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end
function edit.mouse_wheel_move(State, dx,dy)
if dy > 0 then
State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
for i=1,math.floor(dy) do
Text.up(State)
end
State.cursor1 = {line=State.screen_bottom1.line, pos=State.screen_bottom1.pos}
for i=1,math.floor(-dy) do
Text.down(State)
end
end
elseif dy < 0 then
function source.mouse_wheel_move(dx,dy)
Cursor_time = 0 -- ensure cursor is visible immediately after it moves
if Focus == 'edit' then
return edit.mouse_wheel_move(Editor_state, dx,dy)
else
return log_browser.mouse_wheel_move(Log_browser_state, dx,dy)
end
end
function source.text_input(t)
function run.mouse_wheel_move(dx,dy)
Cursor_time = 0 -- ensure cursor is visible immediately after it moves
end
function run.text_input(t)
return edit.mouse_wheel_move(Editor_state, dx,dy)
log_browser.up(State)
log_browser.down(State)
end
end
end
function log_browser.up(State)
while State.screen_top1.line > 1 do
State.screen_top1.line = State.screen_top1.line-1
if should_show(State.lines[State.screen_top1.line]) then
break
function log_browser.down(State)
while State.screen_top1.line < #State.lines do
State.screen_top1.line = State.screen_top1.line+1
if should_show(State.lines[State.screen_top1.line]) then
break
end
end
end
function log_browser.height(State, line_index)
local line = State.lines[line_index]
if line.data == nil then
-- section header
return State.line_height
elseif type(line.data) == 'string' then
return State.line_height
else
if line.height == nil then
--? print('nil line height! rendering off screen to calculate')
line.height = log_render[line.data.name](line.data, State.left, App.screen.height, State.right-State.left)
end
return line.height
end
end
end
end
end
elseif chord == 'pageup' then
local y = 0
while State.screen_top1.line > 1 and y < App.screen.height - 100 do
State.screen_top1.line = State.screen_top1.line - 1
if should_show(State.lines[State.screen_top1.line]) then
y = y + log_browser.height(State, State.screen_top1.line)
end
end
elseif chord == 'pagedown' then
local y = 0
while State.screen_top1.line < #State.lines and y < App.screen.height - 100 do
if should_show(State.lines[State.screen_top1.line]) then
y = y + log_browser.height(State, State.screen_top1.line)
end
State.screen_top1.line = State.screen_top1.line + 1
elseif chord == 'down' then
end
function log_browser.mouse_wheel_move(State, dx,dy)
if dy > 0 then
for i=1,math.floor(dy) do
log_browser.up(State)
end
for i=1,math.floor(-dy) do
log_browser.down(State)
end
end
end
elseif dy < 0 then
end
end
function edit.mouse_wheel_move(State, dx,dy)
if dy > 0 then
State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
for i=1,math.floor(dy) do
Text.up(State)
end
elseif dy < 0 then
State.cursor1 = {line=State.screen_bottom1.line, pos=State.screen_bottom1.pos}
for i=1,math.floor(-dy) do
Text.down(State)
end
end
end
function edit.mouse_wheel_move(State, dx,dy)
if dy > 0 then
State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
for i=1,math.floor(dy) do
Text.up(State)
end
elseif dy < 0 then
State.cursor1 = {line=State.screen_bottom1.line, pos=State.screen_bottom1.pos}
for i=1,math.floor(-dy) do
Text.down(State)
end