.search_next(State)
else
Text.textinput(State, t)
end
schedule_save(State)
end
function edit.keychord_pressed(State, chord, key)
if State.search_term then
if chord == 'escape' then
State.search_term = nil
State.search_text = nil
State.cursor1 = State.search_backup.cursor
State.screen_top1 = State.search_backup.screen_top
State.search_backup = nil
Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
elseif chord == 'return' then
State.search_term = nil
State.search_text = nil
State.search_backup = nil
elseif chord == 'backspace' then
local len = utf8.len(State.search_term)
local byte_offset = Text.offset(State.search_term, len)
State.search_term = string.sub(State.search_term, 1, byte_offset-1)
State.search_text = nil
elseif chord == 'down' then
if State.cursor1.pos then
State.cursor1.pos = State.cursor1.pos+1
else
State.cursor1.posB = State.cursor1.posB+1
end
Text.search_next(State)
elseif chord == 'up' then
Text.search_previous(State)
end
return
elseif chord == 'C-f' then
State.search_term = ''
State.search_backup = {
cursor={line=State.cursor1.line, pos=State.cursor1.pos, posB=State.cursor1.posB},
screen_top={line=State.screen_top1.line, pos=State.screen_top1.pos, posB=State.screen_top1.posB},
}
assert(State.search_text == nil)
-- bifold text
elseif chord == 'C-b' then
State.expanded = not State.expanded
Text.redraw_all(State)
if not State.expanded then
for _,line in ipairs(State.lines) do
line.expanded = nil
end
edit.eradicate_locations_after_the_fold(State)
end
elseif chord == 'C-d' then
if State.cursor1.posB == nil then
local before = snapshot(State, State.cursor1.line)
if State.lines[State.cursor1.line].dataB == nil then
State.lines[State.cursor1.line].dataB = ''
end
State.lines[State.cursor1.line].expanded = true
State.cursor1.pos = nil
State.cursor1.posB = 1
if Text.cursor_out_of_screen(State) then
Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
end
schedule_save(State)
record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
end
-- zoom
elseif chord == 'C-=' then
edit.update_font_settings(State, State.font_height+2)
Text.redraw_all(State)
elseif chord == 'C--' then
edit.update_font_settings(State, State.font_height-2)
Text.redraw_all(State)
elseif chord == 'C-0' then
edit.update_font_settings(State, 20)
Text.redraw_all(State)
-- undo
elseif chord == 'C-z' then
for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
local event = undo_event(State)
if event then
local src = event.before
State.screen_top1 = deepcopy(src.screen_top)
State.cursor1 = deepcopy(src.cursor)
patch(State.lines, event.after, event.before)
patch_placeholders(State.line_cache, event.after, event.before)
-- if we're scrolling, reclaim all fragments to avoid memory leaks
Text.redraw_all(State)
schedule_save(State)
end
elseif chord == 'C-y' then
for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
local event = redo_event(State)
if event then
local src = event.after
State.screen_top1 = deepcopy(src.screen_top)
State.cursor1 = deepcopy(src.cursor)
patch(State.lines, event.before, event.after)
-- if we're scrolling, reclaim all fragments to avoid memory leaks
Text.redraw_all(State)
schedule_save(State)
end
-- clipboard
elseif chord == 'C-c' then
local s = Text.selection(State)
if s then
App.setClipboardText(s)
end
elseif chord == 'C-x' then
for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
local s = Text.cut_selection(State, State.left, State.right)
if s then
App.setClipboardText(s)
end
schedule_save(State)
elseif chord == 'C-v' then
for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
-- We don't have a good sense of when to scroll, so we'll be conservative
-- and sometimes scroll when we didn't quite need to.
local before_line = State.cursor1.line
local before = snapshot(State, before_line)
local clipboard_data = App.getClipboardText()
for _,code in utf8.codes(clipboard_data) do
local c = utf8.char(code)
if c == '\n' then
Text.insert_return(State)
else
Text.insert_at_cursor(State, c)
end
end
if Text.cursor_out_of_screen(State) then
Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
end
schedule_save(State)
record_undo_event(State, {before=before, after=snapshot(State, before_line, State.cursor1.line)})
-- dispatch to text
else
for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
Text.keychord_pressed(State, chord)
end
end
function edit.eradicate_locations_after_the_fold(State)
-- eradicate side B from any locations we track
if State.cursor1.posB then
State.cursor1.posB = nil
State.cursor1.pos = utf8.len(State.lines[State.cursor1.line].data)
State.cursor1.pos = Text.pos_at_start_of_screen_line(State, State.cursor1)
end
if State.screen_top1.posB then
State.screen_top1.posB = nil
State.screen_top1.pos = utf8.len(State.lines[State.screen_top1.line].data)
State.screen_top1.pos = Text.pos_at_start_of_screen_line(State, State.screen_top1)
end
end
function edit.key_released(State, key, scancode)
end
function edit.update_font_settings(State, font_height)
State.font_height = font_height
love.graphics.setFont(love.graphics.newFont(Editor_state.font_height))
State.line_height = math.floor(font_height*1.3)
State.em = App.newText(love.graphics.getFont(), 'm')
Text_cache = {}
end
--== some methods for tests
Test_margin_left = 25
function edit.initialize_test_state()
-- if you change these values, tests will start failing
return edit.initialize_state(
15, -- top margin
Test_margin_left,
App.screen.width, -- right margin = 0
14, -- font height assuming default LÖVE font
15) -- line height
end
-- all textinput events are also keypresses
-- TODO: handle chords of multiple keys
function edit.run_after_textinput(State, t)
edit.keychord_pressed(State, t)
edit.textinput(State, t)
edit.key_released(State, t)
App.screen.contents = {}
edit.draw(State)
end
-- not all keys are textinput
function edit.run_after_keychord(State, chord)
edit.keychord_pressed(State, chord)
edit.key_released(State, chord)
App.screen.contents = {}
edit.draw(State)
end
function edit.run_after_mouse_click(State, x,y, mouse_button)
App.fake_mouse_press(x,y, mouse_button)
edit.mouse_pressed(State, x,y, mouse_button)
App.fake_mouse_release(x,y, mouse_button)
edit.mouse_released(State, x,y, mouse_button)
App.screen.contents = {}
edit.draw(State)
end
function edit.run_after_mouse_press(State, x,y, mouse_button)
App.fake_mouse_press(x,y, mouse_button)
edit.mouse_pressed(State, x,y, mouse_button)
App.screen.contents = {}
edit.draw(State)
end
function edit.run_after_mouse_release(State, x,y, mouse_button)
App.fake_mouse_release(x,y, mouse_button)
edit.mouse_released(State, x,y, mouse_button)
App.screen.contents = {}
edit.draw(State)
end
source = {}
Editor_state = {}
-- called both in tests and real run
function source.initialize_globals()
-- tests currently mostly clear their own state
Show_log_browser_side = false
Focus = 'edit'
Show_file_navigator = false
File_navigation = {
candidates = {
'run',
'run_tests',
'log',
'edit',
'text',
'search',
'select',
'undo',
'text_tests',
'file',
'source',
'source_tests',
'commands',
'log_browser',
'source_edit',
'source_text',
'source_undo',
'colorize',
'source_text_tests',
'source_file',
'main',
'button',
'keychord',
'app',
'test',
'json',
},
index = 1,
}
Menu_status_bar_height = nil -- initialized below
-- a few text objects we can avoid recomputing unless the font changes
Text_cache = {}
-- blinking cursor
Cursor_time = 0
end
-- called only for real run
function source.initialize()
love.keyboard.setTextInput(true) -- bring up keyboard on touch screen
love.keyboard.setKeyRepeat(true)
love.graphics.setBackgroundColor(1,1,1)
if Settings and Settings.source then
source.load_settings()
else
source.initialize_default_settings()
end
source.initialize_edit_side{'run.lua'}
source.initialize_log_browser_side()
Menu_status_bar_height = 5 + Editor_state.line_height + 5
Editor_state.top = Editor_state.top + Menu_status_bar_height
Log_browser_state.top = Log_browser_state.top + Menu_status_bar_height
end
-- environment for a mutable file of bifolded text
-- TODO: some initialization is also happening in load_settings/initialize_default_settings. Clean that up.
