5SWO57MM5QKEXDPNI7DOBBW6A6PLTP4PEHHJQ7QOGWLINJ6GIOUQC EMED7UWAGESRTWJJWVXRL27O4XMBGZDDAU4LNVF3MQAYKFKRDNXQC TQ57VE45BHV7MOZ6GKTYZEAMAOTXLPQ3ROCWJ2FUCITQWOYVMUIAC YJ3YEICSBUHMDVJB6W3ZOOVWLTAXRDCIKOGNN6HRP6N3HWQTDGVAC THNMNMVRZQVPZTEXHIK6WGYN3QDEFPKFOVOCB5HTWCYC5BOBYQ5AC AAKN4XJLZ2GARZMUFYX3CJZKYHTRRZDYNTFRLMY7VPAY7K6W4N3QC 26RDNOXGRCW2E2AOUTKMARJZEGCTVB5K27YXFQFGIAFJ3PP4LWDAC FOSCN7AFGTTDRJRLAIIRMI2D5JYXXCKMYMCKOAVVT6WV2PAGUJOQC 2U4FPBRH4POPKCDYHCAI6JBOM4T3T36EBTCHJUAEE2RSAWNTQ6FQC FXYPURO7GWFOWZMZ4HP7SMLAXSZMQAON6D6LTGSKPYST52RJYXIAC 3ZWCUXFJKMBK2E7LB3CD6CAMLA365TY2UM4YOY5LJMIUU7A5EP2AC 4TYJCGT4MTCAH7GSJJWFQPPHZNAUQZDEIZYT365EYTMXS7D2MTNAC HGXJZUEJA2SU6AATVCYBQXOKYF3ATULY375NL5ZZWRBWJYDHKJ4QC MVMGDCF5YC4OJC2OACVZCDJATCYQPLWX3P2PCOHIR7AHFKTMALUAC QU7JVYXAGGNN4754FJAT7HFTSFHLLIWWNIVYBMCBQJVSLTB5RNIQC 2EGPRWETVM2XPSRMGYM25Y46RXPW7IOCN6MDIV6POCPHNOEGSMHAC T6RGFAV3VFISSGKMFKK544MGGXCURAO4ARG22R5O75UBUKPHFM5AC VQJBTLNEKPLH62WALLZABSTLHLEMS4SFVEVFUOXJ4EFABHISYF5QC const keyboard = new KeyboardState();this.app.ticker.add((delta) => {keyboard.update();if (keyboard.down.Right) {this.actionStage.x -= 10 * delta;}if (keyboard.down.Left) {this.actionStage.x += 10 * delta;}if (keyboard.down.Up) {this.actionStage.y += 10 * delta;}if (keyboard.down.Down) {this.actionStage.y -= 10 * delta;}});
this.keyboard = new KeyboardState();this.app.ticker.add(() => {this.keyboard.update();})
// add an invisible layer to the entire fixedCameraStage so we can pan and zoom
// Register mouse drag to use for panningregisterDraggable({source: this.backdropStage,// dragging backdrop stage should move action stage in the reverse direction -- we're dragging the backdrop, not an entitytarget: this.actionStage,});// populate the backdrop layer with something that captures mouse events
// Register keyboard to use for panningthis.app.ticker.add((delta) => {if (this.keyboard.down.Right) {this.actionStage.x -= 10 * delta;}if (this.keyboard.down.Left) {this.actionStage.x += 10 * delta;}if (this.keyboard.down.Up) {this.actionStage.y += 10 * delta;}if (this.keyboard.down.Down) {this.actionStage.y -= 10 * delta;}});
chunksContainer.x = this.app.screen.width/2;chunksContainer.y = this.app.screen.height/2;})for (let i = -3; i <= 3; i++) {for (let j = -3; j <= 3; j++) {chunksContainer.addChild(new RenderedChunk(new Chunk(this.randomSeed, new Vector2(i, j)),
chunksContainer.x = this.app.screen.width / 2;chunksContainer.y = this.app.screen.height / 2;});// let preloadedZLevelDown = new RenderedZLevel(// new ZLevel(this.randomSeed, -1),// this.config.onFocusedNodeChange// )let goingZDirection = 0;this.app.ticker.add((delta) => {if (this.keyboard.justUp[">"]) {goingZDirection = 0;chunksContainer.alpha = 1;}if (this.keyboard.justUp["<"]) {goingZDirection = 0;chunksContainer.alpha = 1;}if (this.keyboard.justDown[">"]) {if (goingZDirection != -1) {chunksContainer.alpha = 1;goingZDirection = -1;}}if (this.keyboard.justDown["<"]) {if (goingZDirection != 1) {chunksContainer.alpha = 1;goingZDirection = 1;}}if (this.keyboard.down[">"]) {// phase out the current z level and go to another onechunksContainer.alpha -= 0.1;chunksContainer.width *= 1.03;chunksContainer.height *= 1.03;// this.actionStage.removeChild(chunksContainer);if (chunksContainer.alpha <= 0) {this.actionStage.removeChild(chunksContainer);zLevel = new RenderedZLevel(new ZLevel(this.randomSeed, zLevel.zLevel.z - 1),
).container);
);// zLevel = preloadedZLevelDown;// preloadedZLevelDown = new RenderedZLevel(// new ZLevel(this.randomSeed, preloadedZLevelDown.zLevel.z - 1),// this.config.onFocusedNodeChange// );chunksContainer = zLevel.container;this.actionStage.addChild(chunksContainer);chunksContainer.x = this.app.screen.width/2;chunksContainer.y = this.app.screen.height/2;}
}
if (this.keyboard.down["<"]) {// phase out the current z level and go to another onechunksContainer.alpha -= 0.1;chunksContainer.width *= 1/1.03;chunksContainer.height *= 1/1.03;// this.actionStage.removeChild(chunksContainer);if (chunksContainer.alpha <= 0) {this.actionStage.removeChild(chunksContainer);zLevel = new RenderedZLevel(new ZLevel(this.randomSeed, zLevel.zLevel.z + 1),this.config.onFocusedNodeChange);// zLevel = preloadedZLevelDown;// preloadedZLevelDown = new RenderedZLevel(// new ZLevel(this.randomSeed, preloadedZLevelDown.zLevel.z - 1),// this.config.onFocusedNodeChange// );chunksContainer = zLevel.container;this.actionStage.addChild(chunksContainer);chunksContainer.x = this.app.screen.width/2;chunksContainer.y = this.app.screen.height/2;}}});