In addition to being more efficient, this will simplify the next bugfix.
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local lo_px = Text.draw_highlight(State, line, State.left,y, pos, State.cursor1.pos, hi)
App.color(Text_color)
love.graphics.print(State.search_term, State.left+lo_px,y)
Text.draw_highlight(State, line, State.left,y, pos, State.cursor1.pos, hi)
end
-- render colorized text
local x = State.left
for frag in screen_line:gmatch('%S*%s*') do
select_color(frag)
App.screen.print(frag, x,y)
x = x+App.width(frag)
local lo_px = Text.draw_highlight(State, line, State.left,y, pos, State.cursor1.pos, hi)
App.color(Text_color)
love.graphics.print(State.search_term, State.left+lo_px,y)
Text.draw_highlight(State, line, State.left,y, pos, State.cursor1.pos, hi)