function source.initialize_edit_side(arg)
if #arg > 0 then
Editor_state.filename = arg[1]
load_from_disk(Editor_state)
Text.redraw_all(Editor_state)
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.cursor1 = {line=1, pos=1}
else
load_from_disk(Editor_state)
Text.redraw_all(Editor_state)
end
if #arg > 1 then
print('ignoring commandline args after '..arg[1])
end
-- We currently start out with side B collapsed.
-- Other options:
-- * save all expanded state by line
-- * expand all if any location is in side B
if Editor_state.cursor1.line > #Editor_state.lines then
Editor_state.cursor1 = {line=1, pos=1}
end
if Editor_state.screen_top1.line > #Editor_state.lines then
Editor_state.screen_top1 = {line=1, pos=1}
end
edit.eradicate_locations_after_the_fold(Editor_state)
if rawget(_G, 'jit') then
jit.off()
jit.flush()
end
end
function source.load_settings()
local settings = Settings.source
love.graphics.setFont(love.graphics.newFont(settings.font_height))
-- maximize window to determine maximum allowable dimensions
love.window.setMode(0, 0) -- maximize
Display_width, Display_height, App.screen.flags = love.window.getMode()
-- set up desired window dimensions
App.screen.flags.resizable = true
App.screen.flags.minwidth = math.min(Display_width, 200)
App.screen.flags.minheight = math.min(Display_height, 200)
App.screen.width, App.screen.height = settings.width, settings.height
--? print('setting window from settings:', App.screen.width, App.screen.height)
love.window.setMode(App.screen.width, App.screen.height, App.screen.flags)
--? print('loading source position', settings.x, settings.y, settings.displayindex)
source.set_window_position_from_settings(settings)
Show_log_browser_side = settings.show_log_browser_side
local right = App.screen.width - Margin_right
if Show_log_browser_side then
right = App.screen.width/2 - Margin_right
end
Editor_state = edit.initialize_state(Margin_top, Margin_left, right, settings.font_height, math.floor(settings.font_height*1.3))
Editor_state.filename = settings.filename
Editor_state.screen_top1 = settings.screen_top
Editor_state.cursor1 = settings.cursor
end
function source.set_window_position_from_settings(settings)
-- setPosition doesn't quite seem to do what is asked of it on Linux.
love.window.setPosition(settings.x, settings.y-37, settings.displayindex)
end
function source.initialize_default_settings()
local font_height = 20
love.graphics.setFont(love.graphics.newFont(font_height))
local em = App.newText(love.graphics.getFont(), 'm')
source.initialize_window_geometry(App.width(em))
Editor_state = edit.initialize_state(Margin_top, Margin_left, App.screen.width-Margin_right)
Editor_state.font_height = font_height
Editor_state.line_height = math.floor(font_height*1.3)
Editor_state.em = em
end
function source.initialize_window_geometry(em_width)
-- maximize window
love.window.setMode(0, 0) -- maximize
Display_width, Display_height, App.screen.flags = love.window.getMode()
-- shrink height slightly to account for window decoration
App.screen.height = Display_height-100
App.screen.width = 40*em_width
App.screen.flags.resizable = true
App.screen.flags.minwidth = math.min(App.screen.width, 200)
App.screen.flags.minheight = math.min(App.screen.width, 200)
love.window.setMode(App.screen.width, App.screen.height, App.screen.flags)
print('initializing source position')
if Settings == nil then Settings = {} end
if Settings.source == nil then Settings.source = {} end
Settings.source.x, Settings.source.y, Settings.source.displayindex = love.window.getPosition()
end
function source.resize(w, h)
--? print(("Window resized to width: %d and height: %d."):format(w, h))
App.screen.width, App.screen.height = w, h
Text.redraw_all(Editor_state)
Editor_state.selection1 = {} -- no support for shift drag while we're resizing
if Show_log_browser_side then
Editor_state.right = App.screen.width/2 - Margin_right
else
Editor_state.right = App.screen.width-Margin_right
end
Log_browser_state.left = App.screen.width/2 + Margin_right
Log_browser_state.right = App.screen.width-Margin_right
Editor_state.width = Editor_state.right-Editor_state.left
Text.tweak_screen_top_and_cursor(Editor_state, Editor_state.left, Editor_state.right)
--? print('end resize')
end
function source.filedropped(file)
-- first make sure to save edits on any existing file
if Editor_state.next_save then
save_to_disk(Editor_state)
end
-- clear the slate for the new file
Editor_state.filename = file:getFilename()
file:open('r')
Editor_state.lines = load_from_file(file)
file:close()
Text.redraw_all(Editor_state)
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.cursor1 = {line=1, pos=1}
end
-- a copy of source.filedropped when given a filename
function source.switch_to_file(filename)
-- first make sure to save edits on any existing file
if Editor_state.next_save then
save_to_disk(Editor_state)
end
-- clear the slate for the new file
Editor_state.filename = filename
load_from_disk(Editor_state)
Text.redraw_all(Editor_state)
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.cursor1 = {line=1, pos=1}
end
function source.draw()
source.draw_menu_bar()
edit.draw(Editor_state)
if Show_log_browser_side then
-- divider
App.color(Divider_color)
love.graphics.rectangle('fill', App.screen.width/2-1,Menu_status_bar_height, 3,App.screen.height)
--
log_browser.draw(Log_browser_state)
end
end
function source.update(dt)
Cursor_time = Cursor_time + dt
if App.mouse_x() < Editor_state.right then
edit.update(Editor_state, dt)
elseif Show_log_browser_side then
log_browser.update(Log_browser_state, dt)
end
end
function source.quit()
edit.quit(Editor_state)
log_browser.quit(Log_browser_state)
-- convert any bifold files here
end
function source.convert_bifold_text(infilename, outfilename)
local contents = love.filesystem.read(infilename)
contents = contents:gsub('\u{1e}', ';')
love.filesystem.write(outfilename, contents)
end
function source.settings()
if Current_app == 'source' then
--? print('reading source window position')
Settings.source.x, Settings.source.y, Settings.source.displayindex = love.window.getPosition()
end
local filename = Editor_state.filename
if filename:sub(1,1) ~= '/' then
filename = love.filesystem.getWorkingDirectory()..'/'..filename -- '/' should work even on Windows
