git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2110 c06c8d41-db1a-0410-9941-cceddc491573
4JJ6TWOZOPXBIOEQA2CXASS2TO5AMNXNY7LG67NXIVLDVJTJW6KAC // XXX: We're being a bit player-centric here right now...// really we should replace the grid_distance() check// with one that checks for unaligned monsters as well. -- bwrif (monster->has_ench(ENCH_SUBMERGED)){if (grd[monster->x][monster->y] == DNGN_SHALLOW_WATER|| grd[monster->x][monster->y] == DNGN_BLUE_FOUNTAIN|| (!mons_friendly(monster)&& grid_distance( monster->x, monster->y,you.x_pos, you.y_pos ) == 1&& (monster->hit_points == monster->max_hit_points|| (monster->hit_points > monster->max_hit_points / 2&& coinflip())))){monster->del_ench(ENCH_SUBMERGED);}}else if (monster_can_submerge(monster->type,grd[monster->x][monster->y])&& (one_chance_in(5)|| (grid_distance( monster->x, monster->y,you.x_pos, you.y_pos ) > 1// FIXME This is better expressed as a function// such as monster_has_ranged_attack:&& monster->type != MONS_ELECTRICAL_EEL&& monster->type != MONS_LAVA_SNAKE&& !one_chance_in(20))|| monster->hit_points <= monster->max_hit_points / 2)|| env.cgrid[monster->x][monster->y] != EMPTY_CLOUD)
if (monster_can_submerge(monster->type, grd[monster->x][monster->y])&& (one_chance_in(5) || (grid_distance( monster->x, monster->y,you.x_pos, you.y_pos ) > 1// FIXME This is better expressed as a// function such as// monster_has_ranged_attack:&& monster->type != MONS_ELECTRICAL_EEL&& monster->type != MONS_LAVA_SNAKE&& !one_chance_in(20))|| monster->hit_points <= monster->max_hit_points / 2)|| env.cgrid[monster->x][monster->y] != EMPTY_CLOUD)