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function Text.text_input(State, t)
if App.mouse_down(1) then return end
if App.any_modifier_down() then
if App.key_down(t) then
-- The modifiers didn't change the key. Handle it in keychord_pressed.
return
else
-- Key mutated by the keyboard layout. Continue below.
end
end
end
-- Don't handle any keys here that would trigger text_input above.