end
--? print('saving source settings', Settings.source.x, Settings.source.y, Settings.source.displayindex)
return {
x=Settings.source.x, y=Settings.source.y, displayindex=Settings.source.displayindex,
width=App.screen.width, height=App.screen.height,
font_height=Editor_state.font_height,
filename=filename,
screen_top=Editor_state.screen_top1, cursor=Editor_state.cursor1,
show_log_browser_side=Show_log_browser_side,
focus=Focus,
}
end
function source.mouse_pressed(x,y, mouse_button)
Cursor_time = 0 -- ensure cursor is visible immediately after it moves
--? print('mouse click', x, y)
--? print(Editor_state.left, Editor_state.right)
--? print(Log_browser_state.left, Log_browser_state.right)
if Editor_state.left <= x and x < Editor_state.right then
--? print('click on edit side')
if Focus ~= 'edit' then
Focus = 'edit'
end
edit.mouse_pressed(Editor_state, x,y, mouse_button)
elseif Show_log_browser_side and Log_browser_state.left <= x and x < Log_browser_state.right then
--? print('click on log_browser side')
if Focus ~= 'log_browser' then
Focus = 'log_browser'
end
log_browser.mouse_pressed(Log_browser_state, x,y, mouse_button)
for _,line_cache in ipairs(Editor_state.line_cache) do line_cache.starty = nil end -- just in case we scroll
end
end
function source.mouse_released(x,y, mouse_button)
Cursor_time = 0 -- ensure cursor is visible immediately after it moves
if Focus == 'edit' then
return edit.mouse_released(Editor_state, x,y, mouse_button)
else
return log_browser.mouse_released(Log_browser_state, x,y, mouse_button)
end
end
function source.textinput(t)
Cursor_time = 0 -- ensure cursor is visible immediately after it moves
if Focus == 'edit' then
return edit.textinput(Editor_state, t)
else
return log_browser.textinput(Log_browser_state, t)
end
end
function source.keychord_pressed(chord, key)
Cursor_time = 0 -- ensure cursor is visible immediately after it moves
--? print('source keychord')
if Show_file_navigator then
keychord_pressed_on_file_navigator(chord, key)
return
end
if chord == 'C-l' then
--? print('C-l')
Show_log_browser_side = not Show_log_browser_side
if Show_log_browser_side then
App.screen.width = Log_browser_state.right + Margin_right
else
App.screen.width = Editor_state.right + Margin_right
end
--? print('setting window:', App.screen.width, App.screen.height)
love.window.setMode(App.screen.width, App.screen.height, App.screen.flags)
--? print('done setting window')
-- try to restore position if possible
-- if the window gets wider the window manager may not respect this
source.set_window_position_from_settings(Settings.source)
return
end
if chord == 'C-g' then
Show_file_navigator = true
File_navigation.index = 1
return
end
if Focus == 'edit' then
return edit.keychord_pressed(Editor_state, chord, key)
else
return log_browser.keychord_pressed(Log_browser_state, chord, key)
end
end
function source.key_released(key, scancode)
Cursor_time = 0 -- ensure cursor is visible immediately after it moves
if Focus == 'edit' then
return edit.key_released(Editor_state, key, scancode)
else
return log_browser.keychord_pressed(Log_browser_state, chordkey, scancode)
end
end
-- use this sparingly
function to_text(s)
if Text_cache[s] == nil then
Text_cache[s] = App.newText(love.graphics.getFont(), s)
end
return Text_cache[s]
end
run = {}
Editor_state = {}
-- called both in tests and real run
function run.initialize_globals()
-- tests currently mostly clear their own state
-- a few text objects we can avoid recomputing unless the font changes
Text_cache = {}
-- blinking cursor
Cursor_time = 0
end
-- called only for real run
function run.initialize(arg)
love.keyboard.setTextInput(true) -- bring up keyboard on touch screen
love.keyboard.setKeyRepeat(true)
love.graphics.setBackgroundColor(1,1,1)
if Settings then
run.load_settings()
else
run.initialize_default_settings()
end
if #arg > 0 then
Editor_state.filename = arg[1]
load_from_disk(Editor_state)
Text.redraw_all(Editor_state)
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.cursor1 = {line=1, pos=1}
else
load_from_disk(Editor_state)
Text.redraw_all(Editor_state)
end
love.window.setTitle('text.love - '..Editor_state.filename)
if #arg > 1 then
print('ignoring commandline args after '..arg[1])
end
if rawget(_G, 'jit') then
jit.off()
jit.flush()
end
end
function run.load_settings()
love.graphics.setFont(love.graphics.newFont(Settings.font_height))
-- maximize window to determine maximum allowable dimensions
App.screen.width, App.screen.height, App.screen.flags = love.window.getMode()
-- set up desired window dimensions
love.window.setPosition(Settings.x, Settings.y, Settings.displayindex)
App.screen.flags.resizable = true
App.screen.flags.minwidth = math.min(App.screen.width, 200)
App.screen.flags.minheight = math.min(App.screen.width, 200)
App.screen.width, App.screen.height = Settings.width, Settings.height
love.window.setMode(App.screen.width, App.screen.height, App.screen.flags)
Editor_state = edit.initialize_state(Margin_top, Margin_left, App.screen.width-Margin_right, Settings.font_height, math.floor(Settings.font_height*1.3))
Editor_state.filename = Settings.filename
Editor_state.screen_top1 = Settings.screen_top
Editor_state.cursor1 = Settings.cursor
end
function run.initialize_default_settings()
local font_height = 20
love.graphics.setFont(love.graphics.newFont(font_height))
local em = App.newText(love.graphics.getFont(), 'm')
run.initialize_window_geometry(App.width(em))
Editor_state = edit.initialize_state(Margin_top, Margin_left, App.screen.width-Margin_right)
Editor_state.font_height = font_height
Editor_state.line_height = math.floor(font_height*1.3)
Editor_state.em = em
Settings = run.settings()
end
function run.initialize_window_geometry(em_width)
-- maximize window
love.window.setMode(0, 0) -- maximize
App.screen.width, App.screen.height, App.screen.flags = love.window.getMode()
-- shrink height slightly to account for window decoration
App.screen.height = App.screen.height-100
App.screen.width = 40*em_width
App.screen.flags.resizable = true
App.screen.flags.minwidth = math.min(App.screen.width, 200)
App.screen.flags.minheight = math.min(App.screen.width, 200)
love.window.setMode(App.screen.width, App.screen.height, App.screen.flags)
end
function run.resize(w, h)
