first commit
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Gtdt96yWheoARPj43ypA412vJc4h3odJRKsWEXic1jxc
Oct 21, 2023, 6:40 PM
A6FLZS55OYRYLQAO7HLDVPTXCAIII5UB25D4LVZS5BWXZCRKKVTQCDependencies
- [2]
5D6PIHIZ
Change contents
- file addition: game.c[2.1]
#include "stdio.h"#include "stdbool.h"typedef enum {INPUT_NONE,INPUT_FORWARD,INPUT_BACKWARD,INPUT_UP,INPUT_DOWN,INPUT_ATTACK,INPUT_END,} Player_Input;typedef enum {STATE_NONE = INPUT_END,STATE_WALK_FORWARD,STATE_WALK_BACKWARD,STATE_CROUCH,STATE_JUMP,STATE_DASH,STATE_BACKDASH,STATE_ATTACK,STATE_236_SPECIAL,STATE_214_SPECIAL,STATE_22_SPECIAL,STATE_623_SPECIAL,} Player_State;const char * enum_strings[] = {"INPUT_NONE","INPUT_FORWARD","INPUT_BACKWARD","INPUT_UP","INPUT_DOWN","INPUT_ATTACK","STATE_NONE","STATE_WALK_FORWARD","STATE_WALK_BACKWARD","STATE_CROUCH","STATE_JUMP","STATE_DASH","STATE_BACKDASH","STATE_ATTACK","STATE_236_SPECIAL","STATE_214_SPECIAL","STATE_22_SPECIAL","STATE_623_SPECIAL",};#define INPUT_BUFFER_SIZE 10typedef Player_Input Input_Buffer[INPUT_BUFFER_SIZE];void update_inputs(Input_Buffer * input_buffer) {}Player_State get_player_state(Input_Buffer input_buffer, Player_State last_state) {}void display_input_buffer(Input_Buffer input_buffer) {for (size_t i = 0; i < INPUT_BUFFER_SIZE; ++i) {printf("%s\n", enum_strings[input_buffer[i]]);}}void display_player_state(Player_State state) {printf("%s\n", enum_strings[state]);}int main() {Player_Input input_buffer[INPUT_BUFFER_SIZE] = {INPUT_FORWARD,INPUT_NONE,INPUT_NONE,INPUT_NONE,INPUT_NONE,INPUT_NONE,INPUT_NONE,INPUT_NONE,INPUT_NONE,INPUT_NONE,};Player_State player_state = STATE_NONE;update_inputs(&input_buffer);player_state = get_player_state(input_buffer, player_state);display_input_buffer(input_buffer);putchar('\n');display_player_state(player_state);}