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this.container = new Pixi.Sprite(props.args.pointNodeTexture);
this.container.anchor.x = 0.5;
this.container.anchor.y = 0.5;
this.container = new Pixi.Container();
this.container.sortableChildren = true;
this.sprite = new Pixi.Sprite(props.args.pointNodeTexture);
this.sprite.anchor.x = 0.5;
this.sprite.anchor.y = 0.5;
this.sprite.zIndex = -1;
this.container.addChild(this.sprite);
this.centerSprite = new Pixi.Sprite(props.args.pointNodeTexture);
this.centerSprite.anchor.x = 0.5;
this.centerSprite.anchor.y = 0.5;
this.centerSprite.scale = PixiPointFrom(new Vector2(0.5, 0.5));
this.centerSprite.zIndex = 1;
this.container.addChild(this.centerSprite);
// this.container.mask