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function edit.check_locs(State)
-- if State is inconsistent (i.e. file changed by some other program),
-- throw away all cursor state entirely
if edit.invalid1(State, State.screen_top1)
or edit.invalid1(State, State.cursor1)
or not edit.cursor_on_text(State)
or not Text.le1(State.screen_top1, State.cursor1) then
State.screen_top1 = {line=1, pos=1}
edit.put_cursor_on_first_text_line(State)
end
end
function edit.invalid1(State, loc1)
return loc1.line > #State.lines
or loc1.pos > #State.lines[loc1.line].data
end
function edit.cursor_on_text(State)
return State.cursor1.line <= #State.lines
and State.lines[State.cursor1.line].mode == 'text'
end
function edit.put_cursor_on_first_text_line(State)
State.cursor1 = {line=i, pos=1}
break
end
end
end
for i,line in ipairs(State.lines) do
if line.mode == 'text' then
edit.check_locs(Editor_state)
-- We currently start out with side B collapsed.
-- Other options:
-- * save all expanded state by line
-- * expand all if any location is in side B
if Editor_state.cursor1.line > #Editor_state.lines then
Editor_state.cursor1 = {line=1, pos=1}
end
if Editor_state.screen_top1.line > #Editor_state.lines then
Editor_state.screen_top1 = {line=1, pos=1}
end
edit.eradicate_locations_after_the_fold(Editor_state)
if rawget(_G, 'jit') then
jit.off()
jit.flush()
end
end
function source.load_settings()
local settings = Settings.source
love.graphics.setFont(love.graphics.newFont(settings.font_height))
-- maximize window to determine maximum allowable dimensions
edit.check_locs(Editor_state)
love.window.setTitle('text.love - '..Editor_state.filename)
end
function run.draw()
edit.draw(Editor_state)
end
function run.update(dt)
Cursor_time = Cursor_time + dt
edit.update(Editor_state, dt)
end
function run.quit()
edit.quit(Editor_state)
end
function run.settings()
edit.check_locs(Editor_state)
love.window.setTitle('text.love - '..Editor_state.filename)
if #arg > 1 then
print('ignoring commandline args after '..arg[1])
end
if rawget(_G, 'jit') then
jit.off()
jit.flush()
end
end
function run.load_settings()
love.graphics.setFont(love.graphics.newFont(Settings.font_height))
or not Text.le1(State.screen_top1, State.cursor1) then
State.screen_top1 = {line=1, pos=1}
State.cursor1 = {line=1, pos=1}
end
end
function edit.invalid1(State, loc1)
return loc1.line > #State.lines
or loc1.pos > #State.lines[loc1.line].data
end