--? print(("Window resized to width: %d and height: %d."):format(w, h))
App.screen.width, App.screen.height = w, h
Text.redraw_all(Editor_state)
Editor_state.selection1 = {} -- no support for shift drag while we're resizing
Editor_state.right = App.screen.width-Margin_right
Editor_state.width = Editor_state.right-Editor_state.left
Text.tweak_screen_top_and_cursor(Editor_state, Editor_state.left, Editor_state.right)
end
function run.filedropped(file)
-- first make sure to save edits on any existing file
if Editor_state.next_save then
save_to_disk(Editor_state)
end
-- clear the slate for the new file
App.initialize_globals()
Editor_state.filename = file:getFilename()
file:open('r')
Editor_state.lines = load_from_file(file)
file:close()
Text.redraw_all(Editor_state)
love.window.setTitle('text.love - '..Editor_state.filename)
end
function run.draw()
edit.draw(Editor_state)
end
function run.update(dt)
Cursor_time = Cursor_time + dt
edit.update(Editor_state, dt)
end
function run.quit()
edit.quit(Editor_state)
end
function run.settings()
local x,y,displayindex = love.window.getPosition()
local filename = Editor_state.filename
if filename:sub(1,1) ~= '/' then
filename = love.filesystem.getWorkingDirectory()..'/'..filename -- '/' should work even on Windows
end
return {
x=x, y=y, displayindex=displayindex,
width=App.screen.width, height=App.screen.height,
font_height=Editor_state.font_height,
filename=filename,
screen_top=Editor_state.screen_top1, cursor=Editor_state.cursor1
}
end
function run.mouse_pressed(x,y, mouse_button)
Cursor_time = 0 -- ensure cursor is visible immediately after it moves
return edit.mouse_pressed(Editor_state, x,y, mouse_button)
end
function run.mouse_released(x,y, mouse_button)
Cursor_time = 0 -- ensure cursor is visible immediately after it moves
return edit.mouse_released(Editor_state, x,y, mouse_button)
end
function run.textinput(t)
Cursor_time = 0 -- ensure cursor is visible immediately after it moves
return edit.textinput(Editor_state, t)
end
function run.keychord_pressed(chord, key)
Cursor_time = 0 -- ensure cursor is visible immediately after it moves
return edit.keychord_pressed(Editor_state, chord, key)
end
function run.key_released(key, scancode)
Cursor_time = 0 -- ensure cursor is visible immediately after it moves
return edit.key_released(Editor_state, key, scancode)
end
-- use this sparingly
function to_text(s)
if Text_cache[s] == nil then
Text_cache[s] = App.newText(love.graphics.getFont(), s)
end
return Text_cache[s]
end
-- delegate most business logic to a layer that can be reused by other projects
require 'edit'
Editor_state = {}
-- called both in tests and real run
function App.initialize_globals()
-- tests currently mostly clear their own state
-- a few text objects we can avoid recomputing unless the font changes
Text_cache = {}
-- blinking cursor
Cursor_time = 0
load_file_from_source_or_save_directory('keychord.lua')
load_file_from_source_or_save_directory('button.lua')
-- for hysteresis in a few places
Last_resize_time = App.getTime()
Last_focus_time = App.getTime() -- https://love2d.org/forums/viewtopic.php?p=249700
end
-- both sides require (different parts of) the logging framework
load_file_from_source_or_save_directory('log.lua')
-- called only for real run
function App.initialize(arg)
love.keyboard.setTextInput(true) -- bring up keyboard on touch screen
love.keyboard.setKeyRepeat(true)
love.graphics.setBackgroundColor(1,1,1)
-- but some files we want to only load sometimes
function App.load()
if #arg > 0 then
Editor_state.filename = arg[1]
load_from_disk(Editor_state)
Text.redraw_all(Editor_state)
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.cursor1 = {line=1, pos=1}
else
load_from_disk(Editor_state)
Text.redraw_all(Editor_state)
if Current_app == nil then
Current_app = 'run'
if #arg > 1 then
print('ignoring commandline args after '..arg[1])
if Current_app == 'run' then
load_file_from_source_or_save_directory('file.lua')
load_file_from_source_or_save_directory('run.lua')
load_file_from_source_or_save_directory('edit.lua')
load_file_from_source_or_save_directory('text.lua')
load_file_from_source_or_save_directory('search.lua')
load_file_from_source_or_save_directory('select.lua')
load_file_from_source_or_save_directory('undo.lua')
load_file_from_source_or_save_directory('text_tests.lua')
load_file_from_source_or_save_directory('run_tests.lua')
else
load_file_from_source_or_save_directory('source_file.lua')
load_file_from_source_or_save_directory('source.lua')
load_file_from_source_or_save_directory('commands.lua')
load_file_from_source_or_save_directory('source_edit.lua')
load_file_from_source_or_save_directory('log_browser.lua')
load_file_from_source_or_save_directory('source_text.lua')
load_file_from_source_or_save_directory('search.lua')
load_file_from_source_or_save_directory('select.lua')
load_file_from_source_or_save_directory('source_undo.lua')
load_file_from_source_or_save_directory('colorize.lua')
load_file_from_source_or_save_directory('source_text_tests.lua')
load_file_from_source_or_save_directory('source_tests.lua')
function load_settings()
local settings = json.decode(love.filesystem.read('config'))
love.graphics.setFont(love.graphics.newFont(settings.font_height))
-- maximize window to determine maximum allowable dimensions
App.screen.width, App.screen.height, App.screen.flags = love.window.getMode()
-- set up desired window dimensions
love.window.setPosition(settings.x, settings.y, settings.displayindex)
App.screen.flags.resizable = true
App.screen.flags.minwidth = math.min(App.screen.width, 200)
App.screen.flags.minheight = math.min(App.screen.width, 200)
App.screen.width, App.screen.height = settings.width, settings.height
love.window.setMode(App.screen.width, App.screen.height, App.screen.flags)
Editor_state = edit.initialize_state(Margin_top, Margin_left, App.screen.width-Margin_right, settings.font_height, math.floor(settings.font_height*1.3))
Editor_state.filename = settings.filename
Editor_state.screen_top1 = settings.screen_top
Editor_state.cursor1 = settings.cursor
end
function App.initialize_globals()
if Current_app == 'run' then
run.initialize_globals()
elseif Current_app == 'source' then
source.initialize_globals()
else
assert(false, 'unknown app "'..Current_app..'"')
