KJKWD4FGFYQLNYAKKOYTWDYWY7II7DGSCSIVMDUHHYMYMW2ACGBQC
* Game will need significant balancing around drop rate formula - how monster power compares to character power. In initial prototype playtesting we may want to increase the pity point drop rate relative to skill point
* Game will need significant balancing around drop rate formula - how monster power compares to character power. In initial prototype playtesting we may want to increase the pity point drop rate relative to monster skill point drops if we simply want to test skill tree or stats table UX.