This is the original reference for "freewheeling apps".
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# Some useful building blocks
# Building blocks for your Freewheeling Apps
Freewheeling apps consist of 4 kinds of things:
- a small number of functions you can define that get automatically called
for you as appropriate,
- a wide variety of primitives that you can call but not modify,
- tests that start with `test_` and run on startup or after any change you
make to the app's code, and
- any other function you can define and call at will.
Apps can be composed of a wide variety of building blocks that you
can use in your functions, including a small number of functions that get
automatically called for you as appropriate.
The rest of this document will summarize what is available to you in the first
two categories.
## Functions that get automatically called
* `App.initialize_globals()` -- called before running each test and also
before the app starts up. As the name suggests, use this to initialize all
your global variables to something consistent. I also find it useful to be
able to see all my global variables in one place, and avoid defining
top-level variables anywhere else (unless they're constants and never going
to be modified).
## Functions you can implement that will get automatically called
* `App.initialize(arg)` -- called when app starts up after
`App.initialize_globals`. Provides in `arg` an array of words typed in if
you ran it from a terminal window.
* `on.initialize(arg)` -- called when app starts up. Provides in `arg` an
array of words typed in if you ran it from a terminal window.
* `App.focus(start?)` -- called when the app starts or stops receiving
* `on.save_settings()` -- called after on.quit and should return a table which
will be saved to disk.
* `on.load_settings(settings)` -- called when app starts up, before
`on.initialize`. Provides in `settings` the table that was saved to disk the
last time the app shut down.
* `on.focus(start?)` -- called when the app starts or stops receiving
* `App.draw()` -- called to draw on the window, around 30 times a second.
* `on.code_change()` -- called when you make changes to the app using
[driver.love](https://git.sr.ht/~akkartik/driver.love), any time you hit
`f4` inside driver.love, after a definition is created or modified.
* `on.draw()` -- called to draw on the window, around 30 times a second.
* `App.mousepressed(x,y, mouse_button)` -- called when you press down on a
mouse button. Provides in `x` and `y` the point on the screen at which the
click occurred, and in `mouse_button` an integer id of the mouse button
pressed.
* `on.mouse_press(x,y, mouse_button)` -- called when you press down on a mouse
button. Provides in `x` and `y` the point on the screen at which the click
occurred, and in `mouse_button` an integer id of the mouse button pressed.
* `App.wheelmoved(dx,dy)` -- called when you use the scroll wheel on a mouse
that has it. Provides in `dx` and `dy` an indication of how fast the wheel
is being scrolled. Positive values for `dx` indicate movement to the right.
Positive values for `dy` indicate upward movement.
* `on.mouse_wheel_move(dx,dy)` -- called when you use the scroll wheel on a
mouse that has it. Provides in `dx` and `dy` an indication of how fast the
wheel is being scrolled. Positive values for `dx` indicate movement to the
right. Positive values for `dy` indicate upward movement.