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import { GameState } from "../data/GameState";
import { GameState, WorldGenState } from "../data/GameState";import { HashSet } from "../lib/util/data_structures/hash";export type GameStateConfig = any;
import { GameState, WorldGenState } from "../data/GameState";
import { HashSet } from "../lib/util/data_structures/hash";
export type GameStateConfig = any;
worldGen: null, player: null
worldGen: null,
player: null
worldGen: { seed: 0xcafebabe, zLevels: [] }, player: { selectedPointNode: undefined, selectedPointNodeHistory: [], allocatedPointNodeSet: new HashSet(), allocatedPointNodeHistory: [] }
worldGen: {
seed: 0xcafebabe,
zLevels: []
},
player: {
selectedPointNode: undefined,
selectedPointNodeHistory: [],
allocatedPointNodeSet: new HashSet(),
allocatedPointNodeHistory: []
}