BT6FOODXA6SMNO5JRV6HAM7PCKJ323MDW4SUJOKC6QPBNX37W6DAC MKO6I65RUN4AZOESMFWOW7EMPZQN5NKMXK7GU6GDDCOTPTI7DZVAC HXHNGFB2VCXB6YXDND35HJI22GBJC3QTSUR2TK3M3LXGJHVNXVHAC 4CBMJ7C2376HBVEBEHGJGR3YZJSCHDVAD4Q6AEGBAZZFLLKD52SAC 5EU4IUPMLQQEQNNQB2YTJR6ZD54GIQ5IDBJ3PJPDJ76HMNZSCKVAC 6PLGBOIIXPCJE7XZY7YKPOJIIFGVBVDT54LWBVXOHJS5VA66K4XQC RT7PKBXYMTJLYIFCHPZI4G37DHADCUMBAKV4SUEBYWMQANUV4Z7AC 35R6YJVSGU4NSENLIYVABAJQTGWLWE6OWA2HXQTH3WKPLWEKFTOAC JGSBDTH53UPLNE3JQSDCD7AW2HUEBSQRNLS4UAA3ZATBFZUFUNJAC LVJG2TKGC7JVRD5B2ERQYFRURIFBJJTHWJW26TG6IDSTCS7V6DEQC 5KDBAJPCRBWIXOVT4GVKGWFFLPYCJOQJWDVFR3DFS7RVPGQSOLNAC 2. Player character has a skill tree with nodes that give the player character combat stats. Player can (conditionally) allocate skill points on the skill tree.3. Player gains character skill points upon defeating sufficiently powerful monsters, and also gains pity points slowly on a regular interval. (e.g. 2/hr or something)4. Character skill tree is not fully visible - there is a fog of war on the character skill tree5. Monster stats and generation is governed by a monster skill tree which is also controlled by the player
1. Player character has a skill tree with nodes that give the player character combat stats. Player can (conditionally) allocate skill points on the skill tree.1. Player gains character skill points upon defeating sufficiently powerful monsters, and also gains pity points slowly on a regular interval. (e.g. 2/hr or something)1. Character skill tree is not fully visible - there is a fog of war on the character skill tree1. Monster stats and generation is governed by a monster skill tree which is also controlled by the player6.