It doesn't work on Android, and it's not much work to avoid.
JWNWKE4Y4ZNZ47RCAWS4NLPYWBQVSPCKWJCGKVQXBFEQ4NM732FQC D6DV2L5CX6YGDXHI3SQKYEOBNTKUOBB6M5OJTPSECRQJHRIAGSYAC 3QNOKBFMKBGXBVJIRHR2444JRRMBTABHE4674NR3DT67RRM2X6GAC AVTNUQYRBW7IX2YQ3KDLVQ23RGW3BAKTAE7P73ASBYNKOHMQMH5AC WOQELCJJ7FPYJEKT57NJ3FJARPNWMHLITDTCUICFYU4YWXDSASYQC 7IDHIAYI6QD7HU7VGOVO2FA7IG3NGD4TDH2Q2WPRDVXUR44OSFOQC JF5L2BBS7ESMKHNGKLXI2F32GZKET2ICJ4KT2L5BMH3P2L2Y5MRAC JFFUF5ALUWPDM7IEDEZVAYG2SVXO334STONRGKVB3QKY2TT5QGBQC love.handlers[name] = App[name]
-- love.keyboard.isDown doesn't work on Android, so emulate it using-- keypressed and keyreleased eventsif name == 'keypressed' thenlove.handlers[name] = function(key, scancode, isrepeat)Keys_down[key] = truereturn App.keypressed(key, scancode, isrepeat)endelseif name == 'keyreleased' thenlove.handlers[name] = function(key, scancode)Keys_down[key] = nilreturn App.keyreleased(key, scancode)endelselove.handlers[name] = App[name]end