PEQNQJYNX7QOEM67QH2UF7VZ43AXHUBO76DN77L43MEFRHVDBO5QC 3UFL673QX2JG7KHTAM7DFH4BBYVHDNMXBS2RW45G3JBNFZFLSRRQC WPC667PRTGRE7BNP6E7ZCQIKXYMIHJT3LUTTQT7VX2HQVRBXNIKAC FLGWAOMMMGBO5ICWD3SXBOGJQA6LL2ZHTIQIMGY5VNFAETKDPPYAC HXHNGFB2VCXB6YXDND35HJI22GBJC3QTSUR2TK3M3LXGJHVNXVHAC DPJCZOPIKAKQIS4YRXETBSJA5ZTL2KQESSJE2TEZFLRQARXUVFXQC B4JS4Z3VVAD5RJJ272S7GJM5BUNIHHMGNK2VSKVGZFPOVFP2YO4QC Y7VEWZEPUKX2WWPTQCUSIF7YMRUC6JZQNUU5OX3HQDB4GSDSTQZAC DFFMZSJOCLTBA3IGRYS2ZIJNO2MC3VLBBU42QL5DFY2SMCNFXPIAC TQ57VE45BHV7MOZ6GKTYZEAMAOTXLPQ3ROCWJ2FUCITQWOYVMUIAC FEYZALRNZQFN7QWCJGGTHHAYUN2OSSWD7SITQMOZIGQFUMWRFFCQC QUT2VGNOS2XSDLSYCSMILCKF343M56MRPRSUWN4GXWPGCK6APK2QC WO2ALETBVNH7N3NXJ6JKWCQ2YIZN6LBO7WEXPHAT3EQQJEUCJITQC DHO4JCJIELKX4R42XXAMAHVQTTE6OWULLP2QF4BXO3UWC5UTMSMAC TQAGEMW7FKIQCPQOJN44XVUZJQFQYNGSYRVIYSXFYF36HU7YDMZQC export const UseGameStateContext = React.createContext<[DeepReadonly<GameState>, UpdaterGeneratorType<GameState>, () => void]>([] as any);
export const UseGameStateContext = React.createContext<[DeepReadonly<GameState>, UpdaterGeneratorType2<GameState>, () => void]>([] as any);
// // this.fpsTracker = new FpsTracker();// // this.app.ticker.add((delta) => {// // // delta should be approximately equal to 1// // this.fpsTracker.tick(delta);// // })// let textFpsHud = new Pixi.Text('', {// fontFamily: 'PixelMix',// fontSize: 12,// // align: 'right'// });// this.app.ticker.add(() => {// textFpsHud.text = this.fpsTracker.getFpsString() + " FPS\n" + this.fpsTracker.getUpsString() + " UPS\n" +// this.app.screen.width + "x" + this.app.screen.height;// })// textFpsHud.x = this.app.screen.width;// this.onResize.push(() => { textFpsHud.x = this.app.screen.width; });// textFpsHud.anchor.x = 1; // right justify
const childProps = {delta: 0,args: {pointNodeTexture: this.state.pointNodeTexture.get(),z: 0,},updaters: props.updaters,position: props.appSize.multiply(0.5),zLevelGen: new ZLevelGenFactory({}).create({ seed: props.gameState.worldGen.seed, z: 0 }),selectedPointNode: props.gameState.playerUI.selectedPointNode,allocatedPointNodeSubset: props.gameState.playerSave.allocatedPointNodeSet,};this.zLevel = new ZLevelComponent(childProps);this.actionStage.addChild(this.zLevel.container);
if (props.gameState.worldGen.zLevels[0]) {const childProps = {delta: 0,args: {pointNodeTexture: this.state.pointNodeTexture.get(),z: 0,},updaters: props.updaters,position: props.appSize.multiply(0.5),zLevelGen: props.gameState.worldGen.zLevels[0],selectedPointNode: props.gameState.playerUI.selectedPointNode,allocatedPointNodeSubset: props.gameState.playerSave.allocatedPointNodeSet,};if (!this.zLevel) {this.zLevel = new ZLevelComponent(childProps);this.actionStage.addChild(this.zLevel.container);} else {this.zLevel.update(childProps);}}
didMount(props: RootApplicationProps) {
didMount() {const { args, updaters } = this.staleProps;updaters.worldGen.zLevels.update((prev, prevGameState) => {if (!prev[0]) {return [new ZLevelGenFactory({}).create({ seed: prevGameState.worldGen.seed, z: 0 })];}return prev;})