B:BD[
9.606] → [
10.187:188]
B:BD[
10.188] → [
8.354:420]
∅:D[
8.420] → [
11.100:235]
B:BD[
11.100] → [
11.100:235]
B:BD[
11.235] → [
8.421:478]
B:BD[
8.478] → [
5.213:268]
∅:D[
5.268] → [
11.298:302]
B:BD[
11.298] → [
11.298:302]
∅:D[
11.302] → [
10.437:495]
B:BD[
10.437] → [
10.437:495]
const game = new BaseGame < {}, ModeList, IGameState<ModeList>>({
scale: 1,
canvasWidth: 800,
canvasHeight: 800,
tileHeight: 16,
tileWidth: 16,
debugFlags: {},
state: {
tick: 0,
},
// backgroundColor: 0xffffff, // TODO(bowei): fix this
// assets: new TypesafeLoader({}),
assets: Assets,
});
const application = new Application(undefined, game.app);
// const game = new BaseGame({
// scale: 1,
// canvasWidth: 800,
// canvasHeight: 800,
// tileHeight: 16,
// tileWidth: 16,
// debugFlags: {},
// state: {
// tick: 0,
// },
// backgroundColor: 0xffffff, // TODO(bowei): fix this
// });
const application = new Application();