end
function initialize_default_settings()
local font_height = 20
love.graphics.setFont(love.graphics.newFont(font_height))
local em = App.newText(love.graphics.getFont(), 'm')
initialize_window_geometry(App.width(em))
Editor_state = edit.initialize_state(Margin_top, Margin_left, App.screen.width-Margin_right)
Editor_state.font_height = font_height
Editor_state.line_height = math.floor(font_height*1.3)
Editor_state.em = em
-- for hysteresis in a few places
Last_focus_time = App.getTime() -- https://love2d.org/forums/viewtopic.php?p=249700
Last_resize_time = App.getTime()
function initialize_window_geometry(em_width)
-- maximize window
love.window.setMode(0, 0) -- maximize
App.screen.width, App.screen.height, App.screen.flags = love.window.getMode()
-- shrink height slightly to account for window decoration
App.screen.height = App.screen.height-100
App.screen.width = 40*em_width
App.screen.flags.resizable = true
App.screen.flags.minwidth = math.min(App.screen.width, 200)
App.screen.flags.minheight = math.min(App.screen.width, 200)
love.window.setMode(App.screen.width, App.screen.height, App.screen.flags)
function App.initialize(arg)
if Current_app == 'run' then
run.initialize(arg)
elseif Current_app == 'source' then
source.initialize(arg)
else
assert(false, 'unknown app "'..Current_app..'"')
end
love.window.setTitle('text.love - '..Current_app)
function App.resize(w, h)
--? print(("Window resized to width: %d and height: %d."):format(w, h))
App.screen.width, App.screen.height = w, h
Text.redraw_all(Editor_state)
Editor_state.selection1 = {} -- no support for shift drag while we're resizing
Editor_state.right = App.screen.width-Margin_right
Editor_state.width = Editor_state.right-Editor_state.left
Text.tweak_screen_top_and_cursor(Editor_state, Editor_state.left, Editor_state.right)
function App.resize(w,h)
if Current_app == 'run' then
if run.resize then run.resize(w,h) end
elseif Current_app == 'source' then
if source.resize then source.resize(w,h) end
else
assert(false, 'unknown app "'..Current_app..'"')
end
-- first make sure to save edits on any existing file
if Editor_state.next_save then
save_to_disk(Editor_state)
if Current_app == 'run' then
if run.filedropped then run.filedropped(file) end
elseif Current_app == 'source' then
if source.filedropped then source.filedropped(file) end
else
assert(false, 'unknown app "'..Current_app..'"')
end
love.window.setTitle('text.love - '..Current_app)
end
function App.focus(in_focus)
if in_focus then
Last_focus_time = App.getTime()
-- clear the slate for the new file
App.initialize_globals()
Editor_state.filename = file:getFilename()
file:open('r')
Editor_state.lines = load_from_file(file)
file:close()
Text.redraw_all(Editor_state)
love.window.setTitle('text.love - '..Editor_state.filename)
if Current_app == 'run' then
if run.focus then run.focus(in_focus) end
elseif Current_app == 'source' then
if source.focus then source.focus(in_focus) end
else
assert(false, 'unknown app "'..Current_app..'"')
end
function love.quit()
edit.quit(Editor_state)
-- save some important settings
local x,y,displayindex = love.window.getPosition()
local filename = Editor_state.filename
if filename:sub(1,1) ~= '/' then
filename = love.filesystem.getWorkingDirectory()..'/'..filename -- '/' should work even on Windows
function App.keychord_pressed(chord, key)
-- ignore events for some time after window in focus (mostly alt-tab)
if App.getTime() < Last_focus_time + 0.01 then
return
local settings = {
x=x, y=y, displayindex=displayindex,
width=App.screen.width, height=App.screen.height,
font_height=Editor_state.font_height,
filename=filename,
screen_top=Editor_state.screen_top1, cursor=Editor_state.cursor1}
love.filesystem.write('config', json.encode(settings))
end
function App.mousepressed(x,y, mouse_button)
Cursor_time = 0 -- ensure cursor is visible immediately after it moves
return edit.mouse_pressed(Editor_state, x,y, mouse_button)
end
function App.mousereleased(x,y, mouse_button)
Cursor_time = 0 -- ensure cursor is visible immediately after it moves
return edit.mouse_released(Editor_state, x,y, mouse_button)
end
function App.focus(in_focus)
if in_focus then
Last_focus_time = App.getTime()
--
if chord == 'C-e' then
-- carefully save settings
if Current_app == 'run' then
local source_settings = Settings.source
Settings = run.settings()
Settings.source = source_settings
if run.quit then run.quit() end
Current_app = 'source'
elseif Current_app == 'source' then
Settings.source = source.settings()
if source.quit then source.quit() end
Current_app = 'run'
else
assert(false, 'unknown app "'..Current_app..'"')
end
Settings.current_app = Current_app
love.filesystem.write('config', json.encode(Settings))
-- reboot
load_file_from_source_or_save_directory('main.lua')
App.undo_initialize()
App.run_tests_and_initialize()
return
end
if Current_app == 'run' then
if run.keychord_pressed then run.keychord_pressed(chord, key) end
elseif Current_app == 'source' then
if source.keychord_pressed then source.keychord_pressed(chord, key) end
else
assert(false, 'unknown app "'..Current_app..'"')
