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Gtdt96yWheoARPj43ypA412vJc4h3odJRKsWEXic1jxc
Oct 21, 2023, 6:40 PM
A6FLZS55OYRYLQAO7HLDVPTXCAIII5UB25D4LVZS5BWXZCRKKVTQC

Dependencies

Change contents

  • file addition: game.c (---r------)
    [2.1]
    #include "stdio.h"
    #include "stdbool.h"
    typedef enum {
    INPUT_NONE,
    INPUT_FORWARD,
    INPUT_BACKWARD,
    INPUT_UP,
    INPUT_DOWN,
    INPUT_ATTACK,
    INPUT_END,
    } Player_Input;
    typedef enum {
    STATE_NONE = INPUT_END,
    STATE_WALK_FORWARD,
    STATE_WALK_BACKWARD,
    STATE_CROUCH,
    STATE_JUMP,
    STATE_DASH,
    STATE_BACKDASH,
    STATE_ATTACK,
    STATE_236_SPECIAL,
    STATE_214_SPECIAL,
    STATE_22_SPECIAL,
    STATE_623_SPECIAL,
    } Player_State;
    const char * enum_strings[] = {
    "INPUT_NONE",
    "INPUT_FORWARD",
    "INPUT_BACKWARD",
    "INPUT_UP",
    "INPUT_DOWN",
    "INPUT_ATTACK",
    "STATE_NONE",
    "STATE_WALK_FORWARD",
    "STATE_WALK_BACKWARD",
    "STATE_CROUCH",
    "STATE_JUMP",
    "STATE_DASH",
    "STATE_BACKDASH",
    "STATE_ATTACK",
    "STATE_236_SPECIAL",
    "STATE_214_SPECIAL",
    "STATE_22_SPECIAL",
    "STATE_623_SPECIAL",
    };
    #define INPUT_BUFFER_SIZE 10
    typedef Player_Input Input_Buffer[INPUT_BUFFER_SIZE];
    void update_inputs(Input_Buffer * input_buffer) {
    }
    Player_State get_player_state(Input_Buffer input_buffer, Player_State last_state) {
    }
    void display_input_buffer(Input_Buffer input_buffer) {
    for (size_t i = 0; i < INPUT_BUFFER_SIZE; ++i) {
    printf("%s\n", enum_strings[input_buffer[i]]);
    }
    }
    void display_player_state(Player_State state) {
    printf("%s\n", enum_strings[state]);
    }
    int main() {
    Player_Input input_buffer[INPUT_BUFFER_SIZE] = {
    INPUT_FORWARD,
    INPUT_NONE,
    INPUT_NONE,
    INPUT_NONE,
    INPUT_NONE,
    INPUT_NONE,
    INPUT_NONE,
    INPUT_NONE,
    INPUT_NONE,
    INPUT_NONE,
    };
    Player_State player_state = STATE_NONE;
    update_inputs(&input_buffer);
    player_state = get_player_state(input_buffer, player_state);
    display_input_buffer(input_buffer);
    putchar('\n');
    display_player_state(player_state);
    }