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let batchedSetGameState = batchUpdates(setGameState) batchedSetGameState((old: GameState): GameState => old ); batchedSetGameState.fireBatch();
let batchedSetGameState = batchUpdates(setGameState)
batchedSetGameState((old: GameState): GameState => old );
batchedSetGameState.fireBatch();
if (key === "set" || key === "getUpdater" || key === "update") { throw Error(`Invalid key in updaterGenerator: ${key} conflicts with reserved keywords set, update, getUpdater.`); }
if (key === "set" || key === "getUpdater" || key === "update") {
throw Error(`Invalid key in updaterGenerator: ${key} conflicts with reserved keywords set, update, getUpdater.`);
}