git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6459 c06c8d41-db1a-0410-9941-cceddc491573
32GC7DRHAHUMRE2TAR7MPKUQIXLKYUSQY4BC4K35WYLTJ76RUFVQC EBMIYJMM6VK7KPTKHDM25H54AXZDFIXZ35CARNFQ33U66X2ZSB3AC 4FQAKUKUO6PCAZ3N4HUR5XL6E4VA5UQUZ3AEDGRBLVY7W2LMWI7QC YOBYNHT2GECJKAKAJVOHJL3O37C2FKYKGTGYNI2PKCE4RCVU6XFQC LVHNFC47SZSWVQMDEG4FR5CA42NKYZTT6EFKTVGXHFGCDAV6BY2QC IGYOTV23Y6E6EC6HOBDYLPIBHMMMH376R6O5WTX2IKHFXQDWG2MAC UFGBNLXSCQWIKCFRAPQNAMQOW3KGAIFXSNQ26PH5CXGF3DXXJ4SQC EVDZD4MDODICQF3ZEN3EVR3IKQHN7O2GWIHYIZZZXBBXQIY3UPOQC VGKONTCFVUJKMGHHKIUBSMTYHWH7776H5HUJ74XV7NLK3TCGIZPAC 3FRPKD2JSN7RA2HKWAO3XV7MMKCIAMWIMU6JNJ452VZEUSXM6PWQC RZP5Z6JM74GVX2M6L2JOFRJ5VT2XGFHBNRDESVHSKF66PQKIW32QC MDFQRJ6QZNFUBVSFWLXUJ6EBXOU47T3CVDI2XKBGNNRF4DXDKESQC DWSABP6YFM2CCMO7NVGGBWVCPAXOXOT5VQ6SADR4M66LHW66AP6QC \newpageThe colours of many monsters have been changed. Most notably, there areno darkgrey monsters anymore. In case darkgrey is actually better visiblethan blue on your system, you can swap these colours using the line \\\verb# colour: darkblue = darkgrey #\\in \key{init.txt}. Apart from that, more dangerous monsters are nowgenerally displayed in lighter colours.\paraWe are content that all of these changes are genuine improvements. Shouldyour brain be hardwired to the old settings, you can effectively enforcethe 0.3.4 state by using the following options:\begin{verbatim}include = 034_monster_glyphs.txtadditional_macro_file = 034_command_keys.txtalways_confirm_butcher = true\end{verbatim}Note that the header of \key{init.txt} contains these lines. (It containssome more options for using other old settings.) The options are commentedout, so you just need to remove the \key{\#} in front in order to activatethem. You can choose to use only part of these options. In case you decideto use the old keyset, be aware that \key{D} and \key{d} are synonyms for'yes' in the butcher interface.
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Information for players of versions 0.3.4 or earlier----------------------------------------------------There have been many changes to the interface in the new version. Amongthem:* Swapped some command keys around:G auto-travel (was Ctrl-G)z cast spell (was Z)Z zap wand (was z)o auto-explore (was Ctrl-O)Ctrl-O dungeon overview (was O)O open door (was o)C close door (was c)c chop up (was D, dissect)E show experience (was C)v evoke (was E)f, F fire/throw (was t)t tell/yell (was !)Ctrl-V Tiles settings (was Ctrl-Q)Ctrl-Q quit (was Q)* Added some new commands:` repeat previous command0 repeat next command # of times! annotate dungeon level(If your annotation contains '!' you'll be prompted wheneveryou attempt to enter the level.)( cycle the quiver to the next appropriate itemCtrl-D define macros (synonym to '~')Ctrl-G verbose list of monsters in sightCtrl-T change your allies' pickup behaviour(only available to some characters)Q quiver an item for firingThere is a file called "key_changes.pdf" in the /docs directory thatlists all of these command changes on a printable reference sheet.* Removed the v command (view item in inventory). Its functionality isprovided by pressing i (showing the inventory) and the letter for theitem, at the same number of key presses.* The chop up (formerly dissect) interface is modified: there is noprompt anymore for single corpses. In case of several corpses on thesquare, you may use 'c' as a synonym for yes, and 'a' will answer yesto this and all further corpses. In particular, all corpses in a squarecan be sacrificed with 'pca'.* The colours of many monsters have been changed. Most notably, there areno darkgrey monsters anymore. In case darkgrey is actually bettervisible than blue on your system, you can swap these colours usingcolour: darkblue = darkgreyin init.txt.Apart from that, more dangerous monsters are now generally displayed inlighter colours.We are content that all of these changes are genuine improvements. Shouldyour brain be hardwired to the old settings, you can effectively enforcethe 0.3.4 state by using the following options:include = 034_monster_glyphs.txtadditional_macro_file = 034_command_keys.txtalways_confirm_butcher = trueNote that the header of init.txt contains these lines. (It contains somemore options for using other old settings.) The options are commented out,so you just need to remove the # in front in order to activate them. Youcan choose to use only part of these options. In case you decide to usethe old keyset, be aware that D is also a synonym for 'yes' in thebutcher interface.If you choose to go with the new keyset or the new butcher interface andyou intend to use your old macros, you'll need to look through yourmacro.txt file.There are a number of new options, some of them outsourced into variousfiles in the /settings folder, so if you intend to use your old init file,you may still want to at least look through the new one.
