all a net improvement. ;)
I'm reusing item.plus2 as a marker for trapping monsters or not. AFAIK, missiles don't need those, and it makes stacking so much easier.
Gladiators start with Throwing skill 1, except for Kobolds (don't get a net) who get an additional level at Dodging.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2149 c06c8d41-db1a-0410-9941-cceddc491573
3BJ2OOF4F524G6UKVGOZVT6W3FSTSHHTKRJADUBZCHDXZWV3KANQC HQXDLVLTDTWKB5OY5DKOLMY6PFXL7HHWVRM5FIW4FOX3RBRQP44AC LPW5S327G7WSDHNED5A2UB72HVH27YYNFZGBYWUW5XSV7U4HPNQAC SVY2PTCLXR3KNPQAWXVXTTGCC5DR334HOAKHYO3VDDRWM2BWMALAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC 3OHKRNZDX6FDLBM26OFMRYUXVPLV24RIUYK6YDIIJPWHRVXUAJMAC QDTVLBRGHDTRUVT7I3O72K6TMOYAUSAJBZUHGOEFU2RKJNUPWZSQC 4UXFU3FZOCBSLDQ4S7MJKAE2H7VUHCNRDQMIY6NJ3PHYXWNGISDQC RGY2525RQH7SSGM6ZVI7CZL4WMNFZK2WRABOSIWRKQYYOU2RWN4QC 7Y5HSDFKA5TPLS2TWTRFMQVX6UXUDHXU5MUMXQSDFAIY4THQ3BIQC BRGAZR5AXWC2IALBVXO5SB354IRQEIRHSK55RZPGFI4AGIOD4LUQC else if (mons_is_insubstantial(monster->type)|| monster->type == MONS_OOZE || monster->type == MONS_PULSATING_LUMP){int net = get_trapping_net(monster->x, monster->y);if (net != NON_ITEM)remove_item_stationary(mitm[net]);if (mons_is_insubstantial(monster->type))simple_monster_message(monster, " drifts right through the net!");elsesimple_monster_message(monster, " oozes right through the net!");}