of the loop in _handle_monster_move() without reseting it between
iterations; now uses a fresh instance on each iteration. Also
the loop in _handle_spell() saves and restores the beem object on
each of its internal iterations, just in case any of the called
functions alters it.
Initialize the bolt member affects_items to false.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8066 c06c8d41-db1a-0410-9941-cceddc491573
3U7R5PBYTKTXZIIC2UE3MWMJSQSDK2EIZKSPR3PF434ZWK7A76JQC UADYVV3UD5ERJTZZJGY4EUQ4NJ2JSBG7YYUJ75ZRBIXRQXQKOJPAC IB4IOXRL7AMMYTUE7GKYDYI6FE5ZFDIUG7DXAZIRMNEPA7KVSSWQC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC 3HGELZU7NELOQ635HZO6IJIYLBSNCJ5VPH46IE22KA3OSLEFK7AQC WQIEW3O4MANA2KKYRUWEZP44KHVJ4RRHEZTDXSF4EDELX66LO26QC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC T2AYVN57EFJQLFUFLAZDXKDAFDGTDLQIEQWQZNYFWJZBYSTYH4QQC SIDH2P7NBIG5KEOE27XHD3ZT2NQ2OJZFN6VZXWNWYFFY5YVXSSVQC AYU5OVG2HZO46KDAPKUWAVHS5HTYFKUWIMIRMTHAXVVFEDJE7YPAC aux_source(), affects_nothing(false), effect_known(true),draw_delay(15), obvious_effect(false),
aux_source(), affects_nothing(false), affects_items(false),effect_known(true), draw_delay(15), obvious_effect(false),