Information for players of versions 0.3.4 or earlier----------------------------------------------------There have been many changes to the interface in the new version. Amongthem:* Swapped some command keys around:G auto-travel (was Ctrl-G)z cast spell (was Z)Z zap wand (was z)o auto-explore (was Ctrl-O)Ctrl-O dungeon overview (was O)O open door (was o)C close door (was c)c chop up (was D, dissect)E show experience (was C)v evoke (was E)f, F fire/throw (was t)t tell/yell (was !)Ctrl-V Tiles settings (was Ctrl-Q)Ctrl-Q quit (was Q)* Added some new commands:! annotate dungeon level(If your annotation contains '!' you'll be prompted wheneveryou attempt to enter the level.)( cycle the quiver to the next appropriate itemQ quiver an item for firing` repeat previous command0 repeat next command # of timesCtrl-D define macros (synonym to '~')Ctrl-G verbose list of monsters in sightCtrl-T change your allies' pickup behaviour(only available to some characters)There is a file called "key_changes.pdf" in the /docs directory thatlists all of these command changes on a printable reference sheet.* Removed the 'v' command (view item in inventory). Its functionality isprovided by pressing 'i' (showing the inventory) and the letter for theitem, at the same number of key presses.* The chop up (formerly dissect) interface is modified: there is noprompt anymore for single corpses. In case of several corpses on thesquare, you may use 'c' as a synonym for yes, and 'a' will answer yesto this and all further corpses. In particular, all corpses in a squarecan be sacrificed with 'pca'.* When targeting, the functions of '!' and '.' have been swapped. Thusfiring with '.' will now stop at the target, whereas '!' will shootfurther if the target was missed. Enter etc. still behave as in 0.3.4.You can now target using the monster list; Cltr-L toggles this option.You can quiver an item, meaning that you will preferably fire thisammunition (and keep doing so even if you run out of it temporarily).Quivering is done via 'Q' (quiver the currently fired item) or 'fi'(choose an item for firing and quiver it) or also by using '(' whichcycles appropriate ammunition. 'F' lets you select an item to be thrownwithout affecting the quiver.* The colours of many monsters have been changed. Most notably, there areno darkgrey monsters anymore. In case darkgrey is actually bettervisible than blue on your system, you can swap these colours usingcolour: darkblue = darkgreyin init.txt.Apart from that, more dangerous monsters are now generally displayed inlighter colours.We are content that all of these changes are genuine improvements. Shouldyour brain be hardwired to the old settings, you can effectively enforcethe 0.3.4 state by using the following options:include = 034_monster_glyphs.txtadditional_macro_file = 034_command_keys.txtalways_confirm_butcher = trueNote that the header of init.txt contains these lines. (It contains somemore options for using other old settings.) The options are commented out,so you just need to remove the # in front in order to activate them. Youcan choose to use only part of these options. In case you decide to usethe old keyset, be aware that D is also a synonym for 'yes' in thebutcher interface.If you choose to go with the new keyset or the new butcher interface andyou intend to use your old macros, you'll need to look through yourmacro.txt file.There are a number of new options, some of them outsourced into variousfiles in the /settings folder, so if you intend to use your old init file,you may still want to at least look through the new one.