Swamp (randomly on water levels with a lot of water, is okay).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8032 c06c8d41-db1a-0410-9941-cceddc491573
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// XXX: This will turn allies of int >= I_NORMAL hostile. // Not intended?
// XXX: This will turn allies of int >= I_NORMAL hostile.
// Not intended?
MONS_POLYPHEMUS, // 310 MONS_BORIS,
MONS_POLYPHEMUS, // 310
MONS_BORIS,
MONS_BORIS, // 310 MONS_POLYPHEMUS,
MONS_BORIS, // 310
MONS_POLYPHEMUS,
// Doesn't include Polyphemus who only appears in the Shoals.
if (level_number >= 9 && one_chance_in(4))
// Don't place sharks in the Swamp. if (!player_in_branch(BRANCH_SWAMP) && level_number >= 9 && one_chance_in(4)) {
// Don't place sharks in the Swamp.
if (!player_in_branch(BRANCH_SWAMP)
&& level_number >= 9 && one_chance_in(4))
{
}
if (player_in_branch( BRANCH_COCYTUS ))
if (player_in_branch(BRANCH_COCYTUS))