Cursor_time = 0 -- ensure cursor is visible immediately after it moves
return edit.textinput(Editor_state, t)
--
if Current_app == 'run' then
if run.textinput then run.textinput(t) end
elseif Current_app == 'source' then
if source.textinput then source.textinput(t) end
else
assert(false, 'unknown app "'..Current_app..'"')
end
Cursor_time = 0 -- ensure cursor is visible immediately after it moves
return edit.keychord_pressed(Editor_state, chord, key)
--
if Current_app == 'run' then
if run.key_released then run.key_released(chord, key) end
elseif Current_app == 'source' then
if source.key_released then source.key_released(chord, key) end
else
assert(false, 'unknown app "'..Current_app..'"')
end
function App.keyreleased(key, scancode)
-- ignore events for some time after window in focus
if App.getTime() < Last_focus_time + 0.01 then
return
function App.mousepressed(x,y, mouse_button)
--? print('mouse press', x,y)
if Current_app == 'run' then
if run.mouse_pressed then run.mouse_pressed(x,y, mouse_button) end
elseif Current_app == 'source' then
if source.mouse_pressed then source.mouse_pressed(x,y, mouse_button) end
else
assert(false, 'unknown app "'..Current_app..'"')
-- use this sparingly
function to_text(s)
if Text_cache[s] == nil then
Text_cache[s] = App.newText(love.graphics.getFont(), s)
function App.mousereleased(x,y, mouse_button)
if Current_app == 'run' then
if run.mouse_released then run.mouse_released(x,y, mouse_button) end
elseif Current_app == 'source' then
if source.mouse_released then source.mouse_released(x,y, mouse_button) end
else
assert(false, 'unknown app "'..Current_app..'"')
return Text_cache[s]
end
function love.quit()
if Current_app == 'run' then
local source_settings = Settings.source
Settings = run.settings()
Settings.source = source_settings
else
Settings.source = source.settings()
end
Settings.current_app = Current_app
love.filesystem.write('config', json.encode(Settings))
if Current_app == 'run' then
if run.quit then run.quit() end
elseif Current_app == 'source' then
if source.quit then source.quit() end
else
assert(false, 'unknown app "'..Current_app..'"')
end
-- environment for immutable logs
-- optionally reads extensions for rendering some types from the source codebase that generated them
--
-- We won't care too much about long, wrapped lines. If they lines get too
-- long to manage, you need a better, graphical rendering for them. Load
-- functions to render them into the log_render namespace.
function source.initialize_log_browser_side()
Log_browser_state = edit.initialize_state(Margin_top, Editor_state.right + Margin_right + Margin_left, (Editor_state.right+Margin_right)*2, Editor_state.font_height, Editor_state.line_height)
Log_browser_state.filename = 'log'
load_from_disk(Log_browser_state) -- TODO: pay no attention to Fold
log_browser.parse(Log_browser_state)
Text.redraw_all(Log_browser_state)
Log_browser_state.screen_top1 = {line=1, pos=1}
Log_browser_state.cursor1 = {line=1, pos=nil}
end
Section_stack = {}
Section_border_color = {r=0.7, g=0.7, b=0.7}
Cursor_line_background_color = {r=0.7, g=0.7, b=0, a=0.1}
Section_border_padding_horizontal = 30 -- TODO: adjust this based on font height (because we draw text vertically along the borders
Section_border_padding_vertical = 15 -- TODO: adjust this based on font height
log_browser = {}
function log_browser.parse(State)
for _,line in ipairs(State.lines) do
if line.data ~= '' then
line.filename, line.line_number, line.data = line.data:match('%[string "([^:]*)"%]:([^:]*):%s*(.*)')
line.filename = guess_source(line.filename)
line.line_number = tonumber(line.line_number)
if line.data:sub(1,1) == '{' then
local data = json.decode(line.data)
if log_render[data.name] then
line.data = data
end
line.section_stack = table.shallowcopy(Section_stack)
elseif line.data:match('\u{250c}') then
line.section_stack = table.shallowcopy(Section_stack) -- as it is at the beginning
local section_name = line.data:match('\u{250c}%s*(.*)')
table.insert(Section_stack, {name=section_name})
line.section_begin = true
line.section_name = section_name
line.data = nil
elseif line.data:match('\u{2518}') then
local section_name = line.data:match('\u{2518}%s*(.*)')
if array.find(Section_stack, function(x) return x.name == section_name end) then
while table.remove(Section_stack).name ~= section_name do
--
end
line.section_end = true
line.section_name = section_name
line.data = nil
end
line.section_stack = table.shallowcopy(Section_stack)
else
-- string
line.section_stack = table.shallowcopy(Section_stack)
end
else
line.section_stack = {}
end
end
end
function table.shallowcopy(x)
return {unpack(x)}
end
function guess_source(filename)
local possible_source = filename:gsub('%.lua$', '%.splua')
if file_exists(possible_source) then
return possible_source
else
return filename
end
end
function log_browser.draw(State)
assert(#State.lines == #State.line_cache)
local mouse_line_index = log_browser.line_index(State, App.mouse_x(), App.mouse_y())
local y = State.top
for line_index = State.screen_top1.line,#State.lines do
App.color(Text_color)
local line = State.lines[line_index]
if y + State.line_height > App.screen.height then break end
local height = State.line_height
if should_show(line) then
local xleft = render_stack_left_margin(State, line_index, line, y)
local xright = render_stack_right_margin(State, line_index, line, y)
if line.section_name then
App.color(Section_border_color)
local section_text = to_text(line.section_name)
if line.section_begin then
local sectiony = y+Section_border_padding_vertical
love.graphics.line(xleft,sectiony, xleft,y+State.line_height)
love.graphics.line(xright,sectiony, xright,y+State.line_height)
love.graphics.line(xleft,sectiony, xleft+50-2,sectiony)
love.graphics.draw(section_text, xleft+50,y)
love.graphics.line(xleft+50+App.width(section_text)+2,sectiony, xright,sectiony)
else assert(line.section_end)
local sectiony = y+State.line_height-Section_border_padding_vertical
love.graphics.line(xleft,y, xleft,sectiony)
love.graphics.line(xright,y, xright,sectiony)
love.graphics.line(xleft,sectiony, xleft+50-2,sectiony)
love.graphics.draw(section_text, xleft+50,y)
love.graphics.line(xleft+50+App.width(section_text)+2,sectiony, xright,sectiony)
end
else
if type(line.data) == 'string' then
local old_left, old_right = State.left,State.right
State.left,State.right = xleft,xright
y = Text.draw(State, line_index, y, --[[startpos]] 1)
State.left,State.right = old_left,old_right
else
height = log_render[line.data.name](line.data, xleft, y, xright-xleft)
end
end
if App.mouse_x() > Log_browser_state.left and line_index == mouse_line_index then
App.color(Cursor_line_background_color)
love.graphics.rectangle('fill', xleft,y, xright-xleft, height)
end
y = y + height
end
end
end
function render_stack_left_margin(State, line_index, line, y)
if line.section_stack == nil then
-- assertion message
for k,v in pairs(line) do
print(k)
end
end
App.color(Section_border_color)
for i=1,#line.section_stack do
local x = State.left + (i-1)*Section_border_padding_horizontal
love.graphics.line(x,y, x,y+log_browser.height(State, line_index))
if y < 30 then
love.graphics.print(line.section_stack[i].name, x+State.font_height+5, y+5, --[[vertically]] math.pi/2)
end
if y > App.screen.height-log_browser.height(State, line_index) then
love.graphics.print(line.section_stack[i].name, x+State.font_height+5, App.screen.height-App.width(to_text(line.section_stack[i].name))-5, --[[vertically]] math.pi/2)
end
end
return log_browser.left_margin(State, line)
end
function render_stack_right_margin(State, line_index, line, y)
App.color(Section_border_color)
for i=1,#line.section_stack do
local x = State.right - (i-1)*Section_border_padding_horizontal
love.graphics.line(x,y, x,y+log_browser.height(State, line_index))
if y < 30 then
love.graphics.print(line.section_stack[i].name, x, y+5, --[[vertically]] math.pi/2)
end
if y > App.screen.height-log_browser.height(State, line_index) then
love.graphics.print(line.section_stack[i].name, x, App.screen.height-App.width(to_text(line.section_stack[i].name))-5, --[[vertically]] math.pi/2)
end
end
return log_browser.right_margin(State, line)
end
function should_show(line)
-- Show a line if every single section it's in is expanded.
