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const activeIntent = props.gameState.intent.activeIntent;
let deltaX = 0;
let deltaY = 0;
const unit = 5;
if (activeIntent[IntentName.PAN_DOWN]) deltaY += -unit;
if (activeIntent[IntentName.PAN_LEFT]) deltaX += unit;
if (activeIntent[IntentName.PAN_RIGHT]) deltaX += -unit;
if (activeIntent[IntentName.PAN_UP]) deltaY += unit;
if (deltaX) this.actionStage.x += deltaX;
if (deltaY) this.actionStage.y += deltaY;
const activeIntent = props.gameState.intent.activeIntent;
let deltaX = 0;
let deltaY = 0;
const unit = 5;
if (activeIntent[IntentName.PAN_DOWN]) deltaY += -unit;
if (activeIntent[IntentName.PAN_LEFT]) deltaX += unit;
if (activeIntent[IntentName.PAN_RIGHT]) deltaX += -unit;
if (activeIntent[IntentName.PAN_UP]) deltaY += unit;
if (deltaX) this.actionStage.x += deltaX;
if (deltaY) this.actionStage.y += deltaY;