A number of "gain mutation" debug command improvements:

  • The name given is now a simple name (fast, clever, etc) matching the enumeration name, rather than the description of when you first get the mutation.

  • The name can be "any" to get a random mutation, or "xom" to get a random Xom mutation.

  • If the player has the resist mutation mutation, the command asks if you want to get rid of it.

  • You can force a mutation to happen, so that it will happen in spite of mutation resistance mutation, mutation resistance amulet, already being covered in too many scales, and so on.

Other wizard command improvements:

  • The dismiss all (genocide) command can now take a regex of the monsters to dismiss, rather than dismissing all of them.

  • The heal and super-heal wizard commands now never make you engorged.

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2155 c06c8d41-db1a-0410-9941-cceddc491573

Created by  zelgadis  on September 19, 2007
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