FOSCN7AFGTTDRJRLAIIRMI2D5JYXXCKMYMCKOAVVT6WV2PAGUJOQC HGXJZUEJA2SU6AATVCYBQXOKYF3ATULY375NL5ZZWRBWJYDHKJ4QC 2CTO4XSCMPN243KNU6LXO7JJR5ARQYQVNHAXQCFTLHJRXI6XRT6QC THNMNMVRZQVPZTEXHIK6WGYN3QDEFPKFOVOCB5HTWCYC5BOBYQ5AC 2U4FPBRH4POPKCDYHCAI6JBOM4T3T36EBTCHJUAEE2RSAWNTQ6FQC AAKN4XJLZ2GARZMUFYX3CJZKYHTRRZDYNTFRLMY7VPAY7K6W4N3QC QU7JVYXAGGNN4754FJAT7HFTSFHLLIWWNIVYBMCBQJVSLTB5RNIQC MVMGDCF5YC4OJC2OACVZCDJATCYQPLWX3P2PCOHIR7AHFKTMALUAC 2EGPRWETVM2XPSRMGYM25Y46RXPW7IOCN6MDIV6POCPHNOEGSMHAC https://pixijs.io/examples/#/plugin-layers/zorder.jshttps://github.com/pixijs/pixi.js/issues/3999
// Contains game entities that move when game camera pans/zooms. Highly encouraged to have further subdivions.public actionStage!: Pixi.Container;// Contains a few entities that doesn't move when game camera moves, but located behind action stage entities, e.g. static backgroundspublic backdropStage!: Pixi.Container;
this.actionStage = new Pixi.Sprite();this.actionStage.zIndex = 0;this.actionStage.sortableChildren = true;this.stage.addChild(this.actionStage);this.backdropStage = new Pixi.Sprite();this.backdropStage.zIndex = -1;this.backdropStage.sortableChildren = true;this.stage.addChild(this.backdropStage);