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leveldata.fab = make_unique<amrex::FabArrayBase>(ba, dm, 1, ghost_size);
const amrex::IntVect nghostzones = {
ghost_size >= 0 ? ghost_size : ghost_size_x,
ghost_size >= 0 ? ghost_size : ghost_size_y,
ghost_size >= 0 ? ghost_size : ghost_size_z};
leveldata.fab = make_unique<amrex::FabArrayBase>(ba, dm, 1, nghostzones);
leveldata.fab = make_unique<amrex::FabArrayBase>(ba, dm, 1, ghost_size);
const amrex::IntVect nghostzones = {
ghost_size >= 0 ? ghost_size : ghost_size_x,
ghost_size >= 0 ? ghost_size : ghost_size_y,
ghost_size >= 0 ? ghost_size : ghost_size_z};
leveldata.fab = make_unique<amrex::FabArrayBase>(ba, dm, 1, nghostzones);
for (int d = 0; d < dim; ++d)
cctkGH->cctk_nghostzones[d] = ghost_size;
cctkGH->cctk_nghostzones[0] = ghost_size >= 0 ? ghost_size : ghost_size_x;
cctkGH->cctk_nghostzones[1] = ghost_size >= 0 ? ghost_size : ghost_size_y;
cctkGH->cctk_nghostzones[2] = ghost_size >= 0 ? ghost_size : ghost_size_z;