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local infile = App.open_for_reading(App.save_dir..filename)
if not infile then
infile = App.open_for_reading(App.source_dir..filename)
end
-- the source editor supports only files in the save dir backed by the source dir
function load_from_disk(State)
local outfile = App.open_for_writing(App.save_dir..State.filename)
if outfile == nil then
error('failed to write to "'..State.filename..'"')
end
for _,line in ipairs(State.lines) do
local infile = App.open_for_reading(App.save_dir..State.filename)
if not infile then
infile = App.open_for_reading(App.source_dir..State.filename)
end
State.lines = load_from_file(infile)
if infile then infile:close() end
end
function load_from_file(infile)
local result = {}
if infile then
local infile_next_line = infile:lines() -- works with both Lua files and LÖVE Files (https://www.love2d.org/wiki/File)
while true do
local line = infile_next_line()
if line == nil then break end
if infile then
infile:close()
return true
else
return false
end
end
App.set_clipboard(s)
App.set_clipboard(s)
local clipboard_data = App.get_clipboard()
for _,code in utf8.codes(clipboard_data) do
local c = utf8.char(code)
if c == '\n' then
Text.insert_return(State)
else
Text.insert_at_cursor(State, c)
end
end
if Text.cursor_out_of_screen(State) then
Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
end
schedule_save(State)
record_undo_event(State, {before=before, after=snapshot(State, before_line, State.cursor1.line)})
end
schedule_save(State)
elseif chord == 'C-v' then
for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
-- We don't have a good sense of when to scroll, so we'll be conservative
-- and sometimes scroll when we didn't quite need to.
local before_line = State.cursor1.line
local before = snapshot(State, before_line)
end
elseif chord == 'C-x' then
for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
local s = Text.cut_selection(State, State.left, State.right)
if s then