little tool for building Wardley maps

delete edge by clicking on either terminus

This wasn't my original plan; I wanted to detach/reattach edges, but that seems more complicated now when I consider the possibility of detaching the source of an edge.

I think I'm not going to bother with a mechanic for deleting nodes. Just disconnect edges and repurpose them. That way the number of widges per node doesn't get worse, and I also don't have to worry about undoing deletion.

Created by  Kartik K. Agaram  on April 21, 2023
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