for i=1,#line.section_stack do
local section = line.section_stack[i]
if not section.expanded then
return false
end
end
return true
end
function log_browser.left_margin(State, line)
return State.left + #line.section_stack*Section_border_padding_horizontal
end
function log_browser.right_margin(State, line)
return State.right - #line.section_stack*Section_border_padding_horizontal
end
function log_browser.update(State, dt)
end
function log_browser.quit(State)
end
function log_browser.mouse_pressed(State, x,y, mouse_button)
local line_index = log_browser.line_index(State, x,y)
if line_index == nil then
-- below lower margin
return
end
-- leave some space to click without focusing
local line = State.lines[line_index]
local xleft = log_browser.left_margin(State, line)
local xright = log_browser.right_margin(State, line)
if x < xleft or x > xright then
return
end
-- if it's a section begin/end and the section is collapsed, expand it
-- TODO: how to collapse?
if line.section_begin or line.section_end then
-- HACK: get section reference from next/previous line
local new_section
if line.section_begin then
if line_index < #State.lines then
local next_section_stack = State.lines[line_index+1].section_stack
if next_section_stack then
new_section = next_section_stack[#next_section_stack]
end
end
elseif line.section_end then
if line_index > 1 then
local previous_section_stack = State.lines[line_index-1].section_stack
if previous_section_stack then
new_section = previous_section_stack[#previous_section_stack]
end
end
end
if new_section and new_section.expanded == nil then
new_section.expanded = true
return
end
end
-- open appropriate file in source side
if line.filename ~= Editor_state.filename then
source.switch_to_file(line.filename)
end
-- set cursor
Editor_state.cursor1 = {line=line.line_number, pos=1, posB=nil}
-- make sure it's visible
-- TODO: handle extremely long lines
Editor_state.screen_top1.line = math.max(0, Editor_state.cursor1.line-5)
-- show cursor
Focus = 'edit'
-- expand B side
Editor_state.expanded = true
end
function log_browser.line_index(State, mx,my)
-- duplicate some logic from log_browser.draw
local y = State.top
for line_index = State.screen_top1.line,#State.lines do
local line = State.lines[line_index]
if should_show(line) then
y = y + log_browser.height(State, line_index)
if my < y then
return line_index
end
if y > App.screen.height then break end
end
end
end
function log_browser.mouse_released(State, x,y, mouse_button)
end
function log_browser.textinput(State, t)
end
function log_browser.keychord_pressed(State, chord, key)
-- move
if chord == 'up' then
while State.screen_top1.line > 1 do
State.screen_top1.line = State.screen_top1.line-1
if should_show(State.lines[State.screen_top1.line]) then
break
end
end
elseif chord == 'down' then
while State.screen_top1.line < #State.lines do
State.screen_top1.line = State.screen_top1.line+1
if should_show(State.lines[State.screen_top1.line]) then
break
end
end
elseif chord == 'pageup' then
local y = 0
while State.screen_top1.line > 1 and y < App.screen.height - 100 do
State.screen_top1.line = State.screen_top1.line - 1
if should_show(State.lines[State.screen_top1.line]) then
y = y + log_browser.height(State, State.screen_top1.line)
end
end
elseif chord == 'pagedown' then
local y = 0
while State.screen_top1.line < #State.lines and y < App.screen.height - 100 do
if should_show(State.lines[State.screen_top1.line]) then
y = y + log_browser.height(State, State.screen_top1.line)
end
State.screen_top1.line = State.screen_top1.line + 1
end
end
end
function log_browser.height(State, line_index)
local line = State.lines[line_index]
if line.data == nil then
-- section header
return State.line_height
elseif type(line.data) == 'string' then
return State.line_height
else
if line.height == nil then
--? print('nil line height! rendering off screen to calculate')
line.height = log_render[line.data.name](line.data, State.left, App.screen.height, State.right-State.left)
end
return line.height
end
end
function log_browser.keyreleased(State, key, scancode)
end
function log(stack_frame_index, obj)
local info = debug.getinfo(stack_frame_index, 'Sl')
local msg
if type(obj) == 'string' then
msg = obj
else
msg = json.encode(obj)
end
love.filesystem.append('log', info.short_src..':'..info.currentline..': '..msg..'\n')
end
-- for section delimiters we'll use specific Unicode box characters
function log_start(name, stack_frame_index)
if stack_frame_index == nil then
stack_frame_index = 3
end
log(stack_frame_index, '\u{250c} ' .. name)
end
function log_end(name, stack_frame_index)
if stack_frame_index == nil then
stack_frame_index = 3
end
log(stack_frame_index, '\u{2518} ' .. name)
end
function log_new(name, stack_frame_index)
if stack_frame_index == nil then
stack_frame_index = 4
end
log_end(name, stack_frame_index)
log_start(name, stack_frame_index)
end
-- vim:noexpandtab
Menu_background_color = {r=0.6, g=0.8, b=0.6}
Menu_border_color = {r=0.6, g=0.7, b=0.6}
Menu_command_color = {r=0.2, g=0.2, b=0.2}
Menu_highlight_color = {r=0.5, g=0.7, b=0.3}
function source.draw_menu_bar()
if App.run_tests then return end -- disable in tests
App.color(Menu_background_color)
love.graphics.rectangle('fill', 0,0, App.screen.width, Menu_status_bar_height)
App.color(Menu_border_color)
love.graphics.rectangle('line', 0,0, App.screen.width, Menu_status_bar_height)
App.color(Menu_command_color)
Menu_cursor = 5
if Show_file_navigator then
source.draw_file_navigator()
return
end
add_hotkey_to_menu('ctrl+e: run')
if Focus == 'edit' then
add_hotkey_to_menu('ctrl+g: switch file')
if Show_log_browser_side then
add_hotkey_to_menu('ctrl+l: hide log browser')
else
add_hotkey_to_menu('ctrl+l: show log browser')
end
if Editor_state.expanded then
add_hotkey_to_menu('ctrl+b: collapse debug prints')
else
add_hotkey_to_menu('ctrl+b: expand debug prints')
end
add_hotkey_to_menu('ctrl+d: create/edit debug print')
add_hotkey_to_menu('ctrl+f: find in file')
add_hotkey_to_menu('alt+left alt+right: prev/next word')
elseif Focus == 'log_browser' then
-- nothing yet
else
assert(false, 'unknown focus "'..Focus..'"')
end
add_hotkey_to_menu('ctrl+z ctrl+y: undo/redo')
add_hotkey_to_menu('ctrl+x ctrl+c ctrl+v: cut/copy/paste')
add_hotkey_to_menu('ctrl+= ctrl+- ctrl+0: zoom')
end
function add_hotkey_to_menu(s)
if Text_cache[s] == nil then
Text_cache[s] = App.newText(love.graphics.getFont(), s)
end
local width = App.width(Text_cache[s])
if Menu_cursor + width > App.screen.width - 5 then
return
end
App.color(Menu_command_color)
App.screen.draw(Text_cache[s], Menu_cursor,5)
Menu_cursor = Menu_cursor + width + 30
end
function source.draw_file_navigator()
for i,file in ipairs(File_navigation.candidates) do
if file == 'source' then
App.color(Menu_border_color)
love.graphics.line(Menu_cursor-10,2, Menu_cursor-10,Menu_status_bar_height-2)
end
add_file_to_menu(file, i == File_navigation.index)
end
end
function add_file_to_menu(s, cursor_highlight)
if Text_cache[s] == nil then
Text_cache[s] = App.newText(love.graphics.getFont(), s)
end
local width = App.width(Text_cache[s])
if Menu_cursor + width > App.screen.width - 5 then
return
end
if cursor_highlight then
App.color(Menu_highlight_color)
love.graphics.rectangle('fill', Menu_cursor-5,5-2, App.width(Text_cache[s])+5*2,Editor_state.line_height+2*2)
end
App.color(Menu_command_color)
App.screen.draw(Text_cache[s], Menu_cursor,5)
Menu_cursor = Menu_cursor + width + 30
end
function keychord_pressed_on_file_navigator(chord, key)
if chord == 'escape' then
Show_file_navigator = false
elseif chord == 'return' then
local candidate = guess_source(File_navigation.candidates[File_navigation.index]..'.lua')
source.switch_to_file(candidate)
Show_file_navigator = false
elseif chord == 'left' then
if File_navigation.index > 1 then
File_navigation.index = File_navigation.index-1
end
elseif chord == 'right' then
if File_navigation.index < #File_navigation.candidates then
File_navigation.index = File_navigation.index+1
end
end
end
-- State transitions while colorizing a single line.
-- Just for comments and strings.
-- Limitation: each fragment gets a uniform color so we can only change color
-- at word boundaries.
Next_state = {
normal={
{prefix='--', target='comment'},
{prefix='"', target='dstring'},
{prefix="'", target='sstring'},
},
dstring={
{suffix='"', target='normal'},
},
sstring={
{suffix="'", target='normal'},
},
-- comments are a sink
}
Comments_color = {r=0, g=0, b=1}
String_color = {r=0, g=0.5, b=0.5}
Divider_color = {r=0.7, g=0.7, b=0.7}
Colors = {
normal=Text_color,
comment=Comments_color,
sstring=String_color,
dstring=String_color
}
Current_state = 'normal'
function initialize_color()
--? print('new line')
Current_state = 'normal'
end
function select_color(frag)
--? print('before', '^'..frag..'$', Current_state)
switch_color_based_on_prefix(frag)
--? print('using color', Current_state, Colors[Current_state])
App.color(Colors[Current_state])
switch_color_based_on_suffix(frag)
--? print('state after suffix', Current_state)
end
function switch_color_based_on_prefix(frag)
if Next_state[Current_state] == nil then
return
end
frag = rtrim(frag)
for _,edge in pairs(Next_state[Current_state]) do
if edge.prefix and find(frag, edge.prefix, nil, --[[plain]] true) == 1 then
Current_state = edge.target
break
end
end
end
function switch_color_based_on_suffix(frag)
if Next_state[Current_state] == nil then
return
end
frag = rtrim(frag)
for _,edge in pairs(Next_state[Current_state]) do
if edge.suffix and rfind(frag, edge.suffix, nil, --[[plain]] true) == #frag then
Current_state = edge.target
break
end
end
end
function trim(s)
return s:gsub('^%s+', ''):gsub('%s+$', '')
end
function ltrim(s)
return s:gsub('^%s+', '')
end
function rtrim(s)
return s:gsub('%s+$', '')
end
-- save/restore various framework globals we care about -- only on very first load
function App.snapshot_love()
if Love_snapshot then return end
Love_snapshot = {}
-- save the entire initial font; it doesn't seem reliably recreated using newFont
Love_snapshot.initial_font = love.graphics.getFont()
end
function App.undo_initialize()
love.graphics.setFont(Love_snapshot.initial_font)
end
function App.run_tests_and_initialize()
App.load()
App.run_tests()
App.disable_tests()
App.initialize_globals()
App.initialize(love.arg.parseGameArguments(arg), arg)
end
* Initializing settings:
- from previous session
- Filename as absolute path
- Filename as relative path
- from defaults
Initializing settings:
- delete app settings, start; window opens running the text editor
- quit while running the text editor, restart; window opens running the text editor in same position+dimensions
- quit while editing source (color; no selection), restart; window opens editing source in same position+dimensions
- start out running the text editor, move window, press ctrl+e twice; window is running text editor in same position+dimensions
- start out editing source, move window, press ctrl+e twice; window is editing source in same position+dimensions
- no log file; switching to source works
Code loading:
* run love with directory; text editor runs
* run love with zip